Spacesuits must support the biological functioning of the astronaut. There are probably damned fine psychological reasons to not show astronauts their own biometric data while on stressful extravehicular missions, but there is the issue of comfort. Even if temperature, pressure, humidity, and oxygen levels are kept within safe ranges by automatic features of the suit, there is still a need for comfort and control inside of that range. If the suit is to be warn a long time, there must be some accommodation for food, water, urination, and defecation. Additionally, the medical and psychological status of the wearer should be monitored to warn of stress states and emergencies.
Unfortunately, the survey doesn’t reveal any interfaces being used to control temperature, pressure, or oxygen levels. There are some for low oxygen level warnings and testing conditions outside the suit, but these are more outputs than interfaces where interactions take place.
Mission to Mars (2000), McConnell verifies that the team can remove their helmets.
There are also no nods to toilet necessities, though in fairness Hollywood eschews this topic a lot.
The one example of sustenance seen in the survey appears in Sunshine, we see Captain Kaneda take a sip from his drinking tube while performing a dangerous repair of the solar shields. This is the only food or drink seen in the survey, and it is a simple mechanical interface, held in place by material strength in such a way that he needs only to tilt his head to take a drink.
Sunshine (2007): Truman asks spacewalker Shelby to calm down since his vital signs are stressed.
Similarly, in Sunshine, when Capa and Kaneda perform EVA to repair broken solar shields, Cassie tells Capa to relax because he is using up too much oxygen. We see a brief view of her bank of screens that include his biometrics.
Sunshine (2007): Cassie warns Capa that he’s using a lot of oxygen.
Remote monitoring of people in spacesuits is common enough to be a trope, but has been discussed already in the Medical chapter in Make It So, for more on biometrics in sci-fi.
Crowe’s medical monitor in Aliens (1986).
There are some non-interface biological signals for observers. In the movie Alien, as the landing party investigates the xenomorph eggs, we can see that the suit outgases something like steam—slower than exhalations, but regular. Though not presented as such, the suit certainly confirms for any onlooker that the wearer is breathing and the suit functioning.
Alien (1979): The away team’s suit exhales as they walk the alien wreckage. Look for the white plume in the left image and a dark plume on the right.
Given that sci-fi technology glows, it is no surprise to see that lots and lots of spacesuits have glowing bits on the exterior. Though nothing yet in the survey tells us what these lights might be for, it stands to reason that one purpose might be as a simple and immediate line-of-sight status indicator. When things are glowing steadily, it means the life support functions are working smoothly. A blinking red alert on the surface of a spacesuit could draw attention to the individual with the problem, and make finding them easier.
The Fifth Element (1997): Mondoshawan spacesuits have tiny lights along the exterior.
Emergency deployment
One nifty thing that sci-fi can do (but we can’t yet in the real world) is deploy biology-protecting tech at the touch of a button. We see this in the Marvel Cinematic Universe with Starlord’s helmet.
Guardians of the Galaxy (2012) Peter Starlord puts his Helmet on Gamora in space outside the Kyln.
If such tech was available, you’d imagine that it would have some smart sensors to know when it must automatically deploy (sudden loss of oxygen or dangerous impurities in the air), but we don’t see it. But given this speculative tech, one can imagine it working for a whole spacesuit and not just a helmet. It might speed up scenes like this.
What do we see in the real world?
Are there real-world controls that sci-fi is missing? Let’s turn to NASA’s space suits to compare.
The Primary Life-Support System (PLSS) is the complex spacesuit subsystem that provides the life support to the astronaut, and biomedical telemetry back to control. Its main components are the closed-loop oxygen-ventilation system for cycling and recycling oxygen, the moisture (sweat and breath) removal system, and the feedwater system for cooling.
The only “biology” controls that the spacewalker has for these systems are a few on the Display and Control Module (DCM) on the front of the suit. They are the cooling control valve, the oxygen actuator slider, and the fan switch. Only the first is explicitly to control comfort. Other systems, such as pressure, are designed to maintain ideal conditions automatically. Other controls are used for contingency systems for when the automatic systems fail.
Hey, isn’t the text on this thing backwards? Yes, because astronauts can’t look down from inside their helmets, and must view these controls via a wrist mirror. More on this later.
The suit is insulated thoroughly enough that the astronaut’s own body heats the interior, even in complete shade. Because the astronaut’s body constantly adds heat, the suit must be cooled. To do this, the suit cycles water through a Liquid Cooling and Ventilation Garment, which has a fine network of tubes held closely to the astronaut’s skin. Water flows through these tubes and past a sublimator that cools the water with exposure to space. The astronaut can increase or decrease the speed of this flow and thereby the amount to which his body is cooled, by the cooling control valve, a recessed radial valve with fixed positions between 0 (the hottest) and 10 (the coolest), located on the front of the Display Control Module.
The spacewalker does not have EVA access to her biometric data. Sensors measure oxygen consumption and electrocardiograph data and broadcast it to the Mission Control surgeon, who monitors it on her behalf. So whatever the reason is, if it’s good enough for NASA, it’s good enough for the movies.
Back to sci-fi
So, we do see temperature and pressure controls on suits in the real world, which underscores their absence in sci-fi. But, if there hasn’t been any narrative or plot reason for such things to appear in a story, we should not expect them.
So the first Fritzes are now a thing. Before I went off on that awesome tangent, where were we? Oh that’s right. I was reviewing Blade Runner as part of a series on AI in sci-fi. I was just about to get to Spinners. Now vehicles are complicated things as they are, much less when they are navigating proper 3D space. Additionally, the police force is, ostensibly, a public service, which complicates things even further. So this will get lengthy. Still, I think I can get this down to eight or so subtopics.
