The Thanatorium: Usher Panel

The thanatorium is a speculative device for assisted suicide in Soylent Green. Suicide and death are not easy topics and I will do my best to address them seriously. Let me first take a moment to direct anyone who is considering or dealing with suicide to please stop reading this and talk to someone about it. I am unqualified to address—and this blog is not the place to work through—such issues.

There are four experiences to look at in the interface and service design of the Thanatorium: The patient, their beneficiaries, the usher to the beneficiaries, and the attendants to the patient. This post is about the interface for the usher. This Thanatorium personnel is there as a stage manager of sorts, both to help the patient and the beneficiaries go where they need to go, ensure the beneficiaries do not do what they must not, and run the tech aspects of the ceremony.

The usher, left, ushing.

Note that—as I backworlded in the last post—these notes presume that the reason the beneficiaries are separated from the patients are to prevent them from trying to stop the event, and to minimize distractions during the cinerama display for gross biochemical reasons. Also recall that we’re having to go with a best-guess as to what the usual experience is, since we only see Thorn’s tardy thuggery in the film.

The usher’s tasks

Based on what we see in the film, the usher has a lot to do for each event…

  • Receive the patient’s preferences (music category, color, whatever other questions intake asked before we join that scene) from the intake personnel 
  • Escort the patient to the “theater” and the beneficiaries to the observation room
  • Set the color of the light and the music to the patient’s preferences
  • Close the portal for the hemlock drinking
  • Open the portal for last farewells
  • Close the portal for the cinerama display
  • Start the cinerama display
  • Get help if the patient gets up or otherwise interrupts the ceremony
  • Wait for when the patient dies
  • Open the portal to view the body’s being shuttled away
  • Ensure the beneficiaries behave, answer any questions
  • Escort the beneficiaries back to the lobby
A screen shot from the movie showing the existing usher panel.

The interface barely touches on any of this

With all that in mind, we can see that this interface is woefully ill-equipped for any of his tasks. In the prior post I argue that the features for speaking to the patient—the speaker, the audio jack, and the SPEAKING PERMITTED indicator—should be separated from the usher’s stage manager functions. So we’re only going to pay attention in this post to the row of backlit rocker toggles labeled PORTAL, EFFECTS, CHAMBER 2, AUDIO, VISUAL, CHAMBER 1 and a little bit of the authorization key that looks like a square metal button in the screen cap above. And note I’m going to make suggestions that are appropriate to the early 1970s rather than use either modern real-world or speculative interface technologies.


First, that authorization key is pretty cool

The fact that it’s a featureless, long metal cuboid is so simple it feels sci-fi. Even the fact that its slot is unlabeled is good—it would help prevent a malicious or grief-panicked user from figuring out how to take control. You could even go one step further and have a hidden magnetic switch, so there’s not even a slot to clue in users. Production designer note, though, this means that the panel needs to be wood (or something non-magnetic) rather than a ferromagnetic metal. Aluminum, maybe, since it’s paramagnetic, but you also don’t want anything that can scratch or wear easily and give away the position of the secret spot.

A side view of a magnetic cabinet lock. When the magnet gets close to the right spot on the cabinet door, it pulls the latching mechanism open, allowing the door to be opened.
This is a cabinet lock, but the same principle would apply.

But, the buttons don’t match the scene

The PORTAL button never changes state, though we see the portal open and close in the scene. AUDIO is dim though we hear the audio. Maybe dim equals on? No, because VISUAL is lit. There’s some gymnastics we could do to apologize for this, but Imma give up and just say it’s just a moviemaking error.

And they are poorly clustered

Why is CHAMBER 2 before CHAMBER 1? Why are the three AV buttons split up by CHAMBER 2? A more reasonable chunking of these would be PORTAL on its own, CHAMBER 1 & CHAMBER 2 together, and the remaining A/V buttons together. These groups should be separated to make them easier to identify and help avoid accidental activation (though the stakes here are pretty low.)

One square by itself labeled PORTAL. Two squares side-by-side labeled CHAMBER 1 and CHAMBER 2. And three squares together labeled AUDIO, VISUAL, and EFFECTS.
If we were just dealing with these 6 buttons, this might be a reasonable clustering. But, read on…

The PORTAL button is the wrong type and orientation

Look close at the screen shot and you’ll see that each button consists of three parts. A white, back-lit square which bears the label, and two black pushbuttons that act like rocker switches. That is, press the upper one in, and the lower one pops out. Press that popped-out lower one in, and the upper one pops out again. When the lower button is pressed in, the button is “on,” which you can tell because those are the only ones with the upper button popped out and the back light illuminated.

Rocker switches are good for things with two mutually exclusive states, like ON and OFF. The PORTAL button is the only one for which this makes unambiguous sense, with its two states being OPEN and CLOSED. But, we have to note that it is poorly mapped. The button has a vertical orientation, but the portal closes from right to left. It means the usher has to memorize which toggle state is open and which one is closed. It would more usable to have an inferrable affordance. Cheapest would be to turn the button sideways so it maps more clearly, but an even tighter mapping would be a slider mounted sideways with OPEN and CLOSED labels. I don’t think the backlit status indicator is necessary here because there’s already a giant signal of the state of the portal, and that’s the adjacent portal.

An image of a slider switch.

What do EFFECTS and CHAMBER even do?

What does the EFFECTS button do? I mean, if AUDIO and VISUAL have their own controls, what’s left? Lasers? A smoke machine? Happiness pheromones? (I’m getting The Cabin in the Woods vibes here.) Whatever it is, if there are multiple, they should have individual controls, in case the patient wants one but not the other, or if there’s any variability that needs controlling.

Also what do CHAMBER 1 and CHAMBER 2 do? It’s very poor labeling. What chambers do they refer to? Maybe the observation room is chamber 1 and the theater is chamber 2? If so, different names could save the usher’s having to memorize them. Also, what do these switches control? Lights? Door locks? We would need to know to really make design recommendations for these.

The AV controls are incomplete

Which takes us to AUDIO, and VISUAL. Each of these is missing something.

