EYE-LINK is an interface used between a person at a desktop who uses support tools to help another person who is live “in the field” using Zed-Eyes. The working relationship between the two is very like Vika and Jack in Oblivion, or like the A.I. in Sight.
In this scene, we see EYE-LINK used by a pick-up artist, Matt, who acts as a remote “wingman” for pick-up student Harry. Matt has a group video chat interface open with paying customers eager to lurk, comment, and learn from the master.
Harry’s interface
Harry wears a hidden camera and microphone. This is the only tech he seems to have on him, only hearing his wingman’s voice, and only able to communicate back to his wingman by talking generally, talking about something he’s looking at, or using pre-arranged signals.
Tap your beer twice if this is more than a little creepy.
Matt’s interface
Matt has a three-screen setup:
A big screen (similar to the Samsung Series 9 displays) which shows a live video image of Harry’s view.
A smaller transparent information panel for automated analysis, research, and advice.
An extra, laptop-like screen where Matt leads a group video chat with a paying audience, who are watching and snarkily commenting on the wingman scenario. It seems likely that this is not an official part of the EYE-LINK software.
As part of my visit to Delft University earlier this year, Ianus Keller asked his IDE Master Students to do some analysis of the amazing British sci-fi interface series Black Mirror, specifically the “White Christmas” episode. While I ordinarily wait for television programs to be complete before reviewing them, Black Mirror is an anthology series, where each new show presents a new story world, or diegesis.
Overview
Matt (John Hamm) and Potter (Rafe Spall) are in a cabin sharing stories about their relationship with technology and their loved ones. Matt tells stories about his past career of (1) delivering “romantic services” to “dorks” using a direct link to his client’s eyes and (2) his regular job of training clones of people’s personalities as assistive Artificial Intelligences. Potter tells the story of his relationship to his wife and alleged daughter, who blocks him through the same vision controlling interface. In the end…
…it turns out Matt and Potter are actually talking to each other as interrogator and artificial intelligence respectively, in order to get Potter convicted.
I have, over the past several years, conducted a workshop at a handful of conferences, companies, and universities called Redesigning Star Wars. (Read more about that workshop on its dedicated page.) It’s one of my favorite workshops to run.
In April of 2016 I was invited to run the workshop at CalArts in Southern California for some of the interaction design students. Normally I ask attendees to illustrate their design ideas on paper, but the CalArts students went the extra mile to illustrate their ideas in video comps! So with complete apologies for being impossibly late, here are some of those videos.
Next up, a second redesign of the Rebel bombing target computer.
Monique Wilmoth and Andrea Yasko redesigned the controls to keep the Rebel bomber’s hands on the controls, added voice control, and reconsidered the display. Take a look at their video, below.
I have, over the past several years, conducted a workshop at a handful of conferences, companies, and universities called Redesigning Star Wars. (Read more about that workshop on its dedicated page.) It’s one of my favorite workshops to run.
In April of 2016 I was invited to run the workshop at CalArts in Southern California for some of the interaction design students. Normally I ask attendees to illustrate their design ideas on paper, but the CalArts students went the extra mile to illustrate their ideas in video comps! So with complete apologies for being impossibly late, here are some of those videos.
Next up, a redesign of the Rebel bombing target computer.
Abby Chang and Julianna Bach redesigned the controls to keep the Rebel bomber’s hands on the controls, and reconsidered the display. Take a look at their video, below.
I have, over the past several years, conducted a workshop at a handful of conferences, companies, and universities called Redesigning Star Wars. (Read more about that workshop on its dedicated page.) It’s one of my favorite workshops to run.
In April of 2016 I was invited to run the workshop at CalArts in Southern California for some of the interaction design students. Normally I ask attendees to illustrate their design ideas on paper, but the CalArts students went the extra mile to illustrate their ideas in video comps! So with complete apologies for being impossibly late, here are some of those videos.
First up, a redesign of Luke’s binoculars.
Yinchin Niu and Samantha Shiu redesigned the control buttons to make them more accessible to Luke and reconsidered the augmentations through the viewfinder. Take a look at their demonstration video, below.
If you prefer to use iMovie (it’s free for Mac users) for contributing to the blog, here’s how. Once your file is in a digital format, you can extract both clips and screenshots in iMovie. All of the clips will be stored in events and projects in iMovie regardless of whether or not you export the files for use elsewhere.