In the distant future of 2019⸮, flying cars, called “spinners,” are a reality. They’re largely for the wealthy and powerful (including law enforcement). The main protagonist, Deckard, is only ever a passenger in a few over the course of the film. His partner Gaff flies one, though, so we have enough usage to review.
Opening the skies to automobile-like traffic poses challenges, especially when those skies are as full of lightning bolts, ever-present massive flares, distracting building-sized video advertisements, and of course, other spinners.
Piloting controls
To pilot the spinner, Gaff keeps his hands on each handle of a split yoke. Within easy reach of his fingers are a few unlabeled buttons and small lights. Once we see him reach with his right thumb to press one of the buttons, but we don’t see any result, so it’s not clear what these buttons do. It’s nice that they don’t require him to take his hands off the controls. (This might seem like a prescient concept, but WP tells me the first non-horn wheel-mounted controls date back as far back as 1966.)
It is contextualizing to note the mode of agency here. That is, the controls are manual, with no AI offering assistance or acting as an agent. (The AI is in the passenger’s seat, lol fight me.) It appears to be up to Gaff to observe conditions, monitor displays, perform wayfinding, and keep the spinner on track.
Note that we never see what his feet are doing and never see him doing other things with his hands other than putting on a headset before lift-off. There are lots of other controls to the pilot’s left and in the console between seats, but we never see them in use. So, you know, approach with caution. There are a lot of unknowns here.
The Traditional Chinese characters on the window read “No entry,” for citizens outside the spinner, passing by when it is on the ground. (Hat tips for the translation to Mischa Park-Doob and Frank Chung.)
The spinner is more like a VTOL aircraft or helicopter than a spaceship. That is, it is constantly in the presence of planetary gravity and must overcome the constant resistance of air. So the standards I established in the piloting controls post are of only limited use to us here.
So let’s look at how helicopter controls work. The FAA Helicopter Flying Handbook tells us that a pilot has controls for…
The vertical velocity, up or down. (Controlled by the angle of the control stick called the collective. The collective is to the left of the pilot’s hip when they are seated.)
The thrust. (Controlled by the twistgrip on the collective.)
Movement forward, rearward, left, and right. (Controlled with the stick in front of the pilot, called the cyclic.)
Yaw of the vehicle. (Controlled with the pair of antitorque pedals at the pilot’s feet.)
Since we don’t see Gaff when the spinner is moving up and down, let’s presume that the thing he’s gripping is like a Y-shaped cyclic, with lots of little additional controls around the handles. Then, if we presume he has a collective somewhere out of sight to his left and antitorque pedals at his feet, this interface meets modern helicopter standards for control. From the outside, those appear to be well mapped (collective up = helicopter up, cyclic right = helicopter right). Twist for thrust is a little weird, but it’s a standard and certainly learnable, as I recall from my motorcycling days. So let’s say it’s complete and convincing. Is it the best it could be? I’m not enough of an aeronautical engineer (read: not at all) to imagine better options, so let’s move along. I might have more to say if it was agentive.
Dashboard
There are two large screens in the dashboard. The one directly in front of Gaff shows a stylized depiction of the 3D surfaces around him as cyan highlights on a navy blue background. Approaching red shapes describe a pill-shaped tunnel-in-the-sky display. These have been tested since 1981 and found to provide higher tracking performance to ideal paths in manual flight, lower cognitive workload, and enhanced situational awareness. (https://arc.aiaa.org/doi/abs/10.2514/3.56119) So, this is believable and well done. I’m not sure that Gaff could readily use the 3D background to effectively understand the 3D terrain, but it is tertiary, after the real world and the tunnel display.
I have to say that it’s a frustrating anti-trope to run into again, but it must be said: If the spinner knows where the ship should be, and general artificial intelligence exists in this diegesis, why exactly are humans doing the piloting? Shouldn’t the spinner fly itself? But back to the interfaces…
Above the tunnel-in-the-sky display is a cyan 7-segment LED scroll display. In the gif above it displays “MAXIMUM SPEED” and later it provides some wayfinding text. I’m not sure how many different types of information it is meant to cycle through, but it sure would be a pain to wait for vital information to appear, and distracting to have to control it to get to the one you wanted.
There is also a vertical screen in the middle of the console listing cyan labels ALT, VEL, and PTCH. These match to altitude, velocity, and pitch variables, reinforcing the helicopter model. The yellow numbers below these labels change in the scene very slowly, and—remarkably for a four-second interface from 1982—do not appear to change randomly. That’s awesome.
But then, there’s a paragraph of cyan text in the middle of the screen that appears over the course of the scene, letter by letter. This animation calls unnecessary attention to itself. There are also smaller, thin screens in the pilot’s door that also continually scroll that same teeny tiny cyan text. I’m not sure WTF all this text is supposed to be, since it would be horribly distracting to a pilot. There are also a few rows of white LEDs with cylon-eye displays traveling back and forth. They are distracting, but at least they’re regular, and might be habituate-able and act as some sort of ambient display. Anyway, if we were building this thing for real, we’d want to eliminate these.
Lastly, at the bottom of the center screen are some unlabeled bar charts depicting some variables that appear to be wiggling randomly. So, like, only the top fifth of this screen can be lauded. The rest is fuigetry. *sigh* It’s hard to escape.
Wayfinding
To help navigate the 3D space, pilots have a number of tools. First, there are windows where you expect windows to be in a car, and there are also glass panels under their feet. The movie doesn’t make a big deal out of it, but it’s clear in the scene where the spinner lifts off from the street level. These transparent panes surround pilots and passengers and allow them to track visual cues for landmarks and to identify collision threats.
It’s reflecting some neon on the street below.
