One notable hybrid interface device, with both physical and digital aspects, is the Drone Programmer. It is used to encode key tasks or functions into the drone. Note that it is seen only briefly—so we’re going off very little information. It facilitates a crucial low-level reprogramming of Drone 172.
This device is a handheld item, grasped on the left, approximately 3 times as wide as it is tall. Several physical buttons are present, but are unused in the film: aside from grasping, all interaction is done through use of a small touchscreen with enough sensitivity to capture fingertip taps on very small elements.
Jack uses the Programmer while the drone is disabled. When he pulls the cord out of the drone, the drone restarts and immediately begins to try and move/understand its surroundings.
When Drone 172 is released from the Programmer cable, it is in a docile and inert state…
Each drone is a semi-autonomous flying robot armed with large cannons, heavy armor, and a wide array of sensor systems. When in flight mode, the weapon arms retract. The arms extend when the drone senses a threat.
Each drone is identical in make and temperament, distinguishable only by large white numbers on its “face”. The armored shell is about a meter in diameter (just smaller than Jack). Internal power is supplied by a small battery-like device that contains enough energy to start a nuclear explosion inside of a sky-scraper-sized hydrogen distiller. It is not obvious whether the weapons are energy or projectile-based.
The Drone Interface is a HUD that shows the drone’s vision and secondary information about its decision making process. The HUD appears on all video from the Drone’s primary camera. Labels appear in legible human English.
Video feeds from the drone can be in one of several modes that vary according to what kind of searching the drone is doing. We never see the drone use more than one mode at once. These modes include visual spectrum, thermal imaging, and a special ‘tracking’ mode used to follow Jack’s bio signature.
Occasionally, we also see the Drone’s primary objective on the HUD. These include an overlay on the main view that says “TERMINATE” or “CLEAR”.
Let’s celebrate the 20th anniversary of this awesome, hand-drawn anime title that features some amazingly foresightful wearable tech. The show will be at the New Parkway cinema in Oakland, California on Thursday March 26th at 7PM. As usual there will be an awesome preshow with an analysis of one of the interfaces, a mobile-phone trivia contest to win GitS t-shirts, a possible 30-finger race (if we get enough people and I can make the apparatus), and your ticket includes you in a raffle for one of the year-long Creative Cloud subscriptions (a $600 value) provided from my in-kind sponsor Adobe. Join Major Motoko Kusanagi in her mind expanding search for the Puppet Master, and please spread the word to your friends and mid-1990s anime fans!
Jack lands in a ruined stadium to do some repairs on a fallen drone. After he’s done, the drone takes a while to reboot, so while he waits, Jack’s mind drifts to the stadium and the memories he has of it.
Present information as it might be shared
Vika was in comms with Jack when she notices the alarm signal from the desktop interface. Her screen displays an all-caps red overlay reading ALERT, and a diamond overlaying the unidentified object careening toward him. She yells, “Contact! Left contact!” at Jack.
As Jack hears Vika’s warning, he turns to look drawing his pistol reflexively as he crouches. While the weapon is loading he notices that the cause of the warning was just a small, not-so-hostile dog. Continue reading →
Hi there. Tell us a bit about yourself. What’s your name, where are you from, how do you spend your time?
Hi! I´m Maximiliano Pena and right now I live in La Plata, Argentina. I graduated in Multimedia Design not so long ago, and I usually spent my time doing some freelance work as a web designer. Besides that I like to practice drawing, learning new stuff—currently I’m teaching myself Portuguese—and I like to work on some DIY electronic projects now and then too.
I’ve always thought that I ended up into interaction design thanks to my flying lessons, it always surprised me how the controls on the plane somehow were always available, always at reach but never getting in the way of the task you were doing.
What are some of your favorite sci-fi interfaces (Other than in Oblivion)? (And, of course, why?)
There is one display on the bike to discuss, some audio features, and a whole lot of things missing.
The bike display is a small screen near the front of the handlebars that displays a limited set of information to Jack as he’s riding. It is seen used as a radar system. The display is circular, with main content in the middle, a turquoise sweep, and a turquoise ring just inside the bezel. We never see Jack touch the screen, but we do see him work a small, unlabeled knob at the bottom left of the bike’s plates. It is not obvious what this knob does, but Jack does fiddle with it. Continue reading →