Deckard’s Elevator

This is one of those interactions that happens over a few seconds in the movie, but turns out to be quite deep—and broken—on inspection.

When Deckard enters his building’s dark, padded elevator, a flat voice announces, “Voice print identification. Your floor number, please.” He presses a dark panel, which lights up in response. He presses the 9 and 7 keys on a keypad there as he says, “Deckard. 97.” The voice immediately responds, “97. Thank you.” As the elevator moves, the interface confirms the direction of travel with gentle rising tones that correspond to the floor numbers (mod 10), which are shown rising up a 7-segment LED display. We see a green projection of the floor numbers cross Deckard’s face for a bit until, exhausted, he leans against the wall and out of the projection. When he gets to his floor, the door opens and the panel goes dark.

A need for speed

An aside: To make 97 floors in 20 seconds you have to be traveling at an average of around 47 miles per hour. That’s not unheard of today. Mashable says in a 2014 article about the world’s fastest elevators that the Hitachi elevators in Guangzhou CTF Finance Building reach up to 45 miles per hour. But including acceleration and deceleration adds to the total time, so it takes the Hitachi elevators around 43 seconds to go from the ground floor to their 95th floor. If 97 is Deckard’s floor, it’s got to be accelerating and decelerating incredibly quickly. His body doesn’t appear to be suffering those kinds of Gs, so unless they have managed to upend Newton’s basic laws of motion, something in this scene is not right. As usual, I digress.

The input control is OK

The panel design is nice and was surprising in 1982, because few people had ridden in elevators serving nearly a hundred floors. And while most in-elevator panels have a single button per floor, it would have been an overwhelming UI to present the rider of this Blade Runner complex with 100 floor buttons plus the usual open door, close door, emergency alert buttons, etc. A panel that allows combinatorial inputs reduces the number of elements that must be displayed and processed by the user, even if it slows things down, introduces cognitive overhead, and adds the need for error-handling. Such systems need a “commit” control that allows them to review, edit, and confirm the sequence, to distinguish, say, “97” from “9” and “7.” Not such an issue from the 1st floor, but a frustration from 10–96. It’s not clear those controls are part of this input.

Deckard enters 8675309, just to see what will happen.

I’m a fan of destination dispatch elevator systems that increase efficiency (with caveats) by asking riders to indicate their floor outside the elevator and letting the algorithm organize passengers into efficient groups, but that only works for banks of elevators. I get the sense Deckard’s building is a little too low-rent for such luxuries. There is just one in his building, and in-elevator controls work fine for those situations, even if they slow things down a bit.

The feedback is OK

The feedback of the floors is kind of nice in that the 7-segment numbers rise up helping to convey the direction of movement. There is also a subtle, repeating, rising series of tones that accompany the display. Most modern elevators rely on the numeracy of its passengers and their sense of equilibrium to convey this information, but sure, this is another way to do it. Also, it would be nice if the voice system would, for the visually impaired, say the floor number when the door opens.

Though the projection is dumb

I’m not sure why the little green projection of the floor numbers runs across Deckard’s face. Is it just a filmmaker’s conceit, like the genetic code that gets projected across the velociraptors head in Jurassic Park?

Pictured: Sleepy Deckard. Dumb projection.

Or is it meant to be read as diegetic, that is, that there is a projector in the elevator, spraying the floor numbers across the faces of its riders? True to the New Criticism stance of this blog, I try very hard to presume that everything is diegetic, but I just can’t make that make sense. There would be much better ways to increase the visibility of the floor numbers, and I can’t come up with any other convincing reason why this would exist.

If this was diegetic, the scene would have ended with a shredded projector.

But really, it falls apart on the interaction details

Lastly, this interaction. First, let’s give it credit where credit is due. The elevator speaks clearly and understands Deckard perfectly. No surprise, since it only needs to understand a very limited number of utterances. It’s also nice that it’s polite without being too cheery about it. People in LA circa 2019 may have had a bad day and not have time for that shit.

Where’s the wake word?

But where’s the wake word? This is a phrase like “OK elevator” or “Hey lift” that signals to the natural language system that the user is talking to the elevator and not themselves, or another person in the elevator, or even on the phone. General AI exists in the Blade Runner world, and that might allow an elevator to use contextual cues to suss this out, but there are zero clues in the film that this elevator is sentient.