The tunnel-in-the-sky display above is the most obvious wayfinding tool. Somehow Gaff has entered a destination, and the tunnel guides him where it needs to go. Since this entails a safe path through the air, it’s the most important display. Other bits of information (like the ALT, VEL, and PTCH in the center screen) should be oriented around it. This would make them glanceable, allowing Gaff glance to check them and quickly return his eyes to the windshield. In fact, we have to admit that a heads up display would allow Gaff to keep his attention where it needs to be rather than splitting it between the real world and these dashboard displays. Modern vehicle drivers are used to this split attention, and can manage it well enough. But I suspect that a HUD would be better.
It’s also at this point that you begin to wonder if these are the scout ships we see in Close Encounters.
There is also that crawling LED display above the tunnel-in-the-sky screen. In one scene it shows “SECTOR FOUR (4)…QUAD-” (we don’t get to see the end of this phrase) but it implies that one of the bits of information this scroll provides is a reminder of the name of the neighborhood you’re currently in. That really only helps if you’re way off course, and seems too low a fidelity for actual wayfinding assistance, but presuming the tunnel-in-the-sky is helping provide the rest of the wayfinding, this information is of secondary importance.
A special note about takeoff: ENVIRON CTR
The display sequence infamous for appearing in both Alien and Blade Runner happens as Gaff lifts off in a spinner early in the film. White all-cap letters label this blue screen “ENVIRON CTR,” above a grid of square characters. Then two 8-digit sequences “drop” down the center of the square grid: 92886599 | 95654085. Once they drop 3 rows, the background turns red, the grid disappears to be replaced by a big blinking label PURGE. Characters at the bottom read “24556 DR 5”, and don’t change.
After the spinner lifts off the display shows a complex diagram of a circle-within-a-circle, illustrating the increasing elevation from the ground below. The delightful worldbuilding thing about the sequence is that it is inscrutable, and legible only by a trained driver, yet gets full focus on screen. There’s not really enough information about the speculative engineering or functional constraints of the spinner to say why these screens would be necessary or useful. I have a suspicion that a live camera view would be more useful than the circle-within-a-circle view, but gosh, it sure is cool. Here’s the shot from Alien, by the way, for easy comparison.
Since people seem to be all over this one now, let me also interject that Alien is also connected to Firefly, since Mal’s anti-aircraft HUD in the pilot had a Weyland-Yutani logo. Chew on that trivia, Internet.
Intercar communication
Of special note is a scene just before his call to Sebastian’s apartment. Deckard is sitting in his parked vehicle in a call with Bryant. A police spinner glides by and we hear an announcement over his loudspeaker, directed to Deckard’s vehicle saying, “This sector’s closed to ground traffic. What are you doing here?” From inside his vehicle, Deckard looks towards his video phone in the console (we never see if there is video, but he’s looking in that direction rather than out the window) and without touching a thing, responds defensively, “I’m working. What are you doing?” The policeman’s reply comes through the videophone’s speakers, “Arresting you, that’s what I’m doing.”
Note that Deckard did not have to answer the call or even put Bryant on hold. We don’t know what the police officer did on their end, but this interaction implies that the police can make an instant, intrusive audio connection with vehicles it finds suspicious. It’s so seamless it will slip by you if you don’t know to look for it, but it paints quite a picture of intercar communication. Can you imagine if our cars automatically shared an audio space with the cars around it?
External interfaces
Another aspect of the car is that it is an interface not just for the people using the car, but for the citizens observing or near the spinner as it goes about its business. There are a number of features that helps it act as an interface to the public.
Police exist as a social service, and the 995 repeated around the outside helps remind citizens of the number they can call in case of an emergency.
Modern patrol cars have beacons and sirens to tell other drivers to get out of the way when they are on urgent business. Police spinners are gravid with beacons, having 12 of them visible from the front alone. (See below.) As the spinner is taking off, yellow and blue beacons circle as a warning. This would be of no help to a blind person nearby, but the vehicle does make some incidental noise that serves as an audible warning.
The rich light strip makes sense because it has such a greater range of movement than ground-based cars, and needs more attention grabbing power. Another nice touch is that, since the spinner can be above people, there are also beacons on the chassis.
Upshot: Spinners do well
So, all in all, the spinner fares quite well on close inspection. It builds on known models of piloting, shows mostly-relevant data, uses known best practices for assistance, and has a lot of well-considered surface features for citizens.
Now if only I could figure out why they’re called spinners.
The U.S. House of Representin’ in Idiocracy is a madhouse. When Joe is sworn in as the Secretary of the Interior, he takes his seat in the balcony with the other Cabinet members. He looks down into the gallery. It is dimly lit. When Joe is sworn in as the Secretary of the Interior, he enters the chamber and sits in the balcony with the rest of the Cabinet. He looks down into the gallery. It is dimly lit. There are spotlights roving across the Representatives, who don’t sit at desks but stand in a mosh pit. There is even a center-hung video display like you’d see at an indoor sports area. Six giant LED screens. Ring displays showing weird ASCII characters.
Sadly, we do not get to The Sennit for a comparison.
Someone plays an entrance theme consisting mostly of a cowbell and grunts. Strobe lights flash. An announcer says, like he was announcing a World Wrestling Entertainment performer, “Ladies and gentlemen…the President of America!” Camacho comes out of a side door screaming. He’s dressed in lots of red and white stripes with a cape made of the union blue. (n.b. The federal code forbids the wearing the flag as apparel.) He does some made-up karate poses. There are logos on the rostrum and currency sheets for wallpaper. He stands at the lectern and begins his address to the Representatives by saying, “Shut up.”
There’s a kind of ritual to his entrance, but the proceedings are all chaos. I think if you mentioned the Jefferson’s Manual you’d be accused of talking like a fag. (Jefferson’s Manual was penned by Thomas Jefferson in 1801 and still stands as a guideline for how the House and to a lesser extent the Senate runs its…but there I go talking faggy again.) When the delegation from South Carolina start talking smack, he grabs a semi-automatic and shoots it into the ceiling to get everyone’s attention again.
