Tattoo surveillance

In the prior Idiocracy post I discussed the car interface, especially in terms of how it informs the passengers what is happening when it is remotely shut down. Today let’s talk about the passive interface that shuts it down: Namely, Joe’s tattoo and the distance-scanning vending machine.

It’s been a while since that prior post, so here’s a recap of what’s happening in Idiocracy in this scene:

When Frito is driving Joe and Rita away from the cops, Joe happens to gesture with his hand above the car window, where a vending machine he happens to be passing spots the tattoo. Within seconds two harsh beeps sound in the car and a voice says, “You are harboring a fugitive named NOT SURE. Please, pull over and wait for the police to incarcerate your passenger.”

Frito’s car begins slowing down, and the dashboard screen shows a picture of Not Sure’s ID card and big red text zooming in a loop reading PULL OVER.

It’s a fast scene and the beat feels more like a filmmaker’s excuse to get them out of the car and on foot as they hunt for the Time Masheen. I breezed by it in an earlier post, but it bears some more investigation.

This is a class of transaction where, like taxes and advertising, the subject is an unwilling and probably uncooperative participant. But this same interface has to work for payment, in which the subject is a willing participant. Keep this in mind as we look first at the proximate problem, i.e. locating the fugitive for apprehension; and at the ultimate goal, i.e. how a culture deals with crime.

A quick caveat: While it’s fair to say I’m an expert on interaction design, I’m Just a Guy when it comes to criminology and jurisprudence. And these are ideas with some consequence. Feel free to jump in and engage in friendly debate on any of these points.

Proximate problem: Finding the fugitive

The red scan is fast, but it’s very noticable. The sudden flash of light, the red color. This could easily tip a fugitive off and cause them to redouble efforts at evasion, maybe even covering up the tattoo, making the law’s job of apprehending them that much harder. Better would be some stealthier means of detection like RFID chips. I know, that’s not as cinegenic, so the movie version would instead use image recognition, showing the point of view from the vending machine camera (machine point of view or MPOV), with some UI clues showing it identifying, zooming in to, and confirming the barcode.

Yes, that’s a shout-out.

So we can solve stealth-detection cinematically, using tropes. But anytime a designer is asked to consider a scenario, it is a good idea to see if the problem can be more effectively addressed somewhere higher up the goal chain. Is stealth-detection really better?

Goal chain

  • Why is the system locating him? To tell authorities so they can go there and apprehend him.
  • Why are they apprehending him? He has shown an inability to regulate damaging anti-social behavior (in the eyes of the law, anyway) and the offender must be incarcerated.
  • Why do we try to incarcerate criminals? To minimize potential damage to society while the offender is rehabilitated.
  • Why do we try to rehabilitate criminals? Well, in the Idiocracy, it’s an excuse for damnatio ad vehiculum, that is, violent public spectacle based on the notion that jurisprudence is about punishment-as-deterrent. (Pro-tip: That doesn’t work. Did I say that doesn’t work? Because that doesn’t work.) In a liberal democracy like ours, it’s because we understand that the mechanisms of law are imperfect and we don’t want the state to enact irreversible capital punishment when it could be wrong, and, moreover, that human lives have intrinsic value. We should try to give people who have offended a chance to demonstrate an understanding of their crime and the willingness to behave lawfully in the future. Between incarceration and rehabilitation, we seek to minimize crime.
  • Why do we try to minimize crime? (This ought to be self-evident, but juuust in case…) Humans thrive when they do not need to guard against possible attack by every other human they encounter. They can put their resources towards the pursuit of happiness rather than the defense of encroachment. Such lawful societies benefit from network effects.

The MPOV suggestion above fixes the problem at the low level of detection, but each step in the goal chain invites design at a more effective level. It’s fun to look at each of these levels and imagine an advanced-technology solution (and even find sci-fi examples of each), but for this post, let’s look at the last one, minimizing crime, in the context of the tattoo scanner.

Ultimate problem: Preventing crime

In his paper “Deterrence in the Twenty-First Century,” Daniel Nagin reviewed state of the art criminology findings and listed five things about deterrence. Number one in his list is that the chance of being caught is a vastly more effective deterrent than even draconian punishment.

Research shows clearly that the chance of being caught is a vastly more effective deterrent than even draconian punishment.

Daniel S. Nagin, 2013

How might we increase the evident chance of being caught?

  1. Fund police forces well so they are well-staffed, well-trained, and have a near-constant, positive presence in communities, and impressive capture rates. Word would get around.
  2. Nagin himself suggests concentrating police presence in criminal hotspots, ensuring that they have visible handcuffs and walkie-talkies.
  3. Another way might be media: Of making sure that potential criminals hear an overwhelming number of stories through their network of criminals being captured successfully. This could involve editorial choice, or even media manipulation, filtering to ensure that “got caught” narratives appear in feeds more than “got away with it” ones. But we’re hopefully becoming more media savvy as a result of Recent Things, and this seems more deceptive than persuasive.
  4. The other way is to increase the sense of observation. And that leads us (as so many things do) to the panopticon.