There are of course other possible, implicit “wake words.” A motion detector, proximity sensor, or even weight sensor could infer that a human is present, and start the elevator listening. But with any of these implicit “wake words,” you’d still need feedback for the user to know when it was listening. And some way to help them regain attention if they got the first interaction wrong, and there would be zero affordances for this. So really, making an explicit wake word is the right way to go.

It might be that touching the number panel is the attention signal. Touch it, and the elevator listens for a few seconds. That fits in with the events in the scene, anyway. The problem with that is the redundancy. (See below.) So if the solution was pressing a button, it should just be a “talk” button rather than a numeric keypad.

It may be that the elevator is always listening, which is a little dark and would stifle any conversation in the elevator less everyone end up stuck in the basement, but this seems very error prone and unlikely.

Deckard: *Yawns* Elevator: Confirmed. Silent alarm triggered.

This issue is similar to the one discussed in Make It So Chapter 5, “Gestural Interfaces” where I discussed how a user tells a computer they are communicating to it with gestures, and when they aren’t. 

Where are the paralinguistics?

Humans provide lots of signals to one another, outside of the meaning of what is actually being said. These communication signals are called paralinguistics, and one of those that commonly appears in modern voice assistants is feedback that the system is listening. In the Google Assistant, for example, the dots let you know when it’s listening to silence and when it’s hearing your voice, providing implicit confirmation to the user that the system can hear them. (Parsing the words, understanding the meaning, and understanding the intent are separate, subsequent issues.)

Fixing this in Blade Runner could be as simple as turning on a red LED when the elevator is listening, and varying the brightness with Deckard’s volume. Maybe add chimes to indicate the starting-to-listen and no-longer-listening moments. This elevator doesn’t have anything like that, and it ought to.

Why the redundancy?

Next, why would Deckard need to push buttons to indicate “97” even while he’s saying the same number as part of the voice print? Sure, it could be that the voice print system was added later and Deckard pushes the numbers out of habit. But that bit of backworlding doesn’t buy us much.

It might be a need for redundant, confirming input. This is useful when the feedback is obscure or the stakes are high, but this is a low-stakes situation. If he enters the wrong floor, he just has to enter the correct floor. It would also be easy to imagine the elevator would understand a correction mid-ride like “Oh wait. Elevator, I need some ice. Let’s go to 93 instead.” So this is not an interaction that needs redundancy.

It’s very nice to have the discrete input as accessibility for people who cannot speak, or who have an accent that is unrecognizable to the system, or as a graceful degradation in case the speech recognition fails, but Deckard doesn’t fit any of this. He would just enter and speak his floor.

Why the personally identifiable information?

If we were designing a system and we needed, for security, a voice print, we should protect the privacy of the rider by not requiring personally identifiable information. It’s easy to imagine the spoken name being abused by stalkers and identity thieves riding the elevator with him. (And let’s not forget there is a stalker on the elevator with him in this very scene.)

This young woman, for example, would abuse the shit out of such information.

Better would be some generic phrase that stresses the parts of speech that a voiceprint system would find most effective in distinguishing people.

Tucker Saxon has written an article for VoiceIt called “Voiceprint Phrases.” In it he notes that a good voiceprint phrase needs some minimum number of non-repeating phonemes. In their case, it’s ten. A surname and a number is rarely going to provide that. “Deckard. 97,” happens to have exactly 10, but if he lived on the 2nd floor, it wouldn’t. Plus, it has that personally identifiable information, so is a non-starter.

What would be a better voiceprint phrase for this scene? Some of Saxon’s examples in the article include, “Never forget tomorrow is a new day” and “Today is a nice day to go for a walk.” While the system doesn’t care about the meaning of the phrase, the humans using it would be primed by the content, and so it would just add to the dystopia of the scene if Deckard had to utter one of these sunshine-and-rainbows phrases in an elevator that was probably an uncleaned murder scene. but I think we can do it one better.

(Hey Tucker, I would love use VoiceIt’s tools to craft a confirmed voiceprint phrase, but the signup requires that I permit your company to market to me via phone and email even though I’m just a hobbyist user, so…hard no.)

