Deckard’s Elevator

This is one of those interactions that happens over a few seconds in the movie, but turns out to be quite deep—and broken—on inspection.

When Deckard enters his building’s dark, padded elevator, a flat voice announces, “Voice print identification. Your floor number, please.” He presses a dark panel, which lights up in response. He presses the 9 and 7 keys on a keypad there as he says, “Deckard. 97.” The voice immediately responds, “97. Thank you.” As the elevator moves, the interface confirms the direction of travel with gentle rising tones that correspond to the floor numbers (mod 10), which are shown rising up a 7-segment LED display. We see a green projection of the floor numbers cross Deckard’s face for a bit until, exhausted, he leans against the wall and out of the projection. When he gets to his floor, the door opens and the panel goes dark.

A need for speed

An aside: To make 97 floors in 20 seconds you have to be traveling at an average of around 47 miles per hour. That’s not unheard of today. Mashable says in a 2014 article about the world’s fastest elevators that the Hitachi elevators in Guangzhou CTF Finance Building reach up to 45 miles per hour. But including acceleration and deceleration adds to the total time, so it takes the Hitachi elevators around 43 seconds to go from the ground floor to their 95th floor. If 97 is Deckard’s floor, it’s got to be accelerating and decelerating incredibly quickly. His body doesn’t appear to be suffering those kinds of Gs, so unless they have managed to upend Newton’s basic laws of motion, something in this scene is not right. As usual, I digress.

The input control is OK

The panel design is nice and was surprising in 1982, because few people had ridden in elevators serving nearly a hundred floors. And while most in-elevator panels have a single button per floor, it would have been an overwhelming UI to present the rider of this Blade Runner complex with 100 floor buttons plus the usual open door, close door, emergency alert buttons, etc. A panel that allows combinatorial inputs reduces the number of elements that must be displayed and processed by the user, even if it slows things down, introduces cognitive overhead, and adds the need for error-handling. Such systems need a “commit” control that allows them to review, edit, and confirm the sequence, to distinguish, say, “97” from “9” and “7.” Not such an issue from the 1st floor, but a frustration from 10–96. It’s not clear those controls are part of this input.

Deckard enters 8675309, just to see what will happen.

I’m a fan of destination dispatch elevator systems that increase efficiency (with caveats) by asking riders to indicate their floor outside the elevator and letting the algorithm organize passengers into efficient groups, but that only works for banks of elevators. I get the sense Deckard’s building is a little too low-rent for such luxuries. There is just one in his building, and in-elevator controls work fine for those situations, even if they slow things down a bit.

The feedback is OK

The feedback of the floors is kind of nice in that the 7-segment numbers rise up helping to convey the direction of movement. There is also a subtle, repeating, rising series of tones that accompany the display. Most modern elevators rely on the numeracy of its passengers and their sense of equilibrium to convey this information, but sure, this is another way to do it. Also, it would be nice if the voice system would, for the visually impaired, say the floor number when the door opens.

Though the projection is dumb

I’m not sure why the little green projection of the floor numbers runs across Deckard’s face. Is it just a filmmaker’s conceit, like the genetic code that gets projected across the velociraptors head in Jurassic Park?

Pictured: Sleepy Deckard. Dumb projection.

Or is it meant to be read as diegetic, that is, that there is a projector in the elevator, spraying the floor numbers across the faces of its riders? True to the New Criticism stance of this blog, I try very hard to presume that everything is diegetic, but I just can’t make that make sense. There would be much better ways to increase the visibility of the floor numbers, and I can’t come up with any other convincing reason why this would exist.

If this was diegetic, the scene would have ended with a shredded projector.

But really, it falls apart on the interaction details

Lastly, this interaction. First, let’s give it credit where credit is due. The elevator speaks clearly and understands Deckard perfectly. No surprise, since it only needs to understand a very limited number of utterances. It’s also nice that it’s polite without being too cheery about it. People in LA circa 2019 may have had a bad day and not have time for that shit.

Where’s the wake word?

But where’s the wake word? This is a phrase like “OK elevator” or “Hey lift” that signals to the natural language system that the user is talking to the elevator and not themselves, or another person in the elevator, or even on the phone. General AI exists in the Blade Runner world, and that might allow an elevator to use contextual cues to suss this out, but there are zero clues in the film that this elevator is sentient.

