The Dark Dimension mode (5 of 5)

We see a completely new mode for the Eye in the Dark Dimension. With a flourish of his right hand over his left forearm, a band of green lines begin orbiting his forearm just below his wrist. (Another orbits just below his elbow, just off-camera in the animated gif.) The band signals that Strange has set this point in time as a “save point,” like in a video game. From that point forward, when he dies, time resets and he is returned here, alive and well, though he and anyone else in the loop is aware that it happened.

Dark-Dimension-savepoint.gif

In the scene he’s confronting a hostile god-like creature on its own mystical turf, so he dies a lot.

DoctorStrange-disintegrate.png Continue reading

The Fermi Paradox and Sci-fi

In the prior post we introduced the Fermi paradox—or Fermi question—before an overview of the many hypotheses that try to answer the question, and ended noting that we must consider what we are to do, given the possibilities. In this post I’m going to share which of those hypotheses sci-fi has chosen to tell stories about.

First we should note that screen sci-fi (this is, recall, a blog that concerns itself with sci-fi in movies and television), since the very, very beginning, has embraced questionably imperialist thrills. In Le Voyage dans la Lune, George Melies’ professor-astronomers encounter a “primitive” alien culture on Earth’s moon when they land there, replete with costumes, dances, and violent responses to accidental manslaughter. Hey, we get it, aliens are part of why audiences and writers are in it: As a thin metaphor for speculative human cultures that bring our own into relief. So, many properties are unconcerned with the *yawn* boring question of the Fermi paradox, instead imagining a diegesis with a whole smorgasbord of alien civilizations that are explicitly engaged with humans, at times killing, trading, or kissing us, depending on which story you ask.

image.png

But some screen sci-fi does occasionally concern itself with the Fermi question.

Which are we telling stories about?

Screen sci-fi is a vast library, and more is being produced all the time, so it’s hard to give an exact breakdown, but if Drake can do it for Fermi’s question, we can at least ballpark it, too. To do this, I took a look at every sci-fi in the survey that produced Make It So and has been extended here on scifiinterfaces.com, and I tallied the breakdown between aliens, no aliens, and silent aliens. Here’s the Google Sheet with the data. And here’s what we see. Continue reading

Wearable Control Panels

As I said in the first post of this topic, exosuits and environmental suits are out of the definition of wearable computers. But there is one item commonly found on them that can count as wearable, and that’s the forearm control panels. In the survey these appear in three flavors.

Just Buttons

Fairly late in sci-fi they acknowledged the need for environmental suits, and acknowledged the need for controls on them. The first wearable control panel belongs to the original series of Star Trek, “The Naked Time” S01E04. The sparkly orange suits have a white cuff with a red and a black button. In the opening scene we see Mr. Spock press the red button to communicate with the Enterprise.

This control panel is crap. The buttons are huge momentary buttons that exist without a billet, and would be extremely easy to press accidentally. The cuff is quite loose, meaning Spock or the redshirt have to fumble around to locate it each time. Weeeeaak.

Star Trek (1966)

TOS_orangesuit

Some of these problems were solved when another WCP appeared 3 decades later in the the Next Generation movie First Contact.

Star Trek First Contact (1996)

ST1C-4arm

This panel is at least anchored, and located in places that could be located fairly easily via proprioception. It seems to have a facing that acts as a billet, and so might be tough to accidentally activate. It’s counter to its wearer’s social goals, though, since it glows. The colored buttons help to distinguish it when you’re looking at it, but it sure makes it tough to sneak around in darkness. Also, no labels? No labels seems to be a thing with WCPs since even Pixar thought it wasn’t necessary.

The Incredibles (2004)

Admittedly, this WCP belonged to a villain who had no interest in others’ use of it. So that’s at least diegetically excusable.

TheIncredibles_327

Hey, Labels, that’d be greeeeeat

Zipping back to the late 1960s, Kubrick’s 2001 nailed most everything. Sartorial, easy to access and use (look, labels! color differentiation! clustering!), social enough for an environmental suit, billeted, and the inputs are nice and discrete, even though as momentary buttons they don’t announce their state. Better would have been toggle buttons.

2001: A Space Odyssey (1968)

2001-spacesuit-021

Also, what the heck does the “IBM” button do, call a customer service representative from space? Embarrassing. What’s next, a huge Mercedez-Benz logo on the chest plate? Actually, no, it’s a Compaq logo.

A monitor on the forearm

The last category of WCP in the survey is seen in Mission to Mars, and it’s a full-color monitor on the forearm.

Mission to Mars

M2Mars-242

This is problematic for general use and fine for this particular application. These are scientists conducting a near-future trip to Mars, and so having access to rich data is quite important. They’re not facing dangerous Borg-like things, so they don’t need to worry about the light. I’d be a bit worried about the giant buttons that stick out on every edge that seem to be begging to be bumped. Also I question whether those particular buttons and that particular screen layout are wise choices, but that’s for the formal M2M review. A touchscreen might be possible. You might think that would be easy to accidentally activate, but not if it could only be activated by the fingertips in the exosuit’s gloves.

Wearableness

This isn’t an exhaustive list of every wearable control panel from the survey, but a fair enough recounting to point out some things about them as wearable objects.

  • The forearm is a fitting place for controls and information. Wristwatches have taken advantage of this for…some time. 😛
  • Socially, it’s kind of awkward to have an array of buttons on your clothing. Unless it’s an exosuit, in which case knock yourself out.
  • If you’re meant to be sneaking around, lit buttons are counterindicated. As are extruded switch surfaces that can be glancingly activated.
  • The fitness of the inputs and outputs depend on the particular application, but don’t drop the understandability (read: labels) simply for the sake of fashion. (I’m looking at you, Roddenberry.)