Deckard: Hi, I’m Deckard. My bank card PIN code is 3297. The combination lock to my car spells “myothercarisaspinner” and my computer password is “unicorn.” 97 please.

Here is an alternate interaction that would have solved a lot of these problems.

  • ELEVATOR
  • Voice print identification, please.
  • DECKARD
  • SIGHS
  • DECKARD
  • Have you considered life in the offworld colonies?
  • ELEVATOR
  • Confirmed. Floor?
  • DECKARD
  • 97

Which is just a punch to the gut considering Deckard is stuck here and he knows he’s stuck, and it’s salt on the wound to have to repeat fucking advertising just to get home for a drink.

So…not great

In total, this scene zooms by and the audience knows how to read it, and for that, it’s fine. (And really, it’s just a setup for the moment that happens right after the elevator door opens. No spoilers.) But on close inspection, from the perspective of modern interaction design, it needs a lot of work.

Sleeping pods

Use

Joe and Rita climb into the pods and situate themselves comfortably. Officer Collins and his assistant approach and insert some necessary intravenous chemicals. We see two canisters, one empty (for waste?) and one filled with the IV fluid. To each side of the subject’s head is a small raised panel with two lights (amber and ruby) and a blue toggle switch. None of these are labeled. The subjects fall into hibernation and the lids close.

Collins and his assistant remove a cable labeled “MASTER” from the interface and close a panel which seals the inputs and outputs. They then close a large steel door, stenciled “TOP SECRET,” to the hibernation chamber.

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The external interface panel includes:

  • A red LED display
  • 3 red safety cover toggle switches labeled “SET 1” “SET 2” and “SET 3.”
  • A 5×4 keypad
    • 0-9 numbers
    • Letters A–F
    • Four unlabeled white buttons

500 years later, after the top secret lab is destroyed, the pods become part of the mountains of garbage that just pile up. Sliding down an avalanche of the stuff, the pods wind up in a downtown area. Joe’s crashes through Frito’s window. At this moment the pod decides enough is enough and it wakes him. Clamps around the edge unlock. The panel cover has fallen off somewhere, and the LED display blinks the text, “unfreezing.” Joe drowsily pushes the lids open and gets out.

Its purpose in the narrative

This is a “segue” interface, mostly useful in explaining how Joe and Rita are transported safely 500 years in the future. At its base, all it needs to convey is:

  • Scienciness (lights and interfaces, check)
  • See them pass into sleep (check)
  • See why how they are kept safe (rugged construction details, clamped lid, check)
  • See the machine wake them up (check)

Is it ideal?

The ergonomics are nice. A comfortable enough coffin to sleep in. And it seems…uh…well engineered, seeing as how it winds up lasting 500 times its intended use and takes some pretty massive abuse as it slides down the mountains of garbage and through Frito’s window into his apartment. But that’s where the goodness ends. It looks solid enough to last a long long time. But there are questions.

From Collins’ point of view:

  • Why was it engineered to last 500 years, but you know, fail to have any of its interior lights or toggle switches labeled? Or have something more informative on the toggles than “SET 1”?
  • How on earth did they monitor the health of the participants over time? (Compare Prometheus’ hibernation screens.) Did they just expect it to work perfectly? Not a lot of comfort to the subjects. Did they monitor it remotely? Why didn’t that monitoring screen arouse the suspicions of the foreclosers?
  • How are subjects roused? If the procedure is something that Collins just knows, what if something happens to him? That information should be somewhere on the pod with very clear instructions.
  • How does it gracefully degrade as it runs out of resources (power, water, nutrition, air, water storage or disposal) to keep it’s occupants alive? What if the appointed person doesn’t answer the initial cry for help?

From the hibernators’ point of view:

  • How do the participants indicate their consent to go into hibernation? Can this be used as an involuntary prison?
  • How do they indicate consent to be awakened? (Not an easy problem, but Passengers illustrates why it’s necessary.)
  • What if they wake early? How do they get out or let anyone know to release them?
  • Why does the subject have to push the lid if they’re going to be weak and woozy when they waken? Can’t it be automatic, like the hibernation lids in Aliens?
  • How does the sleeper know it’s safe to get out? Certainly Joe and Rita expected to wake up in the military laboratory. But while we’re putting in the effort to engineer it to last 500 years, maybe we could account for the possibility that it’s somewhere else.
  • Can’t you put me at ease in the disorientating hypnopompic phase? Maybe some soothing graphic on the interior lid? A big red label reading, “DON’T PANIC” with an explanation?
  • Can you provide some information to help orient me, like where I am and when I am? Why does Joe have to infer the date from a magazine cover?