He tells it like it is.
Ordinarily I might try and critique this as some abstract interface for the task of vetting a Cabinet member or legislating, since it is meant to be that, but Idiocracy is just too far gone. Plus, tomorrow is the midterm elections, and it’s more instructive to talk about its tone.
What makes this scene so marvelous is how un-governmental it all is. It’s macho posing and buzz words. Insults and tribalism. It’s a circus (without, in this case, the bread). Empty promises and showmanship.
Come with me now to walk far, far back from it all, to try to get it all into view and really think hard about the scope of the institution we call government. We grant this thing the highest authority that we possibly can. It has power over our life and death, war and money, our children and our environment—and it is only right that this trust be met by the occupants of that government with gravity, some serious consideration for the power with which they have been entrusted. It is grotesque for it to become a show. When people think corporations and government should be best buds, and the highest offices of the land become a shill for product. When the participants conceive it as a high-school parking lot gang fight where scoring insults against the other team counts as some beer-swilling victory while, you know, actual human suffering and violent death occurs as collateral damage. When they justify horrible things by saying, “You had your turn.” When demagogues keep you stupidly, stupidly distracted.
Yet here we are.
If this is government, we shout at the screen, those morons in the electorate should replace it with something better.
Replace it with something better
We’re not done with reviews of Idiocracy, but tomorrow is the 2018 midterm election in the USA.
If you’ve stayed with me this far it means you’re probably not a supporter of The Tire Fire in Chief, since, as fascists, they tend to be fanatical and abhor dissent, and would have left the blog long ago. (They will not be missed.) So you’re probably not one of them.
If you’re a progressive or even a moderate, you’ve been as shocked as I have over the past two years, and you realize how much of a disaster this administration has been. Your mind has hopefully already been made up. In early voting or by mail you may have even already voted. Rock on. Some of my readers may have genuine hardships that prevent them from voting, even in early voting states or by mail. Please do everything you can. Remember Uber and Lyft are offering free and discounted trips to polls (there are even carpool sites), and in most states your employer is required by law to give you paid time off to vote. (Check here.) Some voters will be victims of suppression efforts and holy shit I’m sorry about that. But let’s presume that there are yet a few undecideds, or who are choosing not to vote out of some sense of hopelessness or protest. Maybe you have some Russian troll farm meme in your head that is preventing you from voting. Not voting may feel like resistance, but it’s actually surrender. With all the voter suppression underway, you’re letting the oppressors win. With all the wrong in the world, you would be complicit. So get over yourself. Stop the decline into Idiocracy. Our choices aren’t perfect. They never are. They never will be. But even if this choice is not perfect, it is clear. The GOP is wrecking democracy, ruining the environment, and making people suffer for the benefit of the ultra-wealthy and their old, white cronies. Broadcast Democrats may not be the answers we need in the long run, but they are the only thing that can stop this Idiocracy, right here, right now.
Let me close with a great screed by Lori Gallagher Witt about why she is a liberal. You are a sci-fi fan. You’re used to entertaining the notion of alternate realities. Imagine a world where the following becomes true.
“I’ve always been a liberal, but that doesn’t mean what a lot of you apparently think it does.Let’s break it down, shall we? Because quite frankly, I’m getting a little tired of being told what I believe and what I stand for. Spoiler alert: Not every liberal is the same, though the majority of liberals I know think along roughly these same lines:
I believe a country should take care of its weakest members. A country cannot call itself civilized when its children, disabled, sick, and elderly are neglected. Period.
I believe healthcare is a right, not a privilege. Somehow that’s interpreted as “I believe Obamacare is the end-all, be-all.” This is not the case. I’m fully aware that the ACA has problems, that a national healthcare system would require everyone to chip in, and that it’s impossible to create one that is devoid of flaws, but I have yet to hear an argument against it that makes “let people die because they can’t afford healthcare” a better alternative. I believe healthcare should be far cheaper than it is, and that everyone should have access to it. And no, I’m not opposed to paying higher taxes in the name of making that happen.
I believe education should be affordable and accessible to everyone. It doesn’t necessarily have to be free (though it works in other countries so I’m mystified as to why it can’t work in the US), but at the end of the day, there is no excuse for students graduating college saddled with five- or six-figure debt.
I don’t believe your money should be taken from you and given to people who don’t want to work. I have literally never encountered anyone who believes this. Ever. I just have a massive moral problem with a society where a handful of people can possess the majority of the wealth while there are people literally starving to death, freezing to death, or dying because they can’t afford to go to the doctor. Fair wages, lower housing costs, universal healthcare, affordable education, and the wealthy actually paying their share would go a long way toward alleviating this. Somehow believing that makes me a communist.
I don’t throw around “I’m willing to pay higher taxes” lightly. If I’m suggesting something that involves paying more, well, it’s because I’m fine with paying my share as long as it’s actually going to something besides lining corporate pockets or bombing other countries while Americans die without healthcare.
I believe companies should be required to pay their employees a decent, livable wage. Somehow this is always interpreted as me wanting burger flippers to be able to afford a penthouse apartment and a Mercedes. What it actually means is that no one should have to work three full-time jobs just to keep their head above water. Restaurant servers should not have to rely on tips, multibillion-dollar companies should not have employees on food stamps, workers shouldn’t have to work themselves into the ground just to barely make ends meet, and minimum wage should be enough for someone to work 40 hours and live.
