Report Card: The Star Wars Holiday Special

Read all the Star Wars Holiday Special reviews in chronological order.

When The Star Wars Holiday Special aired, it was only one year after the first movie, and while Star Wars was an obvious success at the time, no one knew it was bound to become one of the world’s biggest media juggernauts, which would still be producing blockbuster movies in the same diegesis four decades later (with no end in sight). So we can understand, if not forgive, that it was produced as an afterthought, rather than giving it the full attention and deliberateness we’ve since come to expect from the franchise. In short it was a crass way to keep audiences—and the toy purchasing public—thinking about Star Wars until Empire could be released a year and a half later.

It was doomed from the start. CBS wanted to camp on the movie’s success, and stupidly thought to force-choke it into a variety show format, like The Sonny & Cher Jedi Hour or Donny & Marie, Sith Lords, Variety Show. At the time, Lucas couldn’t be bothered to provide much beyond the framework story and a “Wookiee Bible,” (mentioned here) which explained the background and behavior of the Wookiees, including the fact that they were the center of the story and they can only growl. The first director quit after shooting a few scenes. Other than The Faithful Wookiee, the whole thing seems obviously rushed to production. It had about 30 minutes of script that had to be stretched into 90 minutes of airtime. Though they pulled in some respectable TV names of the time (Harvey Korman, Bea Arthur, Art Carney) to carry the thing and even had the stars of the original cast, those actors couldn’t do much with what amounted to a salad of terrible ideas written by and for goldfish: people pegging the S meter on the Myers-Briggs test.

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I’m quite fascinated by the Special partly for its narrative—for there is one, dishwater-flavored though it is—which requires us to be in the narrative and yet out of it at the same time, depending on the need, switching back and forth at a moment’s notice. For instance, you must dismiss the fact that Malla would have any interest in pausing her day for 5 minutes to stare at a security camera feed from inside a shop, because you know the point is the scene in the shop. Or, we dismiss the awkwardness of Itchy watching cross-species VR erotica in the family living room because we know that the point is the Mermeia Wow number. Or, we dismiss the tragic implication that Malla may be mentally challenged, because she takes a comedy cooking skit as literal instructions she should attempt to follow, because we know the point is the “comedy.” But how do we (or the toy-purchasing kids that were the target audience) know which parts to dismiss and which parts to indulge? There are no explicit clues. These are fascinating mental jumps for us to have to make.

It’s also interesting from a sci-fi interfaces point of view because, like most children’s shows, the interfaces are worse than an afterthought. They are created by adults (who don’t understand interaction design) merely to signal high-techn-ess to kids, whom they mistakenly believe aren’t very observant, and they do so under insane budgetary and time constraints. So they half-ass what they can, at best, half-ass, and the result is, well, the interfaces from The Star Wars Holiday Special.

Ordinarily I like to reinforce the notions that what designers are doing in reading this blog is building up a necessary skepticism against sci-fi (and plundering it for great ideas, intentional or otherwise), but in this case I can’t really back that up. What we’re doing here is just staring agape in amazement at what can come out of the illusion machine when everything goes wrong.

But, to compare apples-to-oranges, let’s go through the analysis categories:

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Life Day Orbs

The last interface in The Star Wars Holiday Special is one of the handful of ritual interfaces we see in the scifiinterfaces survey. After Saun Dann leaves, the Wookiee family solemnly proceeds to a shelf in the living room. One by one they retrieve hand-sized transparent orbs with a few lights glowing inside of each. They gather together in the center of the living room, and a watery light floods them from stage right while the rest of the house lights dim. They hold the orbs up, with heads tilted reverently. Then they go blurry before refocusing again, and now they’re wearing blood red robes and floating in a sea of stars.

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Then we cut to a long procession of Wookiees walking single file across an invisible space bridge into a glowing ball of space light, which explodes in sparkles at no particular time, and to which no one in the procession reacts in any way.

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Break for commercial.

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Snitch phone

If you’re reading these chronologically, let me note here that I had to skip Bea Arthur’s marvelous turn as Ackmena, as she tends the bar and rebuffs the amorous petitions of the lovelorn, hole-in-the-head Krelman, before singing her frustrated patrons out of the bar when a curfew is announced. To find the next interface of note, we have to forward to when…

Han and Chewie arrive, only to find a Stormtrooper menacing Lumpy. Han knocks the blaster out of his hand, and when the Stormtrooper dives to retrieve it, he falls through the bannister of the tree house and to his death.

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Why aren’t these in any way affiiiiixxxxxxeeeeeeddddddd?

Han enters the home and wishes everyone a Happy Life Day. Then he bugs out.

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But I still have to return for the insane closing number. Hold me.

Then Saun Dann returns to the home just before a general alert comes over the family Imperial Issue Media Console.

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21 Hyperdiegetic Questions about The Faithful Wookiee

Since I only manage to restart The Star Wars Holiday Special reviews right around the time a new Star Wars franchise movie comes out, many of you may have forgotten it was even being reviewed. Well, it is. If you need to catch up, or have joined this blog after I began it years ago, you can head back to beginning to read about the plot and the analyses so far. It’s not pretty.

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When we last left the Special, Lumpy was distracted from the Stormtrooper ransack of their home by watching The Faithful Wookiee. The 6 analyses of that film focused on the movie from a diegetic perspective, as if it were a movie like any other on this blog, dealing mostly with its own internal “logic.”