From a person-in-the-future point of view

  • How do the people nearby know that it contains living humans? That might be important for safekeeping, or even to take care in case the hibernators are carrying some disease to which the population has lost resistance.
  • How do we know if they’ve got some medical conditions that will need specialized care? What food they eat? Whether they are dangerous?
  • Can we get a little warning so we can prepare for all this stuff?

Is the interface believable?

Oh yes. Prototypes tend to be minimum viable thing, and usability lags far behind basic utility. Plus, this is military, known to be tough people expecting their people to be tough people without the need for civilian niceties. Plus, Collins didn’t seem too big on “details.” So very believable.

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Note that this doesn’t equate to the thing itself being believable. I mean, it was an experiment meant to last only a year. How did it have the life support resources—including power—to run for 500 times the intended duration? What brown fluid has the 273,750,000 calories needed to sustain Luke Wilson’s physique for 500 years? (Maya Rudoph lucks out needing “only” 219,000,000.) How did it keep them alive and prevent long-term bedridden problems, like pressure sores, pneumonia, constipation, contractures, etc. etc.?
See? Comedy is hard to review.

Fight US Idiocracy: Donate to close races

Reminder: Every post in this series includes some U.S.-focused calls to action for readers to help reverse the current free fall into our own Idiocracy. In the last post I provided information about how to register to vote in your state. DO THAT.
If you accidentally missed the deadline (and triple check because many states have some way to register right up to and including election day, which is 06 NOV this year), there are still things you can do. Sadly, one of the most powerful things feels crass: Donate money to close campaigns. Much of this money is spent reaching out to undecided voters via media channels, and that means the more money the more reach.

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There are currently 68 highly competitive seats—those considered a toss up between the two parties or leaning slightly toward one. You can look at the close campaigns and donate directly, or you can donate to Act Blue, and let that organization make the call. That’s what I did. Just now. Please join me.

Kubris

Perhaps the most unusual interface in the film is a game seen when Theo visits his cousin Nigel for a meal and to ask for a favor. Nigel’’s son Alex sits at the table silent and distant, his attention on a strange game that it’s designer, Mark Coleran, tells me is called “Kubris,” a 3D hybrid of Tetris and Rubik’s Cube.

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Alex operates the game by twitching and sliding his fingers in the air. With each twitch a small twang is heard. He suspends his hand a bit above the table to have room. His finger movements are tracked by thin black wires that extend from small plastic discs at his fingertips back to a device worn on his wrist. This device looks like a streamlined digital watch, but where the face of a clock would be are a set of multicolored LEDs arranged in rows.  These LEDs flicker on and off in inscrutable patterns, but clearly showing some state of the game. There is an inset LED block that also displays an increasing score.

The game also features a small, transparent, flat screen that rests on the table in front of him. It displays a computer-generated cube, similar to a 5×5 Rubik’s Cube, made up of smaller transparent cubes that share colors with the LEDs on his wrist. As Alex plays, he changes the orientation of the cube, and positions smaller cubes along the surface of the larger.

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Alex plays this game continually during the course of the scene. He is so engrossed in it that when Nigel asks him twice to take his pills, he doesn’t even register the instruction. Nigel must yell at him to get Alex to comply.

Though the exact workings of the game are a mystery, it serves to illustrate in a technological way how some of the younger people in 2027 disengage from the horror of the world through games that have been designed for addiction and obsession.

Brain Upload

Once Johnny has installed his motion detector on the door, the brain upload can begin.

3. Building it

Johnny starts by opening his briefcase and removing various components, which he connects together into the complete upload system. Some of the parts are disguised, and the whole sequence is similar to an assassin in a thriller film assembling a gun out of harmless looking pieces.