There are of course other possible, implicit “wake words.” A motion detector, proximity sensor, or even weight sensor could infer that a human is present, and start the elevator listening. But with any of these implicit “wake words,” you’d still need feedback for the user to know when it was listening. And some way to help them regain attention if they got the first interaction wrong, and there would be zero affordances for this. So really, making an explicit wake word is the right way to go.

It might be that touching the number panel is the attention signal. Touch it, and the elevator listens for a few seconds. That fits in with the events in the scene, anyway. The problem with that is the redundancy. (See below.) So if the solution was pressing a button, it should just be a “talk” button rather than a numeric keypad.

It may be that the elevator is always listening, which is a little dark and would stifle any conversation in the elevator less everyone end up stuck in the basement, but this seems very error prone and unlikely.

Deckard: *Yawns* Elevator: Confirmed. Silent alarm triggered.

This issue is similar to the one discussed in Make It So Chapter 5, “Gestural Interfaces” where I discussed how a user tells a computer they are communicating to it with gestures, and when they aren’t. 

Where are the paralinguistics?

Humans provide lots of signals to one another, outside of the meaning of what is actually being said. These communication signals are called paralinguistics, and one of those that commonly appears in modern voice assistants is feedback that the system is listening. In the Google Assistant, for example, the dots let you know when it’s listening to silence and when it’s hearing your voice, providing implicit confirmation to the user that the system can hear them. (Parsing the words, understanding the meaning, and understanding the intent are separate, subsequent issues.)

Fixing this in Blade Runner could be as simple as turning on a red LED when the elevator is listening, and varying the brightness with Deckard’s volume. Maybe add chimes to indicate the starting-to-listen and no-longer-listening moments. This elevator doesn’t have anything like that, and it ought to.

Why the redundancy?

Next, why would Deckard need to push buttons to indicate “97” even while he’s saying the same number as part of the voice print? Sure, it could be that the voice print system was added later and Deckard pushes the numbers out of habit. But that bit of backworlding doesn’t buy us much.

It might be a need for redundant, confirming input. This is useful when the feedback is obscure or the stakes are high, but this is a low-stakes situation. If he enters the wrong floor, he just has to enter the correct floor. It would also be easy to imagine the elevator would understand a correction mid-ride like “Oh wait. Elevator, I need some ice. Let’s go to 93 instead.” So this is not an interaction that needs redundancy.

It’s very nice to have the discrete input as accessibility for people who cannot speak, or who have an accent that is unrecognizable to the system, or as a graceful degradation in case the speech recognition fails, but Deckard doesn’t fit any of this. He would just enter and speak his floor.

Why the personally identifiable information?

If we were designing a system and we needed, for security, a voice print, we should protect the privacy of the rider by not requiring personally identifiable information. It’s easy to imagine the spoken name being abused by stalkers and identity thieves riding the elevator with him. (And let’s not forget there is a stalker on the elevator with him in this very scene.)

This young woman, for example, would abuse the shit out of such information.

Better would be some generic phrase that stresses the parts of speech that a voiceprint system would find most effective in distinguishing people.

Tucker Saxon has written an article for VoiceIt called “Voiceprint Phrases.” In it he notes that a good voiceprint phrase needs some minimum number of non-repeating phonemes. In their case, it’s ten. A surname and a number is rarely going to provide that. “Deckard. 97,” happens to have exactly 10, but if he lived on the 2nd floor, it wouldn’t. Plus, it has that personally identifiable information, so is a non-starter.

What would be a better voiceprint phrase for this scene? Some of Saxon’s examples in the article include, “Never forget tomorrow is a new day” and “Today is a nice day to go for a walk.” While the system doesn’t care about the meaning of the phrase, the humans using it would be primed by the content, and so it would just add to the dystopia of the scene if Deckard had to utter one of these sunshine-and-rainbows phrases in an elevator that was probably an uncleaned murder scene. but I think we can do it one better.

(Hey Tucker, I would love use VoiceIt’s tools to craft a confirmed voiceprint phrase, but the signup requires that I permit your company to market to me via phone and email even though I’m just a hobbyist user, so…hard no.)