I am not anti-Christian. I have no desire to stop Christians from being Christians, to close churches, to ban the Bible, to forbid prayer in school, etc. (BTW, prayer in school is NOT illegal; compulsory prayer in school is—and should be—illegal). All I ask is that Christians recognize my right to live according to my beliefs. When I get pissed off that a politician is trying to legislate Scripture into law, I’m not “offended by Christianity”—I’m offended that you’re trying to force me to live by your religion’s rules. You know how you get really upset at the thought of Muslims imposing Sharia law on you? That’s how I feel about Christians trying to impose biblical law on me. Be a Christian. Do your thing. Just don’t force it on me or mine.
I don’t believe LGBT people should have more rights than you. I just believe they should have the same rights as you.
I don’t believe illegal immigrants should come to America and have the world at their feet, especially since THIS ISN’T WHAT THEY DO (spoiler: undocumented immigrants are ineligible for all those programs they’re supposed to be abusing, and if they’re “stealing” your job it’s because your employer is hiring illegally). I’m not opposed to deporting people who are here illegally, but I believe there are far more humane ways to handle undocumented immigration than our current practices (i.e., detaining children, splitting up families, ending DACA, etc).
I don’t believe the government should regulate everything, but since greed is such a driving force in our country, we NEED regulations to prevent cut corners, environmental destruction, tainted food/water, unsafe materials in consumable goods or medical equipment, etc. It’s not that I want the government’s hands in everything—I just don’t trust people trying to make money to ensure that their products/practices/etc. are actually SAFE. Is the government devoid of shadiness? Of course not. But with those regulations in place, consumers have recourse if they’re harmed and companies are liable for medical bills, environmental cleanup, etc. Just kind of seems like common sense when the alternative to government regulation is letting companies bring their bottom line into the equation.
I believe our current administration is fascist. Not because I dislike them or because I can’t get over an election, but because I’ve spent too many years reading and learning about the Third Reich to miss the similarities. Not because any administration I dislike must be Nazis, but because things are actually mirroring authoritarian and fascist regimes of the past.
I believe the systemic racism and misogyny in our society is much worse than many people think, and desperately needs to be addressed. Which means those with privilege—white, straight, male, economic, etc.—need to start listening, even if you don’t like what you’re hearing, so we can start dismantling everything that’s causing people to be marginalized.
I am not interested in coming after your blessed guns, nor is anyone serving in government. What I am interested in is sensible policies, including background checks, that just MIGHT save one person’s, perhaps a toddler’s, life by the hand of someone who should not have a gun. (Got another opinion? Put it on your page, not mine).
I believe in so-called political correctness. I prefer to think it’s social politeness. If I call you Chuck and you say you prefer to be called Charles I’ll call you Charles. It’s the polite thing to do. Not because everyone is a delicate snowflake, but because as Maya Angelou put it, when we know better, we do better. When someone tells you that a term or phrase is more accurate/less hurtful than the one you’re using, you now know better. So why not do better? How does it hurt you to NOT hurt another person?
I believe in funding sustainable energy, including offering education to people currently working in coal or oil so they can change jobs. There are too many sustainable options available for us to continue with coal and oil. Sorry, billionaires. Maybe try investing in something else.
I believe that women should not be treated as a separate class of human. They should be paid the same as men who do the same work, should have the same rights as men and should be free from abuse. Why on earth shouldn’t they be?
I think that about covers it. Bottom line is that I’m a liberal because I think we should take care of each other. That doesn’t mean you should work 80 hours a week so your lazy neighbor can get all your money. It just means I don’t believe there is any scenario in which preventable suffering is an acceptable outcome as long as money is saved.”
When Joe is processed after his arrest, he is taken to a general IQ testing facility. He sits in a chair wearing headphones. A recorded voice asks, “If you have one bucket that holds two gallons, and another bucket that holds five gallons, how many buckets do you have?” Into a microphone he says, incredulous that this is a question, “Two?” The recorded voice says, “Thank you!”
Joe looks to his left to see another subject is trying to put a square blue peg into the middle round hole of a panel and of course failing. Joe looks to his right, to see another subject with a triangular green peg in hand that he’s trying to put into the round middle hole in his interface. Small colored bulbs above each hole are unlit, but they match the colors of the matching blocks, so let’s presume they illuminate when the correct peg is inserted. When you look closely, it’s also apparent that the blocks are tethered to the panel so they’re not lost, and each peg is tethered directly below its matching hole. So there are lots and lots of cues that would let a subject figure it out. And yet, they are not. The subject to Joe’s right even eyes Joe suspiciously and turns his body to cover his test so Joe won’t try and crib…uh…“answers.”
Comedy
The comedy in the scene comes from how rudimentary these challenges are. Most toddlers could complete the shape test. Even if you couldn’t figure out the shapes, you could match the colors, i.e. the blue object goes in the hole under the blue bulb. Most preschoolers could answer the spoken challenge. It underscores the stupidity of this world that generalized IQ tests for adults test below grade school levels.
IQ Testing
Since Binet invented the first one in 1904, IQ testing has a long, and problematic past (racism and using it to justify eugenic arguments, just for instance) but it can have a rational goal: How do we measure the intelligence of a set of people (students in a classroom, or applicants to intelligence jobs) for strategic decisions about aptitude, assistance, and improvement? But intelligence is a very slippery concept, and complicated to study much less test. The good news in this case is that the citizens of Idiocracy don’t have very sophisticated intellects, so very basic tests of intelligence should suffice.
Some nice things
So, that said, the shape test has some nice aspects. The panel is angled so the holes are visible and targetable, without being so vertical it’s easy to drop the pegs while manipulating them. The panel is plenty thick for durability and cleaning. The speech-to-text tech seems to work perfectly, unlike the errors and bad design that riddle most technologies in Idiocracy.