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It looks strange today to see a computer system with so many external devices connected by cables. We’ve become accustomed to one piece computing devices with integrated functionality, and keyboards, mice, cameras, printers, and headphones that connect wirelessly.

Cables and other connections are not always considered as interfaces, but “all parts of a thing which enable its use” is the definition according to Chris. In the early to mid 1990s most computer user were well aware of the potential for confusion and frustration in such interfaces. A personal computer could have connections to monitor, keyboard, mouse, modem, CD drive, and joystick – and every single device would use a different type of cable. USB, while not perfect, is one of the greatest ever improvements in user interfaces.

Why not go wireless? Wireless devices remove the need for a physical connection, but this means that anyone, not just you, could potentially connect. So instead of worrying about whether we have the right kind of cable, we now worry about the right kind of Bluetooth pairing and WiFi encryption password scheme. Mobile wireless devices also need their own batteries, which have to be charged. So wireless may seem visually cleaner, but comes with its own set of problems.

As of early 2016 we have two new standards, Lightning and USB-C, that are orientation-independent (only fifty years after audio cables), high bandwidth, and able to transmit power to peripherals as well. Perhaps by 2021 cables will have made a comeback as the usual way to connect devices.

2. Explaining it

Johnny explains the process to the scientists. He needs them to begin the upload by pushing a button, helpfully labelled “start”, on the gadget that resembles an optical disk drive. There’s a big red button as well, which is not explained but would make an excellent “cancel” button.

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It would be simpler if Johnny just did this himself. But we will shortly discover that the upload process is apparently very painful. If Johnny had his hands near the system, he might involuntarily push another button or disturb a cable. So for them, having a single, easily differentiated button to press minimizes their chance of messing it up.

1. Making codes

He also sticks a small black disk on the hotel room’s silver remote control. The small disk is evidently is a wireless controller or camera of some kind. The scientists must watch the upload progress counter, and as it approaches the end, use this modified remote to grab three frames from the TV display, which will become the “access code” for the data. (More on this below.)

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None of the buttons on this remote have markings or labels, but neither Johnny nor the scientist who will be using it are bothered. Perhaps this hotel chain tries to please every possible guest by not favouring any particular language? But even in that case, I’d expect there to be some kind of symbols on the buttons and a multilingual manual to explain the meaning of each. Maybe Johnny spends so much time in hotel suites that he has memorised the button layout?

Short of a mind reading remote that can translate any button press into “what the user intended”, I have to admit this is a terrible interface.

(There is a label on the black disk, but I have no idea what it means or even which script that is. Anyone?)

0. Go go go

Johnny plugs in his implant, puts on a headset with more cables, and bites down on a mouthguard. He’s ready.

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The scientist pushes the start button and the upload begins. Johnny sees the data stream in his headset as a flood of graphics and text.

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Why does he need the headset when there is a direct cable connection to the implant? The movie doesn’t make it explicit. It could be related to the images used as the access code. (More on this below.) Perhaps the images need to be processed by the recipient’s own optic nerve system for more reliable storage?

Still, in the spirit of apologetics we should try to find a better explanation than “an opportunity for 1995 cutting edge computer generated graphics.” Perhaps it is a very flashy progress indicator? Older computer systems had blinking lights on disk drives to indicate activity, copied on some of today’s USB sticks. Current-day file upload or download GUIs have progress bars. As processing and graphics capabilities increase, it will be possible for software to display thumbnails or previews of the actual data being transferred without slowing down.

Unfortunately there is an argument against this, which is that the obvious upload progress indicator is a numeric display counting gigabytes down to zero, and it makes a fast chirping sound as a sonic indicator as well. The counter shows the data flowing at gigabytes per second, the entire upload lasting about a minute. There’s also the problem that it’s not Johnny who is interested in knowing whether the upload is scientific data rather than, say, a video collection; but the scientists, and they can’t see it.

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As the counter drops below one hundred, the scientist points the remote with black disk at the TV display, currently showing a cartoon, and presses the middle button. The image from the TV appears overlaid on the data stream to Johnny. This is a little odd, because Johnny assured the scientists that he wouldn’t know what the access codes were himself. Maybe these brief flashes are not enough time for him to remember these particular images among the gigabytes of visual content. But the way they’re shown to us, I’ll bet you can remember them when they come up again later in the plot.

