The Dark Dimension mode (5/5)

We see a completely new mode for the Eye in the Dark Dimension. With a flourish of his right hand over his left forearm, a band of green lines begin orbiting his forearm just below his wrist. (Another orbits just below his elbow, just off-camera in the animated gif.) The band signals that Strange has set this point in time as a “save point,” like in a video game. From that point forward, when he dies, time resets and he is returned here, alive and well, though he and anyone else in the loop is aware that it happened.

Dark-Dimension-savepoint.gif

In the scene he’s confronting a hostile god-like creature on its own mystical turf, so he dies a lot.

DoctorStrange-disintegrate.png Continue reading

The Museum of One Film

Years ago in grad school I heard a speaker tell of a possibly-imaginary museum called the Museum of One Painting. In that telling, the museum was a long hall. The current One Painting (they were occasionally switched out) was hung at the far end from the entrance. As you walked the length of it, to your left you would see paintings and exhibits of the things that had influenced the One Painting. Then at the end you would spend time with the One Painting. On your way out, to your left you could see paintings and other artworks that were influenced by the One Painting.

Fplan-matte.png

Ah yes, I believe this was made during Henry Hillinick’s Robbie the Robot phase.
Hat tip to the awesome Matte Shot.

I loved this museum concept. It was about depth of understanding. It provided context. It focused visits on building a shared understanding that you could discuss with other visitors, even if they’d gone a week before you. My kind of art museum. I fell in love with this concept pretty hard and began to believe in the intervening decades that it was just a fable, constructed by wishful museum theorists.

Nope. Today I searched for it, and found it. It’s real. It’s housed in a small building in Penza, Russia. The reality is a little different than how I had it described (or, rather, how I wrote it to memory), and I think it’s only in Russian (mine is a pittance), and given recent politics I’m not sure I’d be welcome there; but its beautiful core concept is intact. A deep dive into a single painting at a time.

Penza.png

Just a quick 9-hour drive from Moscow.

The whole reason I bring this up on the blog is because the awesome American cinema chain Alamo Drafthouse is doing something like this, but for film. And not just any film, but for the upcoming Blade Runner 2049. Their Road to Nowhere series examines dystopian films that influenced or were influenced by Blade Runner. Some you probably know and love. (Metropolis! Logan’s Run! The Fifth Element!) Some I’d never heard of but now want to. (1990: The Bronx Warriors! Hardware! Prayer of the Rollerboys!)

Road to Nowhere.png

I try not to be a gushing fanboy for anything on this blog, but I gotta hand it to the Drafthouse for this. This is my kind of film nerdery. If I was to run a film series, it would be just like this, only with some sci-fi interface analysis and redesign meetups thrown in for good measure. Just thrilled that it’s happening, and there’s a Drafthouse near me in San Francisco. (Sorry if there’s not one near you, but maybe there’s something similar?)

Anyway, I was not paid by anyone to write this. Just…just happy and nerding out. Hope to see you there.

The Hong Kong Mode (4 of 5)

In the prior three posts, I’ve discussed the goods-and-bads of the Eye of Agamotto in the Tibet mode. (I thought I could squeeze the Hong Kong and the Dark Dimension modes into one post, but turns out this one was just too long. keep reading. You’ll see.) In this post we examine a mode that looks like the Tibet mode, but is actually quite different.

Hong Kong mode

Near the film’s climax, Strange uses the Eye to reverse Kaecilius’ destruction of the Hong Kong Sanctum Sanctorum (and much of the surrounding cityscape). In this scene, Kaecilius leaps at Strange, and Strange “freezes” Kaecilius in midair with the saucer. It’s done more quickly, but similarly to how he “freezes” the apple into a controlled-time mode in Tibet.

HongKong-freeze-12fps.gif

But then we see something different, and it complicates everything. As Strange twists the saucer counterclockwise, the cityscape around him—not just Kaecilius—begins to reverse slowly. (And unlike in Tibet, the saucer keeps spinning clockwise underneath his hand.) Then the rate of reversal accelerates, and even continues in its reversal after Strange drops his gesture and engages in a fight with Kaecilius, who somehow escapes the reversing time stream to join Strange and Mordo in the “observer” time stream.

So in this mode, the saucer is working much more like a shuttle wheel with no snap-back feature.