Deckard: Hi, I’m Deckard. My bank card PIN code is 3297. The combination lock to my car spells “myothercarisaspinner” and my computer password is “unicorn.” 97 please.

Here is an alternate interaction that would have solved a lot of these problems.

  • ELEVATOR
  • Voice print identification, please.
  • DECKARD
  • SIGHS
  • DECKARD
  • Have you considered life in the offworld colonies?
  • ELEVATOR
  • Confirmed. Floor?
  • DECKARD
  • 97

Which is just a punch to the gut considering Deckard is stuck here and he knows he’s stuck, and it’s salt on the wound to have to repeat fucking advertising just to get home for a drink.

So…not great

In total, this scene zooms by and the audience knows how to read it, and for that, it’s fine. (And really, it’s just a setup for the moment that happens right after the elevator door opens. No spoilers.) But on close inspection, from the perspective of modern interaction design, it needs a lot of work.

Sleeping pods

Use

Joe and Rita climb into the pods and situate themselves comfortably. Officer Collins and his assistant approach and insert some necessary intravenous chemicals. We see two canisters, one empty (for waste?) and one filled with the IV fluid. To each side of the subject’s head is a small raised panel with two lights (amber and ruby) and a blue toggle switch. None of these are labeled. The subjects fall into hibernation and the lids close.

Collins and his assistant remove a cable labeled “MASTER” from the interface and close a panel which seals the inputs and outputs. They then close a large steel door, stenciled “TOP SECRET,” to the hibernation chamber.

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The external interface panel includes:

  • A red LED display
  • 3 red safety cover toggle switches labeled “SET 1” “SET 2” and “SET 3.”
  • A 5×4 keypad
    • 0-9 numbers
    • Letters A–F
    • Four unlabeled white buttons

500 years later, after the top secret lab is destroyed, the pods become part of the mountains of garbage that just pile up. Sliding down an avalanche of the stuff, the pods wind up in a downtown area. Joe’s crashes through Frito’s window. At this moment the pod decides enough is enough and it wakes him. Clamps around the edge unlock. The panel cover has fallen off somewhere, and the LED display blinks the text, “unfreezing.” Joe drowsily pushes the lids open and gets out.

Its purpose in the narrative

This is a “segue” interface, mostly useful in explaining how Joe and Rita are transported safely 500 years in the future. At its base, all it needs to convey is:

  • Scienciness (lights and interfaces, check)
  • See them pass into sleep (check)
  • See why how they are kept safe (rugged construction details, clamped lid, check)
  • See the machine wake them up (check)

Is it ideal?

The ergonomics are nice. A comfortable enough coffin to sleep in. And it seems…uh…well engineered, seeing as how it winds up lasting 500 times its intended use and takes some pretty massive abuse as it slides down the mountains of garbage and through Frito’s window into his apartment. But that’s where the goodness ends. It looks solid enough to last a long long time. But there are questions.

From Collins’ point of view:

  • Why was it engineered to last 500 years, but you know, fail to have any of its interior lights or toggle switches labeled? Or have something more informative on the toggles than “SET 1”?
  • How on earth did they monitor the health of the participants over time? (Compare Prometheus’ hibernation screens.) Did they just expect it to work perfectly? Not a lot of comfort to the subjects. Did they monitor it remotely? Why didn’t that monitoring screen arouse the suspicions of the foreclosers?
  • How are subjects roused? If the procedure is something that Collins just knows, what if something happens to him? That information should be somewhere on the pod with very clear instructions.
  • How does it gracefully degrade as it runs out of resources (power, water, nutrition, air, water storage or disposal) to keep it’s occupants alive? What if the appointed person doesn’t answer the initial cry for help?

From the hibernators’ point of view:

  • How do the participants indicate their consent to go into hibernation? Can this be used as an involuntary prison?
  • How do they indicate consent to be awakened? (Not an easy problem, but Passengers illustrates why it’s necessary.)
  • What if they wake early? How do they get out or let anyone know to release them?
  • Why does the subject have to push the lid if they’re going to be weak and woozy when they waken? Can’t it be automatic, like the hibernation lids in Aliens?
  • How does the sleeper know it’s safe to get out? Certainly Joe and Rita expected to wake up in the military laboratory. But while we’re putting in the effort to engineer it to last 500 years, maybe we could account for the possibility that it’s somewhere else.
  • Can’t you put me at ease in the disorientating hypnopompic phase? Maybe some soothing graphic on the interior lid? A big red label reading, “DON’T PANIC” with an explanation?
  • Can you provide some information to help orient me, like where I am and when I am? Why does Joe have to infer the date from a magazine cover?