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Two more images are grabbed before the counter stops. When the upload finishes, the three images are printed out. (In the original film this is shown upside down, so I have rotated the image.)

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Tagged

So what are the images for? The script isn’t clear. I suggest that the images are being used as the equivalents of very large random numbers for whatever cryptography scheme protects the data against unauthorised access. Some current day systems use the timing of key presses and mouse movements as a source of randomness because humans simply can’t move their fingers with microsecond precision. Here, the human element makes it impossible to predict exactly which frame is chosen.

Humans also find images much easier to recognise than hundred digit numbers. Anyone who has seen the printout will be able to say whether a particular image is part of the access code or not with a high degree of confidence. In computer systems today, Secure Shell, or ssh, is a widely used encrypted terminal program for secure access to servers. Recent versions of ssh have a ‘randomart’ capability which shows a small ASCII icon generated from the current cryptographic key to everyone who logs on. If this ASCII icon appears different, this alerts everyone that the server key has been changed.

There’s one potential usability problem with the whole “pick three random images” mechanism. The last frame was grabbed when the counter was very close to zero. What would have happened if he had been too slow and missed altogether? Wouldn’t it be more reliable to have the upload system automatically grab the images rather than rely on a human? Chris suggests that maybe it secretly did grab three images that could have used without human input, but privileged the human input since it was more reliably random.

Quick aside: You may be asking, if images would be so wonderful, why aren’t we using them in this way already? It’s because our current security systems need not just very large random numbers, but very large random numbers with particular mathematical properties such as being prime. But let’s cut Johnny Mnemonic some slack,  saying that by 2021 we may have new algorithms.

OK, back to the plot.

-1. Sharing the codes

The access codes are to be faxed from Beijing to Newark, although this gets interrupted by the Yakuza intruders. This is yet another device with unmarked buttons.

jm-7-uploading-g

This device makes the same beeps and screeches as a 1990s analog fax machine. Since we’ll later learn that all the fax messages and phone calls are stored digitally in cyberspace, this must be a skeuomorphism, the old familiar audio tones now serving just as progress indicators.

As with other audio output, the tones allow the user to know that the transmission is proceeding and when it ends without having to pay full attention to the device. On the other hand, there is potential for confusion here as the digital upload is (presumably) much faster. Most current day computer systems could upload three photos, even in high resolution, well before the sequence of tones would complete. Users would most likely wait longer than actually necessary before moving on to their next task.

-2. Washing up

During the upload Johnny clenches his fists and bites his mouthguard. When the upload finishes, he retreats to the bathroom in considerable pain. At one point blood flows from his nose, and he swipes his hand over the tap to wash it down the drain. The bathroom announces that the water temperature is 17 degrees. We’ll come back to this later.

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As Make It So emphasises in the chapter on brain interfaces, there is nothing in our current knowledge to suggest that writing or reading memories to or from a human brain would be painful. On the other hand, we know that information in the brain isthe shape of the neurons in the brain. Who knows what side effects will happen as those neurons are disconnected and reconnected as they need to be? We don’t know, so can’t really say whether it would hurt or not.

-3. Escaping the Yakuza

As mentioned in a prior post, while he is in the bathroom, the motion detector Johnny installed on the hotel door isn’t very effective and the Yakuza break in, kill everyone else, and acquire the second of the three access code images. Johnny escapes with the first image and flies to Newark, North America. 

VR Goggles

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At the dinner table, both Marty Jr. and Marlene have VR goggles. Marty wears his continuously, but Marlene is more polite and rests hers around her neck when with the family. When she receives a call, red LEDs flash the word “PHONE” on the outside of the goggles as they ring. This would be a useful signal if the volume were turned down or the volume was baffled by ambient sounds.

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Marty Jr’’s goggles are on, and he announces to Marty Sr. that the phone is for him and that it’s Needles.

This implies a complete wireless caller ID system (which had only just been released to market in the United States the year before the movie was released) and a single number for the household that is distributed amongst multiple communications devices simultaneously, which was not available at the time (or hey, even now), so it’s quite forward looking. Additionally, it lets the whole social circle help manage communication requests, even if it sacrifices a bit of privacy.