A garden path match
There’s an interesting question of affordances in the device. You can see in the image above that the yellow round block fits just fine in the square hole. Ordinarily, a designer would want to prevent errors like this by, say, increasing the diameter of the round peg (and its hole) so that it couldn’t be inserted into the square hole. That version of the test would just test the time it took by even trial-and-error to match pegs to their matching holes, then you could rank subjects by time-to-completion. But by allowing the round peg to fit in the square hole, you complicate the test with a “garden path” branch where some subjects can get lost in what he thinks is a successful subtask. This makes it harder to compare subjects fairly, because another subject might not have wandered down this path and paid an unfair price in their time-to-complete.
Another complication is that this test has so many different clues. Do they notice the tethers? Do subjects notice the colored bulbs? (What about color blind subjects?) Having it test cognitive skills as well as fine-motor manipulation skills as well as perception skills seems quite complicated and less likely to enable fair comparisons.
We must always scrutinize IQ tests because people put so much stock in them and it can be very much to an individual’s detriment. Designers of these tests ought to instrument them carefully for passive and active feedback about when the test itself is proving to be problematic.
Challenging the “superintelligent?”
A larger failing of the test is that it doesn’t challenge Joe at all. All his results would tell him is that he’s much much more intelligent than these tests are built for. Fair enough, there’s nothing in the world of Idiocracy which would indicate a need to test for superintelligence among the population, but this test had to be built by someone(s), generations ago. Could they not even have the test work on someone as smart as themselves? That’s all it would need to test Joe. But we live in a world that should be quite cautious about the emergence of a superintelligence. It would be comforting to imagine that we could test for that. Maybe we should include the Millennium Problems at the end of every test. Just in case.
Another Idiot Test
As “luck” would have it, Trump tweeted an IQ test just this morning. (I don’t want to link to it to directly add any fuel to his fire, but you can Google it easily.) It’s an outrageous political video ad. As you watch it:
Do you believe that a single anecdote about a troubled, psychotic individual is generalizable to everyone with brown skin? Or even to everyone with brown skin who is not American and seeking legal asylum in the U.S.?
Do you ignore the evidence of the past decades (and the last week) that show it’s conservative white males who are much more of a problem? (Noting that vox is a liberal-leaning publication, but look at the article’s citations.)
Can you tell that the war drums under the ad are there only to make you feel scared, appealing to your emotions with cinematic tricks?
If the answers to all these are yes, well, sorry. You’ve failed an IQ test put to you by one of the most blatantly racist political ads since WIllieHorton. (Not many ads warrant a deathbed statement of regret, but that one did.) Maybe it’s best you take the rest of the week off treating yourself. Leave town. Take a road trip somewhere. Eat some ice cream.
For the rest of you, congratulations on passing the test. We have 5 days until the election. Kick the racist bastards and the bastards enabling the racist bastards out.
As Joe wanders through the (incredibly depressing) lobby of St. God’s Memorial Hospital, it is at once familiar but wrong. One of these wrong things is a floor cleaning robot labeled The FloorMaster. It loudly announces “YOUR FLOOR IS NOW CLEAN!” while bumping over and over into a toe kick under a cabinet. (It also displays this same phrase on a display panel.) The floor immediately below its path is, in fact, spotless, but the surrounding floor is so filthy it is opaque with dirt, as well as littered with syringes and trash lined with unsettling stains.
There are few bananas for scale, but I’m guessing it’s half meter square. It has a yellow top with greed sides and highlights. It has bumpers and some
Narratively awesome
The wonderful thing about this device is it quickly tells us a couple of things at once. First, the FloorMaster is a technology that is, itself, kind of stupid. Today’s Roombas “know” to turn a bit when they bump into a wall. It’s one of the basic ways they avoid this very scenario. So this illustrates that the technology in this world is, itself, kind of stupid. (How society managed to make it this far without imploding or hell, exploding, is a mystery.)
It also shows that the people around the machines are failing to notice and do anything about the robot. They are either too dull to notice or this is just so common that it’s not worth doing anything about.
It also shows how stupid capitalism has become (it’s a running theme of St. God’s and the rest of the movie). It calls itself the floor master, but in no way has it mastered your floors. In no way are your floors clean, despite what the device itself is telling and blinking at you. And CamelCase brand names are so 1990s, much less 2505.
Realistically stupid
So, I wrote this whole book about agents, i.e. technologies that persistently respond to triggers with behaviors that serve people. It’s called Designing Agentive Technologies: AI That Works for People. One of my recurring examples in that book and when I speak publicly about that content is the Roomba, so I have a bookload of opinions on how this thing should be designed. I don’t want to simply copy+paste that book here. But know that Chapter 9 is all about handoff and takeback between an agent and a user, and ideally this machine would be smart enough to detect when it is stuck and reach out to the user to help.
I would be remiss not to note that, as with the The Fifth Elementfloor sweeping robots, safety of people around the underfoot robot is important. This is especially true in a hospital setting, where people may be in a fragile state and not as alert as they would ordinarily be. So unless this was programmed to run only when there was no one around, it seems like a stupid thing to have in a hospital. OK, chalk another point up to its narrative virtues.
Fighting US Idiocracy
Speaking of bots, there is a brilliant bot that you can sign up for to help us resist American idiocracy. It’s the resistbot, and you can find it on Facebook messenger, twitter, and telegram. It provides easy ways to find out who represents you in Congress, and deliver messages to them in under 2 minutes. It’s not as influential as an in-person visit or call, but as part of your arsenal, it helps with reminders for action. Join!
When Luke is driving Kee and Theo to a boat on the coast, the car’s heads-up-display shows him the car’s speed with a translucent red number and speed gauge. There are also two broken, blurry gauges showing unknown information.
Suddenly the road becomes blocked by a flaming car rolled onto the road by a then unknown gang. In response, an IMPACT warning triangle zooms in several times to warn the driver of the danger, accompanied by a persistent dinging sound.