Sure, they might need ON/OFF controls as we see here. But how about a volume control to accommodate the hard-of-hearing and the sound-sensitive? How about a brightness control for the video? These could have an OFF state and replace the toggle switches.

We know from the movie itself that the service has offered Sol his choice of music genre. Where is the genre selector? This is a non-trivial problem since the number of genres is on the order of 1000. They probably don’t offer all of them, but at intake they do ask Sol his preference as an open-ended question, so it implies a huge selection. Radio band selectors would have made sense to audiences in the 1970s, and signal a huge number of options, but risk being “out of tune” and imply that it’s broadcast. So either have a small number of options with a 15° rotary switch (and rewrite the intake scene so Sol selects from a menu) or three 10-digit rotary switches with a “commit” momentary button, and have a small reference booklet hanging there.

I also want to believe that the theme of the video can be selected. Sol has chosen “nature” but you could imagine patients requesting for their end-of-life ceremony something else like “family,” “celestial,” “food” (given the diegesis, this should be first) or even “religious” (with a different one for each of the world’s twelve major religions). So it would make sense to have a video theme selector as well, say, on the order of 20 options. That could be a 15° rotary switch. Labeling gets tough, but it could just be numbers with an index label to the side.

An image showing the components of such a video selector, including the label.

I’m going to presume that they never need scrubbing controls (REWIND or FAST FORWARD) for the AV. The cinerama plays through once and stops. Sudden rewinding or fast forwarding would be jarring for the patient and ruin the immersion. Have a play button that remains depressed while the cinerama is ongoing. But if the patient passes more quickly than expected, a RESET button would make sense. So would a clock or a countdown timer, since Sol had confirmed at intake that it would be at least 20 minutes, and to let the usher know how much time they have left to get those neurotransmitter numbers up up up.

Some controls are straight up missing

How does an usher set the lights according to the patient’s preferences? They ask at intake, and we see Sol’s face washed with a soothing amber color once the attendants leave, so there should be a color selector. Three RGB slide potentiometers would provide perfect control, but I doubt anyone would quibble that the green they’d asked for was #009440 and not #96b300, so you could go with a selector. The XKCD color survey results show that there are on the order of about 30 colors, so something similar to the video-theme selector above would work, with a brightness potentiometer to the side.

XKCD color graph showing the outlines with crowdsourced regions and labels. But please check out the full post as linked in the image caption. It’s so much more awesome than just this.
I will always be in awe of this undertaking and visualization, Randall Monroe.

These controls ought to be there

The patient experience is a bit of a show, so to signal its beginning and end, there should be lighting controls for the usher to dim and raise the lights, like in a theater. So let’s add those.

Also, the usher has a minor medical task to accomplish: Monitoring the health of the patient to know when they’ve passed. The three metrics for clinical death are a cessation of all three of…

  1. breath
  2. blood flow
  3. brain activity

…so there should be indicators for each of these. As discussed in the medical chapter of the book, this is ideally a display of values over time, but in the resource-poor and elecromechanical world of Soylent Green, it might have to be a collection of gauges, with an indicator bulb near the zero for when activity has stopped. A final, larger indicator bulb should light when all three gauges are still. To really underscore the morbidness of this interface, all those indicators should be green.

A comp showing the three clinical death gauges and incdicators, as described.

If you buy my backworlding, i.e. that part of the point of preventing interruptions is to maximize the dopamine and serotonin being released into the patient’s body, there should also be status indicators showing the level of these neurotransmitters in the patient’s bloodstream. They can be the same style of gauges, but I’d add a hand drawn arrow to some point along the chapter ring that reads “quota.” Those indicators should be larger than the clinical death indicators to match their importance to Soylent’s purposes.

Lastly, thinking of Thorn’s attack, the usher should have a panic button to summon help if the patient or the beneficiaries are getting violent (especially once they discover they’re locked in.) This should be hidden under the panel so it can be depressed secretly.

Where should this panel go?

As described in the beneficiaries post we’re going to leave the communication interface just below the portal, where they are now for those fleeting moments when they can wish the patient goodbye.

A screen shot of the movie showing Thorn at the portal addressing the usher, angrily, as usual.

And there’s no need to put the usher’s controls under the nose of the beneficiaries. (In fact with the medical monitoring it would be kind of cruel.) So let the usher have a lectern beside the door, in a dim pool of light, and mount the controls to the reading top. (Also give them a stool to rest on, have we learned nothing?) Turn the lectern such that the interface is not visible to beneficiaries in the room. This lets the usher remain respectfully out of the center of attention, but in a place where they can keep an eye on both the patient when the portal is open, and the beneficiaries throughout.

An image of a lectern
Looks cheap? Perfect.

In total, the lectern panel would look something like this…

The “READY” indicators are explained in the attendant’s post.

…and the scene could go something like this…

  • Interior. Thanatorium observation room.
  • The Usher escorts Thorn into the room. Thorn rushes to the portal. The usher steps behind a lectern near the door.
  • Usher
  • It’s truly a shame you missed the overture.
  • The Usher slides a switch on the lectern panel, and the portal closes.
  • Thorn
  • I want to see him.
  • Usher, looking down at his interface
  • That is prohibited during the ceremony.
  • Worm’s eye view. Thorn takes a few steps toward him and knocks the lectern to the ground. It falls with its interface in the foreground. In the background, we see Thorn slam the usher against the wall.
  • Thorn
  • Well I can assure you, open that damned thing right now, or I swear to God you’ll die before he does!
  • Usher
  • OK, OK!
  • The usher falls to his hands and knees and we see him slide the switch to open the portal. Thorn steps back to it, and the usher gets on his feet to right the lectern

Thanatorium: “Beneficiaries” only

In the subsequent post of the Soylent Green reviews, I’m going to talk about the design of the viewing room and the interface there. But first I need to talk about the design of something outside the viewing room. When Thorn enters the building and tells the staff there to take him to Sol, who is there to commit suicide, they pass a label on the wall reading “beneficiaries only.” This post is about the heavy worldbuilding provided by the choice of that one word, “beneficiaries.”