Black & Decker Hydrator

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Lorraine prepares the family a pizza using a hydrator. She opens a sealed foil package, branded “Pizza Hut,” and removes a tiny puck of a pizza, placing it in the center of a large pizza tray. She inserts the tray into a “hydrator” oven and closes the hinged front door. A small green light illuminates on its panel. She puts her mouth close to the device and instructs it to, “Hydrate level 4, please.” A red light illuminates as a bubbling sound is heard for a few seconds. Then a timer bell rings, and both lights extinguish. Lorraine removes a full-sized and fully-cooked pizza from the oven.

It could be improved by not having her have to remember and enter the level of hydration. There might be an argument that this helps the hydrator feel like they’re doing enough effort, like the legendary Betty Crocker egg story. While snopes tells us that the usual version of this is poppycock, but also references Ernest Dichter’s research in which yes, the first generation of homemakers using instant cake mixes felt that a preparation that was too easy was too indulgent. So, perhaps the hydrator is first generation, and later generations will be able to detect the hydration needed from the packaging.  

Thumbpay

Biff(2015) pays for his taxi ride to the McFly household with his thumbprint. When the ride ends, a synthesized voice gives the price “one-seven-four-point-five-zero.” The taxi driver presents him with a book-sized device with the price at the top on a red 7-segment LED display. Biff presses his thumb on a reader at the bottom that glows white as it scans. When the payment is verified, the thumbprint reader and the price go dark as a sound plays like a register.

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For due diligence, let me restate: multimodal biometric or multifactor authentication is more secure.

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To get Jennifer into her home, the police take her to the front door of her home. They place her thumb on a small circular reader by the door. Radial LEDs circle underneath her thumb for a moment as it reads. Then a red light above the reader turns off and a green light turns on. The door unlocks and a synthesized voice says, “Welcome home, Jennifer!”

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Similarly to the Thumbdentity, a multifactor authentication would be much more secure. The McFly family is struggling, so you might expect them to have substandard technology, but that the police are using something similar casts that in doubt.

Perimeter Fences

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Each of the dinosaur paddocks in Jurassic Park is surrounded by a large electric fence on a dedicated power circuit that is controlled from the Central Control Room. The fences have regular signage warning of danger…

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…and large lamps at the top of many towers with amber and blue lights indicating the status of the fence.

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When the power is active, both lights are lit. When Dr. Saddler is rebooting the system, the blue light turns on first, with a loud, deep klaxon, meant to signal a “system active, but power is not feeding to the fence yet” status. Although the transition isn’t shown, presumably the amber light turns on as soon as power flows into the fence.

Even though Dr. Grant and the kids weren’t introduced to the light system when they arrived on the island, they were suitably worried when the klaxon sounded and the blue light began blinking. This had the advantage of warning them that the fence was about to activate, but the disadvantage that it set off such a strong fear response in Timmy that he froze in place while still on the fence. Drama is good for an audience, bad for Timmy.

Fence Activation

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We see in Nedry’s escape scene that he shuts off the power because the main gates out of Jurassic Park cannot be opened while the power is active. However, in the intro scene (pictured above) we see that the gate can be opened without shutting off power to the entire fence system. This implies that Jurassic Park has fairly detailed control over various parts of the fence system. This is confirmed when we get a glimpse of labels on a circuit board later in the film:

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The good

  • The major systems are each on dedicated circuits that are individually controlled. That’s useful for managing complex scenarios in the park.
  • Automated alert systems are quickly understandable. That’s useful for keeping employees and visitors safe.
  • “Blue” and “Orange” are colors that are easily differentiable even with color-blind users. It’s a good choice for alerts.
  • There is an unmistakable and unavoidable audio backup to the visual signal.

The deadly

Let’s not forget that this is a system with potentially deadly consequences. It’s worth making sure it does its job of keeping the bad thing controlled, while not frying people.

“Danger” signage on the T-rex pen is too high for good viewing. A person would interact with the fence closer to the concrete barrier, and would almost certainly not look up. Better is to repeat the signage frequently, repeatedly along its length, and at several heights.