The Elaboratory*

The Panopticon is almost a trope at this point, but that’s what this scene points to. If you’re not familiar, it is an idea about the design of buildings in which “a number of persons are meant to be kept under inspection,” conceived in the late 1700s by Samuel Bentham and formalized by his brother James in letters to their father. Here is a useful illustration.

*Elaboratory was one of the alternate terms he suggested for the idea. It didn’t catch on since it didn’t have the looming all-seeing-eye ring of the other term.

Elevation, section, and plan as drawn by Willey Reveley, 1791

The design of the panopticon is circular, with prisoners living in isolated cells along the perimeter. The interior wall of each cell is open to view so the inmate can be observed by a person in a central tower or “inspector’s lodge.” Things are structured so the inmates cannot tell whether or not they are being observed. (Bentham suggested louvers.) Over time, the idea goes, the inmate internalizes the unseen authority as a constant presence, and begins to regulate themselves, behaving as they believe the guard would have them behave. Bentham thought this was ideal from an efficacy and economic standpoint.

“Ideal perfection, if that were the object, would require that each person should actually [be under the eyes of the persons who should inspect them], during every instant of time.”

—Jeremey Bentham

It’s an idea that has certainly enjoyed currency. If you hadn’t come across the idea via Bentham, you may have come across it via Foucault in Discipline and Punish, who regarded it not as a money-saving design, but as an illustration of the effect of power. Or maybe Orwell, who did not use the term, but extended it to all of society in 1984. Or perhaps you heard it from Shoshana Zuboff, who in The Age of the Smart Machine reconceived it for information technology in a work environment.

Umm…Carol? Why aren’t you at your centrifuge?

In Benjamen Walker’s podcast Theory of Everything, he dedicates an episode to the argument that as a metaphor it needs to be put away, since…

  1. It builds on one-way observation, and modern social media has us sharing information about ourselves willingly, all the time. The diagram is more dream catcher than bicycle wheel. We volunteer ourselves to the inspector, any inspector, and can become inspectors to anyone else any time. Sousveillance. Stalking.
  2. Most modern uses of the metaphor are anti-government, but surveillance capitalism is a more pernicious problem (here in the West), where advertising uses all the information it can to hijack your reward systems and schlorp money out of you.
  3. Bentham regarded it as a tool for behavior modification, but the metaphor is not used to talk about how surveillance changes us and our identities, but rather as a violation of privacy rights.

It’s a good series, check it out, and hat tip to Brother-from-a-Scottish-Mother John V Willshire for pointing me in its direction.

To Walker’s list I will add another major difference: Panopticon inmates must know they are being watched. It’s critical to the desired internalization of authority. But modern surveillance tries its best to be invisible despite the fact that it gathers an enormous amount of information. (Fortunately it often fails to be invisible, and social media channels can be used to expose the surveillance.)

Guns are bad.

But then, Idiocracy

In Idiocracy, this interface—of the tattoo and the vending machine—is what puts this squarely back in Bentham’s metaphor. The ink is in a place that will be seen very often by the owner, and a place that’s very difficult to casually hide. (I note that the overwhelming majority of Hillfinger [sic] shirts in the movie are even short-sleeved.) So it serves as that permanent—and permanently-visible—identifier. You are being watched. (Holy crap now I have yet another reason to love Person of Interest. It’s adding to our collective media impression the notion of AI surveillance. Anyway…) In this scene, it’s a clear signal that he and his co-offenders could see, which means they would tell their friends this story of how easily Joe was caught. It’s pretty cunningly designed as a conspicuous signal.

Imagine how this might work throughout that world. As people went around their business in the Idiocracy, stochastic flashes of light on their and other people’s wrists keep sending a signal that everyone is being watched. It’s crappy surveillance which we don’t like for all the reasons we don’t like it, but it illustrates why stealth-detection may not be the ideal for crime preventions and why this horrible tattoo might be the thing that a bunch of doomed eggheads might have designed for the future when all that was left was morons. Turns out at least for the Idiocracy, this is a pretty well-designed signal for deterrence, which is the ultimate goal of this interface.

Beep.


Green Laser Scan

In a very brief scene, Theo walks through a security arch on his way into the Ministry of Energy. After waiting in queue, he walks towards a rectangular archway. At his approach, two horizontal green laser lines scan him from head to toe. Theo passes through the arch with no trouble.

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Though the archway is quite similar to metal detection technology used in airports today, the addition of the lasers hints at additional data being gathered, such as surface mapping for a face-matching algorithm.

We know that security mostly cares about what’s hidden under clothes or within bodies and bags, rather than confirming the surface that security guards can see, so it’s not likely to be an actual technological requirement of the scan. Rather it is a visual reminder to participants and onlookers that the scan is in progress, and moreover that this the Ministry is a secured space.