Here let me repeat my mantra that suicide is not an easy topic. Anyone who is considering or dealing with suicide to please stop reading this and talk to someone about it. I am unqualified to address—and this blog is not the place to work through—such issues.

It’s totally weird to call the people witnessing the suicide “beneficiaries,” right? Like their defining characteristic is that they get something out of the death? That’s crass. Shouldn’t they be called “loved ones” or something more sensitive?

To answer that question, we need to talk about Reverend Thomas Robert Malthus, seen here in a fake still from the movie.

Close-up of a man with short gray hair and a serious expression, looking up with beads of sweat on his face, while blurred faces of other people are seen in the background.
Just to be clear, this is not an actual still. This is a Midjourney image.

In 1798, this clergyman anonymously published a book called An Essay on the Principle of Population, Chapter 11 of which describes what has come to be known as a Malthusian Crisis. This happens when a given population, which tends to grow exponentially, surpasses its ability to feed itself, which tends to grow linearly. The result is a period of strife, starvation, and warfare where the population numbers “correct themselves” back down to what can be sustained.

It would be irresponsible of me to invoke Malthus without pointing out that many people have taken this argument to dark and unethical conclusions—specifically almost always some sort of top-down population control with anti-poor, racist, or genocidal undertones. Sometimes overtones. Compare freely the English Poor Laws as they were curtailed by the Poor Law Amendment Act of 1834, the British government’s approach to famine in Ireland and India, social Darwinism, eugenics, the Holocaust, India’s forced sterilizations, China’s former one-child policy, and a lot of knee-jerk conservatism today. “iF We hElP ThE PoOr, It oNlY EnCoUrAgEs tHeM To hAvE MoRe cHiLdReN AnD ThErEbY ExAcErBaTe pOvErTy!” You may recognize echoes of this oversimplification from some recent indie sci-fi.

Though this gives me the opportunity to link to the Half-Earth Project. Hat tip mashable.

And I would be remiss if I didn’t make mention of the number of times Malthus has been been debunked. Scientific American did it. Forbes did it. These guys did it. Lots of people have done it. In short, we are not herds of helpless animals subject to brutal laws of nature. We think. We can invent industries and institutions and technologies that help us reduce waste, feed more, and more fairly distribute resources. We can raise people out of poverty with democracy, access to birth control, education, supply-chain citizenship, the empowerment of women, and even increasing vegetarian choices in diet. Had Malthus been able to predict Norman Borlaug and The Green Revolution, he would have quietly tossed his manuscript into the fire.

Anyway, the reason I bring all this up is because Soylent Green seems to be conceived as a Malthusian Crisis writ large. Given its timing I wouldn’t be surprised if writer Stanley R Greenberg had read himself some Paul Ehrlich, felt a panicked inspiration, and then grabbed his typewriter. The movie cites other factors, like climate change, that lead to its crisis; and illustrates contributing factors, like inequality, that exacerbate it. But with the titular green being food and the set decoration being mostly sweating extras lying about, the movie is a neon sign built to point at questions of feeding an overpopulated planet.

Which takes us back to that label outside the viewing room.


We’re all beneficiaries of that costume and set design. /s

One of the Malthusian levers to address the problem is systemically reducing the population. Speedy, public suicide services would be one of the tools by which a society could do that. And though this society does not go as far as Children of Men did (which placed ads for the suicide kits called Quietus throughout British cityscapes), characters in Soylent Green do speak about the “death benefit” several times in the movie. This points to survivors getting some payout when citizens suicide. Want to kill yourself? The government will pay your loved ones!

So though it might be seen as a poor, crass choice to refer to loved ones who are witnessing a suicide as “beneficiaries,” this framing within the diegesis helps encourage the act, by subtly implying though its choice of language that the loved ones are not there to witness an act of selfish escape as much as an act of kindness, both for their loved ones and the world.

Even the font of this wall sign—which looks like the least sci-fi typeface of all time: Clarendon—does not speak of sci-fi-ness, but of friendliness, early advertising, and 19th century broadsides. It nefariously adds a veneer of friendliness to what amounts to a murderous propaganda.

Naming is a narrative design choice, and the right name can do a lot of worldbuilding in a very small space, even if it’s misguided and driven by the popular panic of its times.

Panther Suit 2.0

The suit that the Black Panther wears is critical to success. At the beginning of the movie, this is “just” a skintight bulletproof suit with homages to its namesake. But, after T’Challa is enthroned, Shuri takes him to her lab and outfits him with a new one with some nifty new features. This write-up is about Shuri’s 2.0 Panther Suit.

Authorizing

At the demonstration of the new suit, Shuri first takes a moment to hold up a bracelet of black Kimoyo beads (more on these in a later post) to his neck. With a bubbly computer sound, the glyphs on the beads begin to glow vibranium-purple, projecting two particular symbols on his neck. (The one that looks kind of like a reflective A, and the other that looks like a ligature of a T and a U.)

This is done without explanation, so we have to make some assumptions here, which is always shaky ground for critique.

I think she’s authorizing him to use the suit. At first I thought the interaction was her “pairing” him with the suit, but I can’t imagine that the bead would need to project something onto his skin to read his identity or DNA. So my updated guess is this is a dermal mark that, like the Wakandan tattoos, the suit will check for with a “intra-skin scan,” like the HAN/BAN concepts from the early aughts. This would enable her to authorize many people, which is, perhaps, not as secure.

This interpretation is complicated by Killmonger’s wearing one of the other Black Panther suits when he usurps T’Challa. Shuri had fled with Queen Romonda to the Jibari stronghold, so Shuri couldn’t have authorized him. Maybe some lab tech who stayed behind? If there was some hint of what’s supposed to be happening here we would have more grounds to evaluate this interaction.

There might be some hint if there was an online reference to these particular symbols, but they are not part of the Wakandan typeface, or the Andinkra symbols, or the Nsibidi symbols that are seen elsewhere in the film. (I have emails out to the creator of the above image to see if I can learn more there. Will update if I get a response.)

