Chef Gormaand

Hello, readers. Hope your Life Days went well. The blog is kicking off 2016 by continuing to take the Star Wars universe down another peg, here, at this heady time of its revival. Yes, yes, I’ll get back to The Avengers soon. But for now, someone’s in the kitchen with Malla.

SWHS-Gormaand-01

After she loses 03:37 of  her life calmly eavesviewing a transaction at a local variety shop, she sets her sights on dinner. She walks to the kitchen and rifles through some translucent cards on the counter. She holds a few up to the light to read something on them, doesn’t like what she sees, and picks up another one. Finding something she likes, she inserts the card into a large flat panel display on the kitchen counter. (Don’t get too excited about this being too prescient. WP tells me models existed back in the 1950s.)

In response, a prerecorded video comes up on the screen from a cooking show, in which the quirky and four-armed Chef Gourmaand shows how to prepare the succulent “Bantha Surprise.”

SWHS-Gormaand-04

And that’s it for the interaction. None of the four dials on the base of the screen are touched throughout the five minutes of the cooking show. It’s quite nice that she didn’t have to press play at all, but that’s a minor note.

The main thing to talk about is how nice the physical tokens are as a means of finding a recipe. We don’t know exactly what’s printed on them, but we can tell it’s enough for her to pick through, consider, and make a decision. This is nice for the very physical environment of the kitchen.

This sort of tangible user interface, card-as-media-command hasn’t seen a lot of play in the scifiinterfaces survey, and the only other example that comes to mind is from Aliens, when Ripley uses Carter Burke’s calling card to instantly call him AND I JUST CONNECTED ALIENS TO THE STAR WARS HOLIDAY SPECIAL.

Of course an augmented reality kitchen might have done even more for her, like…

  • Cross-referencing ingredients on hand (say it with me: slab of tender Bantha loin) with food preferences, family and general ratings, budget, recent meals to avoid repeats, health concerns, and time constraints to populate the tangible cards with choices that fit the needs of the moment, saving her from even having to consider recipes that won’t work;
  • Make the material of the cards opaque so she can read them without holding them up to a light source;
  • Augmenting the surfaces with instructional graphics (or even air around her with volumetric projections) to show her how to do things in situ rather than having to keep an eye on an arbitrary point in her kitchen;
  • Slowed down when it was clear Malla wasn’t keeping up, or automatically translated from a four-armed to a two-armed description;
  • Shown a visual representation of the whole process and the current point within it;

…but then Harvey wouldn’t have had his moment. And for your commitment to the bit, Harvey, we thank you.

bantha-cuts

Rebel videoscope

Talking to Luke

SWHS-rebelcomms-02

Hidden behind a bookshelf console is the family’s other comm device. When they first use it in the show, Malla and Itchy have a quick discussion and approach the console and slide two panels aside. The device is small and rectangular, like an oscilloscope, sitting on a shelf about eye level. It has a small, palm sized color cathode ray tube on the left. On the right is an LED display strip and an array of red buttons over an array of yellow buttons. Along the bottom are two dials.

SWHS-rebelcomms-03

Without any other interaction, the screen goes from static to a direct connection to a hangar where Luke Skywalker is working with R2-D2 to repair some mechanical part. He simply looks up to the camera, sees Malla and Itchy, and starts talking. He does nothing to accept the call or end it. Neither do they. Continue reading

Imperial-issue Media Console

SWHS-mediaconsole-01

When she wonders about Chewbacca’s whereabouts, Malla first turns to the Imperial-issue Media Console. The device sits in the living space, and consists of a personal console and a large wall display. The wall display mirrors the CRT on the console. The console has a QWERTY keyboard, four dials, two gauges, a sliding card reader, a few red and green lights on the side, and a row of randomly-blinking white lights along the front.

SWHS-mediaconsole-02

Public Service Requests

As Malla approaches it, it is displaying an 8-bit kaleidoscope pattern and playing a standard-issue “electronics” sound. Malla presses a handful of buttons—here it’s important to note the difficulty of knowing what is being pressed when the hand we’re watching is covered in a mop—and then moves through a confusing workflow, where…

  1. She presses five buttons
  2. She waits a few seconds
  3. As she is pressing four more buttons…
  4. …the screen displays a 22-character string (a password? A channel designation?) ↑***3-   ↓3&39÷   ↑%63&-:::↓
  5. A screen flashes YOU HAVE REACHED TRAFFIC CONTROL in black letters on a yellow background
  6. She presses a few more buttons, and another 23-character string appears on screen ↑***3-   XOXOO   OXOOX   XOOXO-↑ (Note that the first six characters are identical to the first six characters of the prior code. What’s that mean? And what’s with all the Xs and Os? Kisses and hugs? A binary? I checked. It seems meaningless.)
  7. An op-art psychedelic screen of orange waves on black for a few seconds
  8. A screen flashes NO STARSHIPS IN AREA
  9. Malla punches the air in frustration.