From a person-in-the-future point of view

  • How do the people nearby know that it contains living humans? That might be important for safekeeping, or even to take care in case the hibernators are carrying some disease to which the population has lost resistance.
  • How do we know if they’ve got some medical conditions that will need specialized care? What food they eat? Whether they are dangerous?
  • Can we get a little warning so we can prepare for all this stuff?

Is the interface believable?

Oh yes. Prototypes tend to be minimum viable thing, and usability lags far behind basic utility. Plus, this is military, known to be tough people expecting their people to be tough people without the need for civilian niceties. Plus, Collins didn’t seem too big on “details.” So very believable.

Idiocracy_surveillance14

Note that this doesn’t equate to the thing itself being believable. I mean, it was an experiment meant to last only a year. How did it have the life support resources—including power—to run for 500 times the intended duration? What brown fluid has the 273,750,000 calories needed to sustain Luke Wilson’s physique for 500 years? (Maya Rudoph lucks out needing “only” 219,000,000.) How did it keep them alive and prevent long-term bedridden problems, like pressure sores, pneumonia, constipation, contractures, etc. etc.?
See? Comedy is hard to review.

Fight US Idiocracy: Donate to close races

Reminder: Every post in this series includes some U.S.-focused calls to action for readers to help reverse the current free fall into our own Idiocracy. In the last post I provided information about how to register to vote in your state. DO THAT.
If you accidentally missed the deadline (and triple check because many states have some way to register right up to and including election day, which is 06 NOV this year), there are still things you can do. Sadly, one of the most powerful things feels crass: Donate money to close campaigns. Much of this money is spent reaching out to undecided voters via media channels, and that means the more money the more reach.

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There are currently 68 highly competitive seats—those considered a toss up between the two parties or leaning slightly toward one. You can look at the close campaigns and donate directly, or you can donate to Act Blue, and let that organization make the call. That’s what I did. Just now. Please join me.

Kubris

Perhaps the most unusual interface in the film is a game seen when Theo visits his cousin Nigel for a meal and to ask for a favor. Nigel’’s son Alex sits at the table silent and distant, his attention on a strange game that it’s designer, Mark Coleran, tells me is called “Kubris,” a 3D hybrid of Tetris and Rubik’s Cube.

ChildrenofMen-018.jpg

Alex operates the game by twitching and sliding his fingers in the air. With each twitch a small twang is heard. He suspends his hand a bit above the table to have room. His finger movements are tracked by thin black wires that extend from small plastic discs at his fingertips back to a device worn on his wrist. This device looks like a streamlined digital watch, but where the face of a clock would be are a set of multicolored LEDs arranged in rows.  These LEDs flicker on and off in inscrutable patterns, but clearly showing some state of the game. There is an inset LED block that also displays an increasing score.

The game also features a small, transparent, flat screen that rests on the table in front of him. It displays a computer-generated cube, similar to a 5×5 Rubik’s Cube, made up of smaller transparent cubes that share colors with the LEDs on his wrist. As Alex plays, he changes the orientation of the cube, and positions smaller cubes along the surface of the larger.

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Alex plays this game continually during the course of the scene. He is so engrossed in it that when Nigel asks him twice to take his pills, he doesn’t even register the instruction. Nigel must yell at him to get Alex to comply.

Though the exact workings of the game are a mystery, it serves to illustrate in a technological way how some of the younger people in 2027 disengage from the horror of the world through games that have been designed for addiction and obsession.

Brain Upload

Once Johnny has installed his motion detector on the door, the brain upload can begin.

3. Building it

Johnny starts by opening his briefcase and removing various components, which he connects together into the complete upload system. Some of the parts are disguised, and the whole sequence is similar to an assassin in a thriller film assembling a gun out of harmless looking pieces.