Activation

When she finishes whatever the bead did, she says, “Now tell it to go on.” T’Challa looks at it intensely, and the suit spreads from the “teeth” in the necklace with an insectoid computer sound, over the course of about 6 seconds.

We see him activate the suit several more times over the course of the movie, but learn nothing new about activation beyond this. How does he mentally tell it to turn it on? I presume it’s the same mental skill he’s built up across his lifetime with kimoyo beads, but it’s not made explicit in the movie.

A fun detail is that while the suit activates in 6 seconds in the lab—far too slow for action in the field considering Shuri’s sardonic critique of the old suit (“People are shooting at me! Wait! Let me put on my helmet!”)—when T’Challa uses it in Korea, it happens in under 3. Shuri must have slowed it down to be more intelligible and impressive in the lab.

Another nifty detail that is seen but not discussed is that the nanites will also shred any clothes being worn at the time of transformation, as seen at the beginning of the chase sequence outside the casino and when Killmonger is threatened by the Dora Milaje.

Hopefully they weren’t royal…oh. Oh well?

Deactivation

T’Challa thinks the helmet off a lot over the course of the movie, even in some circumstances where I am not sure it was wise. We don’t see the mechanism. I expect it’s akin to kimoyo communication, again. He thinks it, and it’s done. (n.b. “It’s mental” is about as satisfying from a designer’s critique as “a wizard did it”, because it’s almost like a free pass, but *sigh* perfectly justifiable given precedent in the movie.)

Kinetic storage & release

At the demonstration in her lab, Shuri tells T’Challa to, “Strike it.” He performs a turning kick to the mannequin’s ribcage and it goes flying. When she fetches it from across the lab, he marvels at the purple light emanating from Nsibidi symbols that fill channels in the suit where his strike made contact. She explains “The nanites have absorbed the kinetic energy. They hold it in place for redistribution.

He then strikes it again in the same spot, and the nanites release the energy, knocking him back across the lab, like all those nanites had become a million microscopic bigclaw snapping shrimp all acting in explosive concert. Cool as it is, this is my main critique of the suit.

First, the good. As a point of illustration of how cool their mastery of tech is, and how it works, this is pretty sweet. Even the choice of purple is smart because it is a hard color to match in older chemical film processes, and can only happen well in a modern, digital film. So extradiegetically, the color is new and showing off a bit.

Tactically though, I have to note that it broadcasts his threat level to his adversaries. Learning this might take a couple of beatings, but word would get around. Faithful readers will know we’ve looked at aposematic signaling before, but those kinds of markings are permanent. The suit changes as he gets technologically beefier. Wouldn’t people just avoid him when he was more glowy, or throw something heavy at him to force him to expend it, and then attack when he was weaker? More tactical I think to hold those cards close to the chest, and hide the glow.

Now it is quite useful for him to know the level of charge. Maybe some tactile feedback like a warmth or or a vibration at the medial edge of his wrists. Cinegenics win for actual movie-making of course, but designers take note. What looks cool is not always smart design.

Not really a question for me: Can he control how much he releases? If he’s trying to just knock someone out, it would be crappy if he accidentally killed them, or expected to knock out the big bad with a punch, only to find it just tickled him like a joy buzzer. But if he already knows how to mentally activate the suit, I’m sure he has the skill down to mentally clench a bit to control the output. Wizards.

Regarding Shuri’s description, I think she’s dumbing things down for her brother. If the suit actually absorbed the kinetic energy, the suit would not have moved when he kicked it. (Right?) But let’s presume if she were talking to someone with more science background, she would have been more specific to say, “absorbed some of the kinetic energy.”

Explosive release

When the suit has absorbed enough kinetic energy, T’Challa can release it all at once as a concussive blast. He punches the ground to trigger it, but it’s not clear how he signals to the suit that he wants to blast everyone around him back rather than, say, create a crater, but again, I think we can assume it’s another mental command. Wizards.

Claws

To activate the suit’s claws, T’Challa quickly extends curved fingers and holds them there, and they pop out.

This gesture is awesome, and completely fit for purpose. Shaping the fingers like claws make claws. It’s also when fingers are best positioned to withstand the raking motion. The second of hold ensures it’s not accidental activation. Easy to convey, easy to remember, easy to intuit. Kids playing Black Panther on the sidewalk would probably do the same without even seeing the movie.

We have an unanswered question about how those claws retract. Certainly the suit is smart enough to retract automatically so he doesn’t damage himself. Probably more mental commands, but whatever. I wouldn’t change a thing here.


Black Lives Matter

Each post in the Black Panther review is followed by actions that you can take to support black lives. I had something else planned for this post, but just before publication another infuriating incident has happened.

While the GOP rallies to the cause of the racist-in-chief in Charlotte, right thinking people are taking to the streets in Kenosha, Wisconsin, to protest the unjust shooting of a black man, Jacob Blake. The video is hard to watch. Watch it. It’s especially tragic, especially infuriating, because Kenosha had gone through “police reform” initiatives in 2014 meant to prevent exactly this sort of thing. It didn’t prevent this sort of thing. As a friend of mine says, it’s almost enough to make you an abolitionist.

Raysean White via TMX.news

Information is still coming in as to what happened, but here’s the narrative we understand right now: It seems that Blake had pulled over his car to stop a fight in progress. When the police arrived, he figured they had control of the situation, and he walked back to his car to leave. That’s when officers shot him in the back multiple times, while his family—who were still waiting for him in the car—watched. He’s out of surgery and stable, but rather than some big-picture to-do tonight, please donate to support his family. They have witnessed unconscionable trauma.

Blake and kids, in happier times

Several fundraisers posted to support Blake’s family have been taken down by GoFundMe for being fake, but “Justice for Jacob Blake” remains active as of Monday evening. Please donate.

Mission slot

To provide the Victim Cards to the Robot Asesino, Orlak inserts it into an open slot in the robot’s chest, which then illuminates, confirming that the instructions have been received.

