Perhaps the most unusual interface in the film is a game seen when Theo visits his cousin Nigel for a meal and to ask for a favor. Nigel’s son Alex sits at the table silent and distant, his attention on a strange game that it’s designer, Mark Coleran, tells me is called “Kubris,” a 3D hybrid of Tetris and Rubik’s Cube.
Alex operates the game by twitching and sliding his fingers in the air. With each twitch a small twang is heard. He suspends his hand a bit above the table to have room. His finger movements are tracked by thin black wires that extend from small plastic discs at his fingertips back to a device worn on his wrist. This device looks like a streamlined digital watch, but where the face of a clock would be are a set of multicolored LEDs arranged in rows. These LEDs flicker on and off in inscrutable patterns, but clearly showing some state of the game. There is an inset LED block that also displays an increasing score. Continue reading →
At the dinner table, both Marty Jr. and Marlene have VR goggles. Marty wears his continuously, but Marlene is more polite and rests hers around her neck when with the family. When she receives a call, red LEDs flash the word PHONE on the outside of the goggles as they ring. This would be a useful signal if the volume were turned down or the volume was baffled by ambient sounds.
Marty Jr’s goggles are on, and he announces to Marty Sr. that the phone is for him and that its Needles.
This implies a complete wireless caller ID system (which had only just been released to market in the United States the year before the movie was released) and a single number for the household that is distributed amongst multiple communications devices simultaneously, which was not available at the time (or hey, even now), so it’s quite forward looking. Additionally, it lets the whole social circle help manage communication requests, even if it sacrifices a bit of privacy.
One of Griff Tannan’s gang, named Data, wears a sound board on his vest. When Tannan gets a rise out of Marty by asking if he’s chicken, the gang member underscores the accusation by removing a protective plate over some buttons on his vest and holds one down to play a looping sound clip of a clucking chicken.
That’s pretty awesome, actually. Having all the sounds available at the touch of a button adds a layer of remix culture expressiveness with maximum speed. No modes, no menus, just remembering which sound goes with which button, and his spatial memory is perfect for that. If the buttons were labeled with the sound, or shaped informatively, it might reduce the burden on memory.
You might also reduce the time it takes to respond by removing the protective plate, but Griff is enough of a loose cannon that he might go violent if an accidental sound effect insulted him. So that extra step is probably the safest.
But if we were to really make this it’s most awesome, you’d make it agentive, such that the plate constantly listened to the conversation for keywords or keyphrases and responded with appropriate snarky sound effects. (Smartphone startup founded around this idea in 3…2…1…)
Dr. Brown gives Marty some 21st century clothes in order to blend in. The first is the pair of Nike MAGs. The other item of clothing Marty must don is a jacket. It has two functions. When Marty first tries it on, the sleeves are nearly twice as long as they ought to be. After complaining that it doesnt fit, Dr. Brown reaches and pinches a blinking and beeping red LED at the base of the jacket’s zipper. In response, the sleeves retract to a proper length, the pocket flaps shrink, and the epaulettes flatten out as a synthesized voice states, “Adjusting fit.”
Genarro: “Are they heavy?”
Excited Kid: “Yeah!”
Genarro: “Then they’re expensive, put them back”
Excited Kid: [nope]
The Night Vision Goggles are large binoculars that are sized to fit on an adult head. They are stored in a padded case in the Tour Jeep’s trunk. When activated, a single red light illuminated in the “forehead” of the device, and four green lights appear on the rim of each lens. The green lights rotate around the lens as the user zooms the binoculars in and out. On a styling point, the goggles are painted in a very traditional and very adorable green and yellow striped dinosaur pattern.
Tim holds the goggles up as he plays with them, and it looks like they are too large for his head (although we don’t see him adjust the head support at all, so he might not have known they were adjustable). He adjusts the zoom using two hidden controls—one on each side. It isn’t obvious how these work. It could be that…
There are no controls, and it automatically focuses on the thing in the center of the view or on the thing moving.
One side zooms in, and the other zooms out.
Both controls have a zoom in/zoom out ability.
Each side control powers its own lens.
Admittedly, the last option is the least likely.
Unfortunately the movie just doesn’t give us enough information, leaving it as an exercise for us to consider.
The recruits practice their war skills with capture the flag games. Each participant carries visible-laser weapons (color coded to match the team color) to fire at members of the other team, and wears a special vest that detects when it is hit with a laser, flashing briefly with red lights on the front and back and thereafter delivering a debilitating shock to the wearer until the game is over.