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It looks strange today to see a computer system with so many external devices connected by cables. We’ve become accustomed to one piece computing devices with integrated functionality, and keyboards, mice, cameras, printers, and headphones that connect wirelessly.

Cables and other connections are not always considered as interfaces, but “all parts of a thing which enable its use” is the definition according to Chris. In the early to mid 1990s most computer user were well aware of the potential for confusion and frustration in such interfaces. A personal computer could have connections to monitor, keyboard, mouse, modem, CD drive, and joystick – and every single device would use a different type of cable. USB, while not perfect, is one of the greatest ever improvements in user interfaces. Continue reading

Black & Decker Hydrator

BttF_113

Lorraine prepares the family a pizza using a hydrator. She opens a sealed foil package, branded “Pizza Hut,” and removes a tiny puck of a pizza, placing it in the center of a large pizza tray. She inserts the tray into a “hydrator” oven and closes the hinged front door. A small green light illuminates on its panel. She puts her mouth close to the device and instructs it to, “Hydrate level 4, please.” A red light illuminates as a bubbling sound is heard for a few seconds. Then a timer bell rings, and both lights extinguish. Lorraine removes a full-sized and fully-cooked pizza from the oven.

It could be improved by not having her have to remember and enter the level of hydration. There might be an argument that this helps the hydrator feel like they’re doing enough effort, like the legendary Betty Crocker egg story. While snopes tells us that the usual version of this is poppycock, but also references Ernest Dichter’s research in which yes, the first generation of homemakers using instant cake mixes felt that a preparation that was too easy was too indulgent. So, perhaps the hydrator is first generation, and later generations will be able to detect the hydration needed from the packaging.  

Thumbpay

Biff(2015) pays for his taxi ride to the McFly household with his thumbprint. When the ride ends, a synthesized voice gives the price “one-seven-four-point-five-zero.” The taxi driver presents him with a book-sized device with the price at the top on a red 7-segment LED display. Biff presses his thumb on a reader at the bottom that glows white as it scans. When the payment is verified, the thumbprint reader and the price go dark as a sound plays like a register.

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For due diligence, let me restate: multimodal biometric or multifactor authentication is more secure.

Thumbknob

To get Jennifer into her home, the police take her to the front door of her home. They place her thumb on a small circular reader by the door. Radial LEDs circle underneath her thumb for a moment as it reads. Then a red light above the reader turns off and a green light turns on. The door unlocks and a synthesized voice says, “Welcome home, Jennifer!”

BttF_090

Similarly to the Thumbdentity, a multifactor authentication would be much more secure. The McFly family is struggling, so you might expect them to have substandard technology, but that the police are using something similar casts that in doubt.

Night Vision Goggles

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Genarro: “Are they heavy?”
Excited Kid: “Yeah!”
Genarro: “Then they’re expensive, put them back”
Excited Kid: [nope]

The Night Vision Goggles are large binoculars that are sized to fit on an adult head.  They are stored in a padded case in the Tour Jeep’s trunk.  When activated, a single red light illuminated in the “forehead” of the device, and four green lights appear on the rim of each lens. The green lights rotate around the lens as the user zooms the binoculars in and out. On a styling point, the goggles are painted in a very traditional and very adorable green and yellow striped dinosaur pattern.

Tim holds the goggles up as he plays with them, and it looks like they are too large for his head (although we don’t see him adjust the head support at all, so he might not have known they were adjustable).  He adjusts the zoom using two hidden controls—one on each side.  It isn’t obvious how these work. It could be that…

  • There are no controls, and it automatically focuses on the thing in the center of the view or on the thing moving.
  • One side zooms in, and the other zooms out.
  • Both controls have a zoom in/zoom out ability.
  • Each side control powers its own lens.
  • Admittedly, the last option is the least likely.

Unfortunately the movie just doesn’t give us enough information, leaving it as an exercise for us to consider.

Screenshot (241) Continue reading

Proton Pack

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The Ghostbusters wear “unlicensed particle accelerators” to shoot a stream of energy from an attached gun. Usefully, this positively-charged stream of energy can bind ghosts. The Pack is the size of a large camper’s backpack and is worn like one. The Proton pack must be turned on and warmed up before use. Its switch, oddly, is on the back, where the user cannot get to it themselves.

Proton-Pack-03 Continue reading