There is, I must admit, a sort of lovely, morbid poetry to a cardiogram being inserted into a slot where the robot heart would be to give the robot instructions to end the beating of the human heart described in the cardiogram. And we don’t see a lot of poetry in sci-fi interface designs. So, props for that.

The illumination is a nice bit of feedback, but I think it could convey the information in more useful and cinegenic ways.

In this new scenario…

  • Orlak has the robot pull back its coat
  • The chamfered slot is illuminated, signaling “card goes here.”
  • As Orlak inserts the target card, the slot light dims as the chest-cavity light brightens, signaling “I have the card.”
  • After a moment, the chest-cavity light turns blood red, signaling confirmation of the victim and the new dastardly mission.

When the robot returns to Orlak after completing a mission, the red light would dim as the slot light illuminates again, signaling that it is ready for its next mission.

These changes improve the interface by first drawing the user’s locus of attention exactly where it needs to go, and then distinguishing the internal system states as they happen. It would also work for the audience, who understands by association that red means danger.

The shape of the slot is pretty good for its base usability. It has clear affordances with its placement, orientation, and metallic lining. There’s plenty of room to insert the target card. It might benefit from a fillet or chamfer for the slot, to help avoid accidentally crumpling the paper cards when they are aimed poorly.

In addition to the tactical questions of illumination and shape of the slot, I have a few strategic questions.

  • There is no authorization in evidence. Can just anyone specify a target? Why doesn’t Gaby use her luchadora powers to Spin-A-Roonie a target card with Orlak’s face on it and let the robot save the day? Maybe the robot has a whitelist of heartbeats, and would fight to resist anyone else, but that’s just me making stuff up.
  • Also I’m not sure why the card stays in the robot. That leaves a discoverable paper trail of its crimes, perfect for a Scooby to hand over to the federales. Maybe the robot has some incinerator or shredder inside? If not, it would be better from Orlak’s perspective to design it as an insert-and-hold slot, which would in turn require a redesign of the card to have some obvious spot to hold it, and a bump-in on the slot to make way for fingers. Then he could remove the incriminating evidence and destroy it himself and not worry whether the robot’s paper shredder was working or not.
  • Another problem is that, since the robot doesn’t talk, it would be difficult to find out who its current target is at any given time. Since anyone can supply a target, Orlak can’t just rely on his memory to be certain. If the card was going to stay inside, it would be better to have it displayed so it’s easy to check.
  • How would Orlak cancel a target?
  • It is unclear how Orlak specifies whether the target is to be kidnapped or killed even though some are kidnapped and some are killed.
  • It’s also unclear about how Orlak might rescind or change an order once given.
  • It is also unclear how the assassin finds its target. Does it have internal maps with addresses? Or does it have unbelievably good hearing that can listen to every sound nearby, isolate the particular heartbeat in question, and just head in that direction, destroying any walls it encounters? Or can it reasonably navigate human cities and interiors to maintain its disguise? Because that would be some amazing technology for 1969. This last is admittedly not an interface question, but a backworlding question for believability.

So there’s a lot missing from the interface.

It’s the robot assassin designer’s job to not just tick a box to tell themselves that they have provided feedback, but to push through the scenarios of use to understand in detail how to convey to the evil scientist what’s happening with his murderous intent.

Cyberspace: Beijing Hotel

After selecting its location from a map, Johnny is now in front of the virtual entrance to the hotel. The virtual Beijing has a new color scheme, mostly orange with some red.

jm-33-hotel-a

The “entrance” is another tetrahedral shape made from geometric blocks. It is actually another numeric keypad. Johnny taps the blocks to enter a sequence of numbers.

The tetrahedral keypad

jm-33-hotel-b

Note that there can be more than one digit within a block. I mentioned earlier that it can be difficult to “press” with precision in virtual reality due to the lack of tactile feedback. Looking closely, here the fingers of Johnny’s “hands” cast a shadow on the pyramid, making depth perception easier.

Something is wrong, and Johnny receives an electric shock.

jm-33-hotel-c

He reacts as if the shock is real, pulling his hands back and cursing.

In the 1980s and 1990s cyberpunk books such as Neuromancer and Hardwired and roleplaying games such as Cyberpunk and ShadowRun suggested that future virtual reality systems would be able to physically attack users, the dreaded “Black ICE”. While the more vigilant Internet copyright enforcers would probably be in favour, it seems unlikely that the liability lawyers at any computer manufacturer would allow a product that could electrocute users to be released, or that users would agree to put something like that on their hands. So this is most likely  just Johnny expressing the same frustration as a current day video gamer who loses a life in a first person shooter.

The last necessary step before being granted access is, for some reason, to reshape the pyramid.

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Here the pyramid serves as a combination lock or puzzle as well as a keypad. It’s not obvious, but Johnny does make a small 3D rotating gesture on the entire pyramid before pulling and pushing blocks around. You can also see a second layer of structure underneath the moving shapes.

Is this an effective security system? Not really. Two-factor authentication systems rely both on knowingsomething, here a numeric code, and either havingsomething, such as a specific mobile phone or token generator, or beingsomeone, with a specific fingerprint. Reshaping the blocks is just a second thing the would-be user must know, and is just as vulnerable to being guessed as the numeric code. On the other hand, it might be enough to keep out simple-minded attacks that only try the first step.

The floorplan

The “interior” of the hotel site is first displayed as a flat plan view. This builds up incrementally, a transition known among VR developers since the film Tron came out as “rezzing up”. The completed plan then rotates into a 3D structure.

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We hear the voice feedback announce “General accounts selected” but don’t see how Johnny did this. A window expands out, and Johnny splits it in half to reveal some tabular data.

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The fax and phone records are displayed in a simple tabular view, which would not look out of place on any 1995 or indeed current day desktop computer spreadsheet. There’s no need to use 3D graphics for such this.