Continue reading

Tibet Mode Analysis: Representing the future (3 of 5)

A major problem with the use of the Eye is that it treats the past and the future similarly. But they’re not the same. The past is a long chain of arguably-knowable causes and effects. So, sure, we can imagine that as a movie to be scrubbed.

But the future? Not so much. Which brings us, briefly, to this dude.

pierre-simon-laplace.png

If we knew everything, Pierre-Simon Laplace argued in 1814, down to the state of every molecule, and we had a processor capable, we would be able to predict with perfect precision the events of the future. (You might think he’s talking about a computer or an AI, but in 1814 they used demons for their thought experiments.) In the two centuries since, there have been several major repudiations of Laplace’s demon. So let’s stick to the near-term, where there’s not one known future waiting to happen, but a set of probabilities. That means we have to rethink what the Eye shows when it lets Strange scrub the future. Continue reading

Tibet mode: Display for interestingness (2 of 5)

Without a display, the Eye asks Strange to do all the work of exploring the range of values available through it to discover what is of interest. (I am constantly surprised at how many interfaces in the real world repeat this mistake.) We can help by doing a bit of “pre-processing” of the information and provide Strange a key to what he will find, and where, and ways to recover exactly where interesting things happen.

watch.png

The watch from the film, for reasons that will shortly become clear.

To do this, we’ll add a ring outside the saucer that will stay fixed relative to the saucer’s rotation and contain this display. Since we need to call this ring something, and we’re in the domain of time, let’s crib some vocabulary from clocks. The fixed ring of a clock that contains the numbers and minute graduations is called a chapter ring. So we’ll use that for our ring, too.

chapter-rings.png

What chapter ring content would most help Strange? Continue reading

Eye of Agamotto (1 of 5)

This is one of those sci-fi interactions that seems simple when you view it, but then on analysis it turns out to be anything but. So set aside some time, this analysis will be one of the longer ones even broken into four parts.

The Eye of Agamotto is a medallion that (spoiler) contains the emerald Time Infinity Stone, held on by a braided leather strap. It is made of brass, about a hand’s breadth across, in the shape of a stylized eye that is covered by the same mystical sigils seen on the rose window of the New York Sanctum, and the portal door from Kamar-Taj to the same.

Eye-of-Agamoto-glyph.png

World builders may rightly ask why this universe-altering artifact bears a sigil belonging to just one of the Sanctums.

We see the Eye used in three different places in the film, and in each place it works a little differently.

  • The Tibet Mode
  • The Hong Kong Modes
  • The Dark Dimension Mode

Continue reading

Sling Ring

A sling ring opens magical portals of varying sizes between two locations. A sorcerer imagines the destination, concentrates, holds the hand wearing the ring upright and with the other gesticulates in a circle, and the portal opens with a burst of yellow sparks around the edges of the portal.

Sling-Ring.gif

How might this function as technology

It can’t.

Teleportation, even given cutting-edge concepts of quantum entanglement, is limited to bits of information. All the writing on this topic that I can find online says that physical portals require too much energy. So we have to write the totality of this device off as a narrative conceit.

We can imagine the input working, though, as a reading-from-the-brain interface that matches a sorcerer’s mental image of a location to a physical location in the world. As if you were able to upload an image and have a search engine identify its location. That said, reading-from-the-brain has edge cases to consider.

  • What if the envisioned place is only imaginary?
  • What if the sorcerer only has the vaguest memory of it? Or just a name?
  • What if the picture is clear but the place no longer exists? (Like, say, Sokovia.)

Perhaps of course the portal just never opens, but how does the sorcerer know that’s the cause of the malfunction? Perhaps a glowing 404 would help the more modern sorcerers understand.

Strange_404.png

@scifiinterfaces has you covered, Steven.

The gestural component

The circular gesture is the mechanism for initiating the portal, an active meditation that likely makes concentrating on the location easier. If we had to compliment one thing, it’s that the gesture is well mapped to the shape of the portal, and having a gesture-concentration requirement ensures that portals aren’t just popping up at whim around Kamar-taj anytime someone wearing a ring remembers a place.

OK. That done, we’re at the end of the compliments. Because otherwise, it’s just dumb.

No, really. Dumb.

The physical design of the Sling Ring is dumb. Like Dumb and Dumber dumb. There are plenty of examples of objects or interfaces in movies that only exist because a writer was lazy, but the SlingRing™ deserves a special award category unto itself. Continue reading