Though we could argue that the signal could be made more visible, laser light is very eye catching and human eyes are most sensitive at 555nm, and this bright green is the closest to the 808 diode laser at 532nm. So for being an economic, but eye catching signal, this green laser is a perfect choice.

War game equipment

StarshipTroopers-Gunner-Practice-01

The recruits practice their war skills with capture the flag games. Each participant carries visible-laser weapons (color coded to match the team color) to fire at members of the other team, and wears a special vest that detects when it is hit with a laser, flashing briefly with red lights on the front and back and thereafter delivering a debilitating shock to the wearer until the game is over.

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Topography “Pups”

The “pups,” as low-grade sociopath and geologist Fifield calls them, are a set of spheres that float around and spatially map the surface contours of a given space in real-time.

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To activate them, Fifield twists their hemispheres 90 degrees along their equator, and they begin to glow red along two red rings.

When held up for a few seconds, they rise to the vertical center of the space they are in, and begin to fly in different directions, shining laser in a coronal ring as they go.

Prometheus-118

In this way they scan the space and report what they detect of the internal topography back to the ship, where it is reconstructed in 3D in real time. The resulting volumetric map features not just the topography, but icons (yellow rotating diamonds with last initials above them) to represent the locations of individual scientists and of course the pups themselves.

Prometheus-188

The pups continue forward along the axis of a space until they find a door, at which they will wait until they are let inside. How they recognize doors in alien architecture is a mystery. But they must, or the first simple dead-end or burrow would render it inert.

The pups are simple, and for that they’re pretty cool. Activation by twist-and-lift is easy through the constraints of the environment suits, easy to remember, and quick to execute, but deliberate enough not to be performed accidentally. Unfortunately we never see how they are retreived, but it raises some interesting interaction design challenges.

Robbie the Robot

Dr. Morbius creates Robbie after having his intellectual capacity doubled by the Krell machines. The robot is a man-sized, highly capable domestic servant receiving orders aurally, and responding as needed with a synthesized voice of his own.

Robbie exits the cockpit of his vehicle.

Robbie invites the men inside.

Robbie first appears steering a special vehicle to pick up the officers. It is specially built for him, accommodating his inability to sit down. From this position, he can wirelessly maneuver the vehicle, and even turn his head around to address passengers.

Robbie fires Adams’’ sidearm.

Despite his having only two wide, flat fingers on each hand, he is able to grasp and manipulate objects as a human would. To demonstrate this, Morbius has him aim and fire Commander Adams’’ weapon at a nearby tree. How he pulled the trigger is something of an unanswered question since his hands are hidden from view as he fires, but he does so all the same. This makes him quite useful as an interface, since he is able to use any of the devices already in the environment. Additionally, should he become unavailable, humans can carry on in his absence.

Alta thanks Robbie for offering to make her a new dress.

Given that he must interact with humans, who have social needs, his stature helps ingratiate him. In one scene Alta wishes to express her gratitude for his promise of a new dress, and she gives him a hug. Though he does not hug back, she still smiles through and after the expression. Had he been less anthropometric, she would have had to express her thanks in some other way that was less pleasant to her.

Robbie warms the coffee for Alta and Farman.

In addition to being physically suited for human interaction, he is quite socially aware and able to anticipate basic human needs. In one scene, as Lt. Farman walks with Alta towards a cold pot of coffee, without having been asked, Robbie reaches down to press a button that warms the coffee by the time the two of them arrive. He also knows to leave immediately afterwards to give the two some privacy.

Despite these human-like qualities, some of his inhuman qualities make him useful, too. He is shown to be incredibly strong. He is tireless. He can synthesize any material he “tastes.”

With eyes behind his head, Robbie shoos a pesky monkey.

He even has “eyes in the back of his head,” or a 360-degree field of vision for surveillance of his surroundings. In one charming scene he combines this observation with small nonlethal lasers to shoo away a pesky monkey trying to steal fruit behind his back.

Morbius shows Robbie’’s “sub-electronic dilemma” when asked to harm a human.

Addressing safety concerns, Robbie is built to obey Asimov’’s first law of robotics. After having his creator instruct him to point a weapon at Adams, and “aim right between the eyes and fire,” Robbie’’s servos begin to click and whir noisily. His dome glows a pinkish-red as blue sparks leap across it. Morbius explains, ““He’’s helpless. Locked in a sub-electronic dilemma between my direct orders and his basic inhibitions against harming rational beings.”” When the command is canceled, the sparks stop immediately and the red fades over a few seconds.

This failsafe seems quite serious, as Dr. Morbius explains that if he were to allow the state to continue, that Robbie would “blow every circuit in his body.” Since the fault of such a state is with the one issuing the command and not Robbie, it seems a strange design. It would be like having your email server shut down because someone is trying to send an email infected with a virus. It would make much more sense for Robbie to simply disregard the instruction and politely explain why.