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There are new interface elements here, overlaying the tabular data in pink. At the top we can read SEARCH > FAX CHARGES: FOUND. And on the right is a set of inscrutable numbers with headings GRID, LEVEL, MENU, and XYZ. This could be some orientation within the data, but it doesn’t make sense. In the lower-left we see a label for elevation, with data as “coordinates in sector 4.”

Below that a 9-key arrangement with arrow shapes. Perhaps this is a navigation aid for people using conventional 2D desktop interfaces rather than full virtual reality equipment, allowing them to move around by clicking the onscreen arrows or pressing the equivalent keys. If the keys are similar to those used in computer games, the up and down arrow keys move forward or backwards and the left and right keys rotate, assuming movement is predominantly in the horizontal plane. The other keys might be for banking or vertical movement.

Johnny searches for the outgoing fax. He does not use any graphical gestures for this, instead specifying the search date and time ranges by speaking. Words and operators are more precise than graphic symbols for this kind of database query, but typing on a virtual keyboard would be more awkward than speech.

When the particular table cell is found, he uses the fingertips of both hands to expand the contents, one of the standard gestures described in the Make It So book.

Not surprisingly for a Beijing hotel, the internal records are not in English. Johnny again uses a voice command to ask for translation.

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The hotel record is just the metadata, not the actual images he’s looking for, suggesting that “fax” system is fully digital and the faxes themselves are treated like modern email messages and deleted once sent. The metadata does tell Johnny that the images were faxed to a online copyshop in Newark. Since it is network connected, Johnny can jump straight to it in cyberspace.

Brain Upload

Once Johnny has installed his motion detector on the door, the brain upload can begin.

3. Building it

Johnny starts by opening his briefcase and removing various components, which he connects together into the complete upload system. Some of the parts are disguised, and the whole sequence is similar to an assassin in a thriller film assembling a gun out of harmless looking pieces.

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It looks strange today to see a computer system with so many external devices connected by cables. We’ve become accustomed to one piece computing devices with integrated functionality, and keyboards, mice, cameras, printers, and headphones that connect wirelessly.

Cables and other connections are not always considered as interfaces, but “all parts of a thing which enable its use” is the definition according to Chris. In the early to mid 1990s most computer user were well aware of the potential for confusion and frustration in such interfaces. A personal computer could have connections to monitor, keyboard, mouse, modem, CD drive, and joystick – and every single device would use a different type of cable. USB, while not perfect, is one of the greatest ever improvements in user interfaces.

Why not go wireless? Wireless devices remove the need for a physical connection, but this means that anyone, not just you, could potentially connect. So instead of worrying about whether we have the right kind of cable, we now worry about the right kind of Bluetooth pairing and WiFi encryption password scheme. Mobile wireless devices also need their own batteries, which have to be charged. So wireless may seem visually cleaner, but comes with its own set of problems.

As of early 2016 we have two new standards, Lightning and USB-C, that are orientation-independent (only fifty years after audio cables), high bandwidth, and able to transmit power to peripherals as well. Perhaps by 2021 cables will have made a comeback as the usual way to connect devices.

2. Explaining it

Johnny explains the process to the scientists. He needs them to begin the upload by pushing a button, helpfully labelled “start”, on the gadget that resembles an optical disk drive. There’s a big red button as well, which is not explained but would make an excellent “cancel” button.

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It would be simpler if Johnny just did this himself. But we will shortly discover that the upload process is apparently very painful. If Johnny had his hands near the system, he might involuntarily push another button or disturb a cable. So for them, having a single, easily differentiated button to press minimizes their chance of messing it up.

1. Making codes

He also sticks a small black disk on the hotel room’s silver remote control. The small disk is evidently is a wireless controller or camera of some kind. The scientists must watch the upload progress counter, and as it approaches the end, use this modified remote to grab three frames from the TV display, which will become the “access code” for the data. (More on this below.)

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None of the buttons on this remote have markings or labels, but neither Johnny nor the scientist who will be using it are bothered. Perhaps this hotel chain tries to please every possible guest by not favouring any particular language? But even in that case, I’d expect there to be some kind of symbols on the buttons and a multilingual manual to explain the meaning of each. Maybe Johnny spends so much time in hotel suites that he has memorised the button layout?

Short of a mind reading remote that can translate any button press into “what the user intended”, I have to admit this is a terrible interface.

(There is a label on the black disk, but I have no idea what it means or even which script that is. Anyone?)

0. Go go go

Johnny plugs in his implant, puts on a headset with more cables, and bites down on a mouthguard. He’s ready.

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The scientist pushes the start button and the upload begins. Johnny sees the data stream in his headset as a flood of graphics and text.

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Why does he need the headset when there is a direct cable connection to the implant? The movie doesn’t make it explicit. It could be related to the images used as the access code. (More on this below.) Perhaps the images need to be processed by the recipient’s own optic nerve system for more reliable storage?

Still, in the spirit of apologetics we should try to find a better explanation than “an opportunity for 1995 cutting edge computer generated graphics.” Perhaps it is a very flashy progress indicator? Older computer systems had blinking lights on disk drives to indicate activity, copied on some of today’s USB sticks. Current-day file upload or download GUIs have progress bars. As processing and graphics capabilities increase, it will be possible for software to display thumbnails or previews of the actual data being transferred without slowing down.

Unfortunately there is an argument against this, which is that the obvious upload progress indicator is a numeric display counting gigabytes down to zero, and it makes a fast chirping sound as a sonic indicator as well. The counter shows the data flowing at gigabytes per second, the entire upload lasting about a minute. There’s also the problem that it’s not Johnny who is interested in knowing whether the upload is scientific data rather than, say, a video collection; but the scientists, and they can’t see it.

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As the counter drops below one hundred, the scientist points the remote with black disk at the TV display, currently showing a cartoon, and presses the middle button. The image from the TV appears overlaid on the data stream to Johnny. This is a little odd, because Johnny assured the scientists that he wouldn’t know what the access codes were himself. Maybe these brief flashes are not enough time for him to remember these particular images among the gigabytes of visual content. But the way they’re shown to us, I’ll bet you can remember them when they come up again later in the plot.

