How can direct manipulation work on objects that are too large to be directly manipulated?
Sci-fi University critically examines interfaces in sci-fi that illustrate core design concepts. In this 3:30 minute episode, Christopher discusses how the interfaces of Ghost in the Shell introduces synecdoche to our gestural language.
If you know someone who likes anime, and is interested in natural user interfaces—especially gesture—please share this video with them.
Special ありがとう to Tom Parker for his editing.
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