First, import the video into iMovie
Create a new library in iMovie by going to File > Open Library > New from the main menu. Name the library and save.
A new event should have been automatically created. To rename it, double-click on the name. (Since I’m doing a TV series, I named the event “eps” for episodes.)
Chris: I really enjoyed Doctor Strange. Sure, it’s blockbuster squarely in origin story formula, but the trippiness, action, special effects, and performances made it fun. And the introduction of the new overlapping rulespace of magic makes it a great addition to the Marvel Cinematic Universe. And hey, another Infinity Stone! It’s well-connected to the other films.
Scout: Doctor Strange is another delightful film that further rounds out the Marvel universe. It remained faithful (enough) to the comics that I loved growing up and the casting of Benedict Cumberbatch was spot-on perfect, much as Robert Downey Jr. was for Tony Stark. It is a joyful and at times psychedelic ride that I’m eager to take again. “The Infinity Wars” will be very interesting indeed.
But, as usual, this site is not about the movie but the interfaces, and for that we turn to the three criteria for evaluating movies here on scifiinterfaces.com.
How believable are the interfaces? (To keep you immersed.)
How well do the interfaces inform the narrative of the story? (To tell a good story.)
How well do the interfaces equip the characters to achieve their goals? (To be a good model for real-world design?)
Sci: B- (3 of 4) How believable are the interfaces?
Magic might be a tricky question for narrative believability, as by definition it is a breaking of some set of rules. It’s tempting laziness to patch every hole we find by proclaiming “it’s magic!” and move on. But in most modern stories, magic does have narrative rules; what it’s breaking is known laws of physics or the capabilities of known technology, but still consistent within the world. Oh, hey, kind of like a regular sci-fi story.
The artifacts mostly score quite well for believability. The Boots, the Staff, and the Bands are constrained in what they do, so no surprise there. Even the Cloak is a believable intelligent agent acting for Strange. Its flight-granting and ability to pull in any spatial direction arbitrarily don’t quite jive, but they don’t contradict each other, just raise questions that aren’t answered in the movie itself.
But, the Sling Rings are a trainwreck in terms of usability and believability. With that and the Eye missing some key variables that simply must be specified for it to do what we see it doing, it breaks the diegesis, taking us out of the movie.
Fi: A (4 of 4) How well do the interfaces inform the narrative of the story?
None of these are tacked-on gee-whiz.
Since Strange is occupying an office (Master) that is part of a venerated and peacekeeping secret organization (the Masters of Mysticism) we would expect it to have some tools in place to help the infantry and the boss.
That the powerful artifacts choose their masters helps establish Strange as unique and worthy.
The Eye is core to the plot, and the film uses it to convey how much of a talent and rulebreaking maverick Strange is.
The Staff helps us see Mordo’s militancy, threat, and lawful neutral-ness.
The laugh-out-loud comedy of the Cloak comes from its earnestly trying to help, its constraints, and how Strange is really, really new to this job.
Even the dumb Sling Ring helps show Strange’s learning and confidence, and set up how Strange gets stabbed and yadda yadda yadda begins his reconciliation with Dr. Palmer.
Once more, because it was so damned funny.
All great narrative uses of the “tech” in the film.
Interfaces: C+ (2 of 4) How well do the interfaces equip the characters to achieve their goals?
The Boots do. The Cloak totally does. The “AR” surgical assistant does. (And it’s not even an artifact.) If we ever get to technologies that would enable such things, these would be fine models for real world equivalents. (With the long note about general intelligence needing language for strategic discussions with humans.)
That aside, the Sling Ring services a damned useful purpose, but its design is a serious impediment to its utility, and all the Masters of the Mystic Arts uses it. The Staff kind of helps its user, i.e. Mordo, but you have to credit it with a great deal of contextual intelligence or some super-subtle control mechanism. The Bands are so clunky that they’re only useful in the exact context in which they are used. And the Eye, with its missing controls, missing displays, and dangerously ambiguous modes, is a universe-crashing temporal crisis just waiting to happen. This is where the artifacts suffer the most. For that, it gets the biggest hit.
Final Grade B- (9 of 12), Must-see.
Definitely see it. It’s got some obvious misses, but a lot of inventive, interesting stuff, and some that are truly cutting edge concepts. In a hat tip to Arthur C. Clarke’s famous third law, I suppose this is “sufficiently advanced technology.”