The Viper is the primary space fighter of the Colonial Fleet. It comes in several varieties, from the Mark II (shown above), to the Mark VII (the latest version). Each is made for a single pilot, and the controls allow the pilot to navigate short distances in space to dogfight with enemy fighters.
Mark II Viper Cockpit
The Mark II Viper is an analog machine with a very simple Dradis, physical gauges, and paper flight plans. It is a very old system. The Dradis sits in the center console with the largest screen real-estate. A smaller needle gauge under the Dradis shows fuel levels, and a standard joystick/foot pedal system provides control over the Viper’s flight systems.
Mark VII Viper Cockpit
The Viper Mk VII is a mostly digital cockpit with a similar Dradis console in the middle (but with a larger screen and more screen-based controls and information). All other displays are digital screens. A few physical buttons are scattered around the top and bottom of the interface. Some controls are pushed down, but none are readable. Groups of buttons are titled with text like “COMMS CIPHER” and “MASTER SYS A”.
Eight buttons around the Dradis console are labeled with complex icons instead of text.
When the Mk VII Vipers encounter Cylons for the first time, the Cylons use a back-door computer virus to completely shut down the Viper’s systems. The screens fuzz out in the same manner as when Apollo gets caught in an EMP burst.
The Viper Mk VII is then completely uncontrollable, and the pilot’s’ joystick-based controls cease to function.
Overall, the Viper Mk II is set up similarly to a WWII P-52 Mustang or early production F-15 Eagle, while the Viper Mk VII is similar to a modern-day F-16 Falcon or F-22 Raptor.
Usability Concerns
The Viper is a single seat starfighter, and appears to excel in that role. The pilots focus on their ship, and the Raptor pilots following them focus on the big picture. But other items, including color choice, font choice, and location are an issue.
Otherwise, Items appear a little small, and it requires a lot of training to know what to look for on the dashboards. Also, the black lines radiating from the large grouper labels appear to go nowhere and provide no extra context or grouping. Additionally, the controls (outside of the throttle and joystick) require quite a bit of reach from the seat.
Given that the pilots are accelerating at 9+ gs, reaching a critical control in the middle of a fight could be difficult. Hopefully, the designers of the Vipers made sure that ‘fighting’ controls are all within arms reach of the seat, and that the controls requiring more effort are secondary tasks.
Similarly, all-caps text is the hardest to read at a glance, and should be avoided for interfaces like the Viper that require quick targeting and actions in the middle of combat. The other text is very small, and it would be worth doing a deeper evaluation in the cockpit itself to determine if the font size is too small to read from the seat.
If anyone reading this blog has an accurate Viper cockpit prop, we’d be happy to review it!
Fighter pilots in the Battlestar Galactica universe have quick reflexes, excellent vision, and stellar training. They should be allowed to use all of those abilities for besting Cylons in a dogfight, instead of being forced to spend time deciphering their Viper’s interface.
Dradis is the primary system that the Galactica uses to detect friendly and enemy units beyond visual range. The console appears to have a range of at least one light second (less than the distance from Earth to the Moon), but less than one light minute (one/eighth the distance from Earth to the Sun).
How can we tell? We know that it’s less than one light minute because Galactica is shown orbiting a habitable planet around a sun-like star. Given our own solar system, we would have at least some indication of ships on the Dradis at that range and the combat happening there (which we hear over the radios). We don’t see those on the Dradis.
We know that it’s at least one light second because Galactica jumps into orbit (possibly geosynchronous) above a planet and is able to ‘clear’ the local space of that planet’s orbit with the Dradis
The sensor readings are automatically interpreted into Friendly contacts, Enemy contacts, and missiles, then displayed on a 2d screen emulating a hemisphere. A second version of the display shows a flat 2d view of the same information.
Friendly contacts are displayed in green, while enemy units (Cylons) are displayed in red. The color of the surrounding interface changes from orange to red when the Galactica moves to Alert Stations.
The Dradis is displayed on four identical displays above the Command Table, and is viewable from any point in the CIC. ‘Viewable’ here does not mean ‘readable’. The small size, type, and icons shown on the screen are barely large enough to be read by senior crew at the main table, let alone officers in the second or third tier of seating (the perspective of which we see here).
It is possible that these are simply overview screens to support more specific screens at individual officer stations, but we never see any evidence of this.
Whatever the situation, the Dradis needs to be larger in order to be readable throughout the CIC and have more specific screens at officer stations focused on interpreting the Dradis.
As soon as a contact appears on the Dradis screen, someone (who appears to be the Intelligence Officer) in the CIC calls out the contact to reiterate the information and alert the rest of the CIC to the new contact. Vipers and Raptors are seen using a similar but less powerful version of the Galactica’s sensor suite and display. Civilian ships like Colonial One have an even less powerful or distinct radar system.
2d display of 3d information
The largest failing of the Dradis system is in its representation of the hemisphere. We never appear to see the other half of the sphere. Missing half the data is pretty serious. Theoretically, the Galactica would be at the center of a bubble of information, instead of picking an arbitrary ‘ground plane’ and showing everything in a half-sphere above that (cutting out a large amount of available information).
The Dradis also suffers from a lack of context: contacts are displayed in 3 dimensions inside the view, but only have 2 dimensions of reference on the flat screen in the CIC. For a reference on an effective 3d display on a 2d screen, see Homeworld’s (PC Game, THQ and Relic) Sensor Manager:
In addition to rotation of the Sensor Manager (allowing different angles of view depending on the user’s wishes), the Sensor Manager can display reference lines down to a ‘reference plane’ to show height above, and distance from, a known point. In Homeworld, this reference point is often the center of the selected group of units, but on the Dradis it would make sense for this reference point to be the Galactica herself.