The light system is a 4-bit signal. It takes some interpretation. “Wait. What did blinking blue and off orange mean?” That’s pretty poor for emergency situations, where a few seconds of delay can mean the difference between safety and becoming a jurassic kebab.

lights

Better would be an unmistakable binary signal. Light on = power on. Light off = power off. Make it a big, blood-colored red. That’s much simpler and doesn’t require referencing a manual. Color blind folks won’t need to distinguish light colors at all, they can just see the on-or-off.

What about powering up? That blinking is clearly meaningful, but it’s still more ambiguous than it needs to be.

Ideally you’d have some sort of human-detection system so that the fence itself keeps humans safe, but if that’s not doable or reliable, you’d need some other warning signal. I think there are three ways we can convey that shit is getting real…

Visual

I’d recommend a progress bar, like the Eko traffic light concept by Damjan Stanković. Surround the red light with the progress bar, combining with audible and tactile signals, as below. Put these in the pillars that support the cables, and either near or around the hole through which the cables pass, so it’s clear that these lights have something to do with these cables.

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Side note: I think this is a problematic as a stop light, but quite brilliant as a general time-bound event signal.

Audible

You need the audible warning to catch attention regardless of whether or not a person is looking in the direction of the light. The klaxon is awesome at getting attention and signalling dangers. But again, it’s an ambiguous as The Robot shouting, “Danger, Will Robinson!” If we modified it so that the sound started low and raised in pitch, it would help convey that something is coming on line. You could just use a “blinking” Shepard Tone.

Tactile

And of course, there’s the power itself. It shouldn’t just come on all at once. We should raise the power level over some span of time, so Timmy starts feeling greater and greater discomfort and he has a building pressure to get off the fence, rather than being thrown back immediately. Even a blind, deaf, or panicked person wouldn’t be able to ignore it and be forced to take action without the risk of blunt force electrocution.

Night Vision Goggles

Genarro: “Are they heavy?”
Excited Kid: “Yeah!”
Genarro: “Then they’re expensive, put them back”
Excited Kid: [nope]

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The Night Vision Goggles are large binoculars that are sized to fit on an adult head.  They are stored in a padded case in the Tour Jeep’s trunk.  When activated, a single red light illuminated in the “forehead” of the device, and four green lights appear on the rim of each lens. The green lights rotate around the lens as the user zooms the binoculars in and out. On a styling point, the goggles are painted in a very traditional and very adorable green and yellow striped dinosaur pattern.

Tim holds the goggles up as he plays with them, and it looks like they are too large for his head (although we don’t see him adjust the head support at all, so he might not have known they were adjustable).  He adjusts the zoom using two hidden controls—one on each side.  It isn’t obvious how these work. It could be that…

  • There are no controls, and it automatically focuses on the thing in the center of the view or on the thing moving.
  • One side zooms in, and the other zooms out.
  • Both controls have a zoom in/zoom out ability.
  • Each side control powers its own lens.
  • Admittedly, the last option is the least likely.

Unfortunately the movie just doesn’t give us enough information, leaving it as an exercise for us to consider.

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Dr. Grant, Timmy is hogging the tech

Note that there aren’t enough goggles in the Jeep for everyone.  During a tour this might set up a competition for the goggles.  Considering how much a ticket to the island is implied to cost, the passengers in the Jeep would likely be unhappy at this constraint.

Better here would be some kind of HUD for the entire Jeep, with a thermal overlay or night-vision projection of what’s around the Jeep.

Alternatively, if cost is indeed an issue to Hammond, the TV screen could be used to show camera feeds of the pen and dinosaurs inside.

Hopefully A Prototype

The lights on the front show what’s happening internally, and give feedback that the goggles are doing something to people watching.  As we learn soon after this scene, dinosaurs are also very sensitive to light and motion.  Especially the T-Rex.

These night vision goggles would work best in darkness, where it would add to the tour to see a dinosaur behaving (relatively) naturally.  If the dinosaurs on the tour are very sensitive to light, then the motion on the front of the goggles would actually be counter to the goals person using the goggles.

So let’s presume these were a prototype, and why they were in the trunk and not mentioned by Hammond at the start of the tour.

Overall

The goggles look easy to use, but appear to need refinement from field experience.  A key point will be how the passengers react to having enough of them, and whether they serve the tourists in experiencing the park as intended.