Picking up, we need to look at The Faithful Wookiee from a “hyperdiegetic” perspective, that is, in the context of the other show in which it occurs, that is, The Star Wars Holiday Special. Please note that, departing from the mission statement for a bit, these questions not about the interfaces, but about the backworlding that informs these interfaces. Continue reading

RSW CalArts: Rebel bombing target computer 2

I have, over the past several years, conducted a workshop at a handful of conferences, companies, and universities called Redesigning Star Wars. (Read more about that workshop on its dedicated page.) It’s one of my favorite workshops to run.

In April of 2016 I was invited to run the workshop at CalArts in Southern California for some of the interaction design students. Normally I ask attendees to illustrate their design ideas on paper, but the CalArts students went the extra mile to illustrate their ideas in video comps! So with complete apologies for being impossibly late, here are some of those videos.

Next up, a second redesign of the Rebel bombing target computer.

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Monique Wilmoth and Andrea Yasko redesigned the controls to keep the Rebel bomber’s hands on the controls, added voice control, and reconsidered the display. Take a look at their video, below.

 

If you’d like to discuss a workshop for your org, contact workshop@scifiinterfaces.com.

RSW CalArts: Rebel bombing target computer

I have, over the past several years, conducted a workshop at a handful of conferences, companies, and universities called Redesigning Star Wars. (Read more about that workshop on its dedicated page.) It’s one of my favorite workshops to run.

In April of 2016 I was invited to run the workshop at CalArts in Southern California for some of the interaction design students. Normally I ask attendees to illustrate their design ideas on paper, but the CalArts students went the extra mile to illustrate their ideas in video comps! So with complete apologies for being impossibly late, here are some of those videos.

Next up, a redesign of the Rebel bombing target computer.

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Abby Chang and Julianna Bach redesigned the controls to keep the Rebel bomber’s hands on the controls, and reconsidered the display. Take a look at their video, below.

If you’d like to discuss a workshop for your org, contact workshop@scifiinterfaces.com.

RSW CalArts: Luke’s binoculars

I have, over the past several years, conducted a workshop at a handful of conferences, companies, and universities called Redesigning Star Wars. (Read more about that workshop on its dedicated page.) It’s one of my favorite workshops to run.

In April of 2016 I was invited to run the workshop at CalArts in Southern California for some of the interaction design students. Normally I ask attendees to illustrate their design ideas on paper, but the CalArts students went the extra mile to illustrate their ideas in video comps! So with complete apologies for being impossibly late, here are some of those videos.

First up, a redesign of Luke’s binoculars.

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 Yinchin Niu and Samantha Shiu redesigned the control buttons to make them more accessible to Luke and reconsidered the augmentations through the viewfinder. Take a look at their demonstration video, below.

If you’d like to discuss a workshop for your org, contact workshop@scifiinterfaces.com.

Report Card: The Faithful Wookiee

Read all The Faithful Wookiee reviews in chronological order.

Of course we understand that The Faithful Wookiee was an animation for children and teens, the script of which was thrown together in a short time. We understand that it is meant to be entertainment and not a prediction, building on the somewhat-unexpected success of a sci-fi movie released the year before. We get that the plot is, well, unlikely. We understand that 1978 was not a time when much thought was given to consistent and deeply thought-through worldbuilding with technology. We understand it is hand-drawn animation and all the limitations that come with this.

But, still, to ensure a critique is valuable to us, we must bypass these archaeological excuses and focus instead on the thing as produced. And for that, the short does not fare well.

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Escape door

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There is one last interface in The Faithful Wookiee we see in use. It’s one of those small interfaces, barely seen, but that invites lots of consideration. In the story, Boba and Chewie have returned to the Falcon and administered to Luke and Han the cure to the talisman virus. Relieved, Luke (who assigns loyalty like a puppy at a preschool) says,

“Boba, you’re a hero and a faithful friend. [He isn’t. —Editor] You must come back with us. [He won’t.What’s the matter with R2?”

C3PO says,“I’m afraid sir, it’s because you said Boba is a faithful friend and faithful ally. [He didn’t.] That simply does not feed properly into R2’s information banks.”

Luke asks, “What are you talking about?”

“We intercepted a message between Boba and Darth Vader, sir. Boba Fett is Darth Vader’s right-hand man. I’m afraid this whole adventure has been an Imperial plot.”

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Luke did not see this coming.

Luke gapes towards Boba, who has his blaster drawn and is backing up into an alcove with an escape hatch. Boba glances at a box on the wall, slides some control sideways, and a hatch opens in the ceiling. He says, deadpan, “We’ll meet again…friend,” before touching some control on his belt that sends him flying into the clear green sky, leaving behind a trail of smoke. Continue reading

Video call

After ditching Chewie, Boba Fett heads to a public video phone to make a quick report to his boss who turns out to be…Darth Vader (this was a time long before the Expanded Universe/Legends, so there was really only one villain to choose from).

To make the call, he approaches an alcove off an alley. The alcove has a screen with an orange bezel, and a small panel below it with a 12-key number panel to the left, a speaker, and a vertical slot. Below that is a set of three phone books. For our young readers, phone books are an ancient technology in which telephone numbers were printed in massive books, and copies kept at every public phone for reference by a caller.

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