Dradis Contact
Overall, the crew of the Galactica never seems to be inhibited by this limitation. The main reasons they could be able to work around this limitation include:
Extensive training
Effective communication between crew members
Experience operating with limited information.
This relies heavily on the crew operating at peak efficiency during an entire combat encounter. That is a lot to ask from anyone. It would be better to improve the interface and lift the burden off of a possibly sleep deprived crewmember.
The Dradis itself displays information effectively about the individual contacts it sees. This isn’t visible at the distances involved in most CIC activities, but would be visible on personal screens easily. Additionally, the entire CIC doesn’t need to know every piece of information about each contact.
In any of those three cases, crew efficiency would be improved (and misunderstandings would be limited) by improving how the Dradis displayed its contacts on its screen.
The Battlestar Galactica has at least two Faster-than-Light engines (which might be easier to think of as teleportation engines), activated during a complex sequence. The sequence involves:
An explicit, direct command from Commander Adama
Complex calculations on dedicated computers
Double-checking by a large portion of the CIC staff
and finally, a dedicated key and button to initiate the actual jump
Making an FTL jump is not a standard procedure for the Galactica, and it is implied that it has been decades since the ship carried out an actual jump. This is because of the danger in landing off-course, the difficulty in the calculations, and wear on what is likely a very expensive component. We see that many civilian ships do not have FTL capability.
The FTL engine allows the Galactica to instantly travel between one point in the star system, and another point in the star system. Dense books of pre-made calculations are kept in the Galactica’s CIC to enter into the ship’s FTL computers.
Multiple teams each begin separate calculations, using the Galactica’s FTL computers as giant calculators for their hand-written/typed equations. The teams then cross-check their answers against each other, using a senior officer (in this case, Lt. Gaeta) as the final confirmation.
Once all teams agree on an FTL jump coordinate, the information is plugged into a separate system to “spool up” the FTL drive.
Lt. Gaeta then pulls out a special key that fits into a dedicated slot in the FTL system in the CIC. The key has two cylindrical pins that each glow a distinct blue, and are each different lengths. The handle of the key has a matching shape on the console as well, so that the key can only fit in one way.
Once the key is inserted, Lt. Gaeta turns the key and announces that the FTL drive is active. Commander Adama then gives the order to jump, and Lt. Gaeta pushes a separate button (which has until now been inactive) that jumps the Galactica to the coordinates entered.
After the Galactica finishes its FTL Jump, Commander Adama asks for confirmation that they have arrived successfully at their destination. Lt. Gaeta runs across the CIC to a navigation console and checks the screen there for the ship’s location. From the information on that screen, Lt. Gaeta confirms that the Galactica has re-entered real space at exactly the place they were intended to be. (Or might report an error, but we never see this.)
The entire CIC lets out a breath of relief and begins clapping in celebration. Lt. Gaeta congratulates his navigation team for their work, and the CIC slowly resumes their task of running the ship. The CIC crew is clearly unnerved by the jump, and everyone is thankful when they arrive safely at their destination.
The Current Position Screen
This is the screen that Lt. Gaeta uses to confirm that they have successfully landed at their current target: geosynchronous orbit above their target body of mass. He does not visibly use any of the controls on the console. The screen autonomously zooms in on the ‘X’ marker, then displays a large, red, blinking triangle with “BSG 75” written above it (The Battlestar Galactica’s registry code). The red ‘X’ is written inside a large sphere, which appears to be the object the Galactica was attempting to jump to.
All of the lines on this graph describe arcs, and appear to be orbital paths. The Galactica is marked as being directly on one of these arcs. Dotted arcs connect many other objects on the screen to each other. These have no clear purpose or legend.
At the bottom center of the screen are the words “Waypoint Time”, “Waypoint Distance”, and “T.O.T.” Above those words is a small label: “Synthetic Gravity Field 74.56”. To the left of those words is an area of data that has been boxed off with the label “Optic Nav System Control.”
More text to the top left lists out information in a table format, but is unreadable to the viewer due to the resolution of the screens in the CIC. The two rows of data beside the labels do not have column headers or unit indicators.
The Battlestar Galactica’s Combat Information Center, or CIC, is a medical-theater-like room that acts as the military nerve center and brain of the Galactica. It is located near the center of the ship, is heavily armored and protected by armed guards, and has a staff of between 35-50 people.
The two highest ranking officers on the ship, Commander Adama and Colonel Tigh, typically stand at the center of the auditorium around the Command Board. This position lets them hear status reports from around the room, and issue orders to the entire ship.
Various pods of workstations provide seating for the rest of the staff. These stations are grouped by function. We see Navigation crew sitting near other navigation crew, weapons officers near other combat functions, communications near the center, and engineering given a special area up top.
Phone kiosks are placed throughout the CIC, with two high profile kiosks on the Command Board. Large display boards and the central Dradis Console provide information to the entire crew of the CIC.
Organized Chaos
The CIC is dealing with a lot of information from all over the ship and trying to relate it to the lead officers who are making decisions. There is a lot of activity related to this information overload, but the design of the CIC has organized it into a reasonably effective flow.
Teams communicate with each other, then that decision flows forward to lead officers, who relate it to Admiral Adama.
Orders flow in the opposite direction.
Admiral Adama can very quickly shout out an order from the center of the CIC and have his lead officers hear it all around him. It can also act as a failsafe: other officers can also hear the same order and act as a confirmation step. From there, the officers can organize their teams to distribute more detailed orders to the entire ship.
Large screens show information that the entire CIC needs to know, while smaller screens display information for specific crew or groups.
Overall, the stadium-like construction of the CIC works well for the low tech approach that the Galactica takes after. Without introducing automation and intelligent computer networks onto the bridge, there is little that could be done to improve the workflow.