“Any sufficiently advanced technology is indistinguishable from magic.”
You’ve no doubt opened up this review of Doctor Strange thinking “What sci-fi interfaces are in this movie? I don’t recall any.” And you’re right. There aren’t any. (Maybe the car, the hospital, but they’re not very sci-fi.) We’re going to take Clarke’s quote above and apply the same types of rigorous assessment to the magical interfaces and devices in the movie that we would for any sci-fi blockbuster.
Dr. Strange opens up a new chapter in the Marvel Cinematic Universe by introducing the concept of magic on Earth, that is both discoverable and learnable by humans. And here we thought it was just a something wielded by Loki and other Asgardians.
In Doctor Strange, Mordo informs Strange that magical relics exist and can be used by sorcerers. He explains that these relics have more power than people could possibly manage, and that many relics “choose their owner.” This is reminiscent of the wands in the Harry Potter books. Magical coincidence?
Subsequently in the movie we are introduced to a few named relics, such as…
The Eye of Agamoto
The Staff of the Living Tribunal
The Vaulting Boots of Valtor
The Cloak of Levitation
The Crimson Bands of Cyttorak
…(this last one, while not named specifically in the movie, is named in supporting materials). There are definitely other relics that the sorcerers arm themselves with. For example, in the Hong Kong scene Wong wields the Wand of Watoomb but it is not mentioned by name and he never uses it. Since we don’t see these relics in use we won’t review them.Continue reading →
Me: Well…I like to think of myself as a design critic looking though the lens of–
The computer: “In your voice, I sense hesitance, would you agree with that?”
Me: Maybe, but I would frame it as a careful consider–
The computer: “How would you describe your relationship with Darth Vader?”
Me: It kind of depends. Do you mean in the first three films, or are we including those ridiculous–
The computer: Thank you, please wait as your individualized operating system is initialized to provide a review of OS1 in Spike Jonze’s Her.
A review of OS1 in Spike Jonze’s Her
Ordinarily I wait for a movie to make it to DVD before I review it, so I can watch it carefully, make screen caps of its interfaces, and pause to think about things and cross reference other scenes within the same film, or look something up on the internet.
After Alphy sings to wake her from her 154-hour sleep, Barbarella turns to one of a pair of transparent plastic domes beside her bed. As Alphy announces that she should “prepare to insert nourishment,” a tall cylindrical glass, filled with a purple fluid, rises from a circular recession. All Barbarella has to do is lift the hinged dome, grab the glass, and drink. When she’s done she puts the glass back into the plastic dome, and Alphy takes care of the rest.
Sharp-eyed readers may note that there are two sets of rectangular buttons in the dome. Each set as one black, one gray, and one white button. We don’t see these buttons being used.
As an interface, this is about as simple as it gets.
Human has need.
Agent anticipates need.
Agent does what it can to address the need.
Agent provides respectful, just-in-time instructions to the human on her part.