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Two more images are grabbed before the counter stops. When the upload finishes, the three images are printed out. (In the original film this is shown upside down, so I have rotated the image.)

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Tagged

So what are the images for? The script isn’t clear. I suggest that the images are being used as the equivalents of very large random numbers for whatever cryptography scheme protects the data against unauthorised access. Some current day systems use the timing of key presses and mouse movements as a source of randomness because humans simply can’t move their fingers with microsecond precision. Here, the human element makes it impossible to predict exactly which frame is chosen.

Humans also find images much easier to recognise than hundred digit numbers. Anyone who has seen the printout will be able to say whether a particular image is part of the access code or not with a high degree of confidence. In computer systems today, Secure Shell, or ssh, is a widely used encrypted terminal program for secure access to servers. Recent versions of ssh have a ‘randomart’ capability which shows a small ASCII icon generated from the current cryptographic key to everyone who logs on. If this ASCII icon appears different, this alerts everyone that the server key has been changed.

There’s one potential usability problem with the whole “pick three random images” mechanism. The last frame was grabbed when the counter was very close to zero. What would have happened if he had been too slow and missed altogether? Wouldn’t it be more reliable to have the upload system automatically grab the images rather than rely on a human? Chris suggests that maybe it secretly did grab three images that could have used without human input, but privileged the human input since it was more reliably random.

Quick aside: You may be asking, if images would be so wonderful, why aren’t we using them in this way already? It’s because our current security systems need not just very large random numbers, but very large random numbers with particular mathematical properties such as being prime. But let’s cut Johnny Mnemonic some slack,  saying that by 2021 we may have new algorithms.

OK, back to the plot.

-1. Sharing the codes

The access codes are to be faxed from Beijing to Newark, although this gets interrupted by the Yakuza intruders. This is yet another device with unmarked buttons.

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This device makes the same beeps and screeches as a 1990s analog fax machine. Since we’ll later learn that all the fax messages and phone calls are stored digitally in cyberspace, this must be a skeuomorphism, the old familiar audio tones now serving just as progress indicators.

As with other audio output, the tones allow the user to know that the transmission is proceeding and when it ends without having to pay full attention to the device. On the other hand, there is potential for confusion here as the digital upload is (presumably) much faster. Most current day computer systems could upload three photos, even in high resolution, well before the sequence of tones would complete. Users would most likely wait longer than actually necessary before moving on to their next task.

-2. Washing up

During the upload Johnny clenches his fists and bites his mouthguard. When the upload finishes, he retreats to the bathroom in considerable pain. At one point blood flows from his nose, and he swipes his hand over the tap to wash it down the drain. The bathroom announces that the water temperature is 17 degrees. We’ll come back to this later.

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As Make It So emphasises in the chapter on brain interfaces, there is nothing in our current knowledge to suggest that writing or reading memories to or from a human brain would be painful. On the other hand, we know that information in the brain isthe shape of the neurons in the brain. Who knows what side effects will happen as those neurons are disconnected and reconnected as they need to be? We don’t know, so can’t really say whether it would hurt or not.

-3. Escaping the Yakuza

As mentioned in a prior post, while he is in the bathroom, the motion detector Johnny installed on the hotel door isn’t very effective and the Yakuza break in, kill everyone else, and acquire the second of the three access code images. Johnny escapes with the first image and flies to Newark, North America. 

Internet 2021

The opening shot of Johnny Mnemonic is a brightly coloured 3D graphical environment. It looks like an abstract cityscape, with buildings arranged in rectangular grid and various 3D icons or avatars flying around. Text identifies this as the Internet of 2021, now cyberspace.

Internet 2021 display

Strictly speaking this shot is not an interface. It is a visualization from the point of view of a calendar wake up reminder, which flies through cyberspace, then down a cable, to appear on a wall mounted screen in Johnny’s hotel suite. However, we will see later on that this is exactly the same graphical representation used by humans. As the very first scene of the film, it is important in establishing what the Internet looks like in this future world. It’s therefore worth discussing the “look” employed here, even though there isn’t any interaction.

Cyberspace is usually equated with 3D graphics and virtual reality in particular. Yet when you look into what is necessary to implement cyberspace, the graphics really aren’t that important.

MUDs and MOOs: ASCII Cyberspace

People have been building cyberspaces since the 1980s in the form of MUDs and MOOs. At first sight these look like old style games such as Adventure or Zork. To explore a MUD/MOO, you log on remotely using a terminal program. Every command and response is pure text, so typing “go north” might result in “You are in a church.” The difference between MUD/MOOs and Zork is that these are dynamic multiuser virtual worlds, not solitary-player games. Other people share the world with you and move through it, adventuring, building, or just chatting. Everyone has an avatar and every place has an appearance, but expressed in text as if you were reading a book.

guest>>@go #1914
Castle entrance
A cold and dark gatehouse, with moss-covered crumbling walls. A passage gives entry to the forbidding depths of Castle Aargh. You hear a strange bubbling sound and an occasional chuckle.

Obvious exits:
path to Castle Aargh (#1871)
enter to Bridge (#1916)

Most impressive of all, these are virtual worlds with built-in editing capabilities. All the “graphics” are plain text, and all the interactions, rules, and behaviours are programmed in a scripting language. The command line interface allows the equivalent of Emacs or VI to run, so the world and everything in it can be modified in real time by the participants. You don’t even have to restart the program. Here a character creates a new location within a MOO, to the “south” of the existing Town Square:

laranzu>>@dig MyNewHome
laranzu>> @describe here as “A large and spacious cave full of computers”
laranzu>> @dig north to Town Square

The simplicity of the text interfaces leads people to think these are simple systems. They’re not. These cyberspaces have many of the legal complexities found in the real world. Can individuals be excluded from particular places? What can be done about abusive speech? How offensive can your public appearance be? Who is allowed to create new buildings, or modify existing ones? Is attacking an avatar a crime? Many 3D virtual reality system builders never progress that far, stopping when the graphics look good and the program rarely crashes. If you’re interested in cyberspace interface design, a long running textual cyberspace such as LambdaMOO or DragonMUD holds a wealth of experience about how to deal with all these messy human issues.

So why all the graphics?

So it turns out MUDs and MOOs are a rich, sprawling, complex cyberspace in text. Why then, in 1995, did we expect cyberspace to require 3D graphics anyway?

The 1980s saw two dimensional graphical user interfaces become well known with the Macintosh, and by the 1990s they were everywhere. The 1990s also saw high end 3D graphics systems becoming more common, the most prominent being from Silicon Graphics. It was clear that as prices came down personal computers would soon have similar capabilities.

At the time of Johnny Mnemonic, the world wide web had brought the Internet into everyday life. If web browsers with 2D GUIs were superior to the command line interfaces of telnet, FTP, and Gopher, surely a 3D cyberspace would be even better? Predictions of a 3D Internet were common in books such as Virtual Reality by Howard Rheingold and magazines such as Wired at the time. VRML, the Virtual Reality Markup/Modeling Language, was created in 1995 with the expectation that it would become the foundation for cyberspace, just as HTML had been the foundation of the world wide web.

Twenty years later, we know this didn’t happen. The solution to the unthinkable complexity of cyberspace was a return to the command line interface in the form of a Google search box.

Abstract or symbolic interfaces such as text command lines may look more intimidating or complicated than graphical systems. But if the graphical interface isn’t powerful enough to meet their needs, users will take the time to learn how the more complicated system works. And we’ll see later on that the cyberspace of Johnny Mnemonic is not purely graphical and does allow symbolic interaction.

FTL – Activation

The Battlestar Galactica has at least two Faster-than-Light engines (which might be easier to think of as teleportation engines), activated during a complex sequence. The sequence involves:

  1. An explicit, direct command from Commander Adama
  2. Complex calculations on dedicated computers
  3. Double-checking by a large portion of the CIC staff
  4. and finally, a dedicated key and button to initiate the actual jump

Making an FTL jump is not a standard procedure for the Galactica, and it is implied that it has been decades since the ship carried out an actual jump.  This is because of the danger in landing off-course, the difficulty in the calculations, and wear on what is likely a very expensive component.  We see that many civilian ships do not have FTL capability.

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The FTL engine allows the Galactica to instantly travel between one point in the star system, and another point in the star system.  Dense books of pre-made calculations are kept in the Galactica’s CIC to enter into the ship’s FTL computers.

Multiple teams each begin separate calculations, using the Galactica’s FTL computers as giant calculators for their hand-written/typed equations.  The teams then cross-check their answers against each other, using a senior officer (in this case, Lt. Gaeta) as the final confirmation.

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Once all teams agree on an FTL jump coordinate, the information is plugged into a separate system to “spool up” the FTL drive.

Lt. Gaeta then pulls out a special key that fits into a dedicated slot in the FTL system in the CIC.  The key has two cylindrical pins that each glow a distinct blue, and are each different lengths.  The handle of the key has a matching shape on the console as well, so that the key can only fit in one way.

Once the key is inserted, Lt. Gaeta turns the key and announces that the FTL drive is active.  Commander Adama then gives the order to jump, and Lt. Gaeta pushes a separate button (which has until now been inactive) that jumps the Galactica to the coordinates entered.

After the Galactica finishes its FTL Jump, Commander Adama asks for confirmation that they have arrived successfully at their destination.  Lt. Gaeta runs across the CIC to a navigation console and checks the screen there for the ship’s location.  From the information on that screen, Lt. Gaeta confirms that the Galactica has re-entered real space at exactly the place they were intended to be. (Or might report an error, but we never see this.)

The entire CIC lets out a breath of relief and begins clapping in celebration.  Lt. Gaeta congratulates his navigation team for their work, and the CIC slowly resumes their task of running the ship.  The CIC crew is clearly unnerved by the jump, and everyone is thankful when they arrive safely at their destination.

The Current Position Screen

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This is the screen that Lt. Gaeta uses to confirm that they have successfully landed at their current target: geosynchronous orbit above their target body of mass.  He does not visibly use any of the controls on the console.  The screen autonomously zooms in on the ‘X’ marker, then displays a large, red, blinking triangle with “BSG 75” written above it (The Battlestar Galactica’s registry code).  The red ‘X’ is written inside a large sphere, which appears to be the object the Galactica was attempting to jump to.

All of the lines on this graph describe arcs, and appear to be orbital paths.  The Galactica is marked as being directly on one of these arcs.  Dotted arcs connect many other objects on the screen to each other.  These have no clear purpose or legend.

At the bottom center of the screen are the words “Waypoint Time”, “Waypoint Distance”, and “T.O.T.”  Above those words is a small label: “Synthetic Gravity Field 74.56”.  To the left of those words is an area of data that has been boxed off with the label “Optic Nav System Control.”

More text to the top left lists out information in a table format, but is unreadable to the viewer due to the resolution of the screens in the CIC.  The two rows of data beside the labels do not have column headers or unit indicators.

Thumbpay

Biff(2015) pays for his taxi ride to the McFly household with his thumbprint. When the ride ends, a synthesized voice gives the price “one-seven-four-point-five-zero.” The taxi driver presents him with a book-sized device with the price at the top on a red 7-segment LED display. Biff presses his thumb on a reader at the bottom that glows white as it scans. When the payment is verified, the thumbprint reader and the price go dark as a sound plays like a register.

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For due diligence, let me restate: multimodal biometric or multifactor authentication is more secure.

Thumbknob

To get Jennifer into her home, the police take her to the front door of her home. They place her thumb on a small circular reader by the door. Radial LEDs circle underneath her thumb for a moment as it reads. Then a red light above the reader turns off and a green light turns on. The door unlocks and a synthesized voice says, “Welcome home, Jennifer!”

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Similarly to the Thumbdentity, a multifactor authentication would be much more secure. The McFly family is struggling, so you might expect them to have substandard technology, but that the police are using something similar casts that in doubt.