So the first string is, what, a channel? And how do the five buttons she pressed map to that 22 character string? A macro? Why drop to a semi-binary for one command? And are the hugs-and-kisses an instruction? Is that how you write Shyriiwook? Why would it be Latin letters and Unicode characters rather than, say, Aurebesh? Who designed this command language? This orthography? This interface? Maybe it was what this guy was assigned to do after he was relieved of duty.

Video calls

When technology fails to find her sweetheart, Malla turns to her social network. She first uses her Illegal Rebel Comms device to talk to Luke and R2-D2 (next post), and afterwards, returns to the Media Console, which is back to its crappy TSR-80 BASIC-coded screen saver mode.

  1. She taps a few keys (a macro?)
  2. A new code appears: ↑***C-   ↓&&&0-   446B°-   TP%C
  3. The display reads: SUB TERMINAL 4468 (or 446E or maybe 446B. It’s a square font and Malla’s hairy arm is in the way.)
  4. She presses a few more keys
  5. The screen displays STAND BY for a few seconds
  6. Then the word CONNECT flashes a few times
  7. She presses a single button
  8. TRADING POST WOOKIE PLANET C flashes
  9. A live camera feed displays of the trading post

So it’s actually nice to see the first 5 characters of the string be different since this is a different mode: public function (↑***3-) versus video phone (↑***C-). It made me wonder if the codes were some sort of four part IP address, but then I saw the traffic control command is only three lines, so it’s not a consistent enough pattern. So I was hoping to find some secret awesomeness, but no.

Here’s the flow chart as completed by the demoted Stormtrooper designer (translated from the Aurebesh).

Imperial-Workflow
SWHS-mediaconsole-21.jpg

Public Addresses

Not only is the interaction terrible, but it’s not really your device anyway. The Empire can take control of these screens for government business, like paging errant Stormtroopers. In these cases, an alarm sounds in the house, and then the Empire Video Feed comes online. No bizarre character strings. No flashing text. No arbitrary key presses.

SWHS-mediaconsole-21

After all that, an Easy Mode

As if that wasn’t enough, the thing works differently later in the show. After he returns to the tree house, Saun uses the system to call the Imperial Officer to cover Han and Chewie’s murderous tracks with a lie. To make the call, all Saun has to do is insert an identification card, press the same key on the keyboard six times, and with no weird codes or substation identification interstitials, he is connected immediately to the Imperial officer. After the officer terminates their call, Saun presses another button a few times and removes his card. That’s it. It was almost easy.

SWHS-mediaconsole-22

This tells us that the system can work fairly simply. If you’re calling the Empire. Or if you’re high enough social status and have the card to prove it. This technology just sucks. Maybe this is why the rebellion started.

Abidjan Operation

Avengers_BartonCompromised

After Hawkeye is enthralled by Loki, agent Coulson has to call agent Romanoff in from the field, mid-mission. While he awaits her to extract herself from a situation, he idly glances at case file 242-56 which consists of a large video of Barton and Romanoff mid-combat, and overview profiles of the two agents. A legend in the upper right identifies this as STRIKE TEAM: DELTA, and a label at the top reads ABIDJAN OPERATION. There is some animated fuigetry on the periphery of the video, and some other fuigetry in windows that are occluded by the case file. bartoncompromised

Continue reading

Carrier Control

The second instantiation of videochat with the World Security Council that we see is  when Fury receives their order to bomb the site of the Chitauri portal. (Here’s the first.) He takes this call on the bridge, and rather than a custom hardware setup, this is a series of windows that overlay an ominous-red map of the world in an app called CARRIER CONTROL. These windows represent a built-in chat feature for discussing this very topic. There is some fuigetry on the periphery, but our focus is on these windows and the conversation happening through them.

Avengers-fury-secure-transmission01

In this version of the chat, we are assured that it is a SECURE TRANSMISSION by a legend across the top of each, but there is not the same level of assurance as in the videoconference room. If it’s still HOTP, Fury isn’t notified of it. There’s a tiny 01_AZ in the upper right of every screen, but it never changes and is the same for each participant. (An homage to Arizona? Lighter Andrew Zink? Cameraman Arthur Zajac?) Though this is a more desperate situation, you imagine that the need for security is no less dire. Having that same cypher key would be comforting if it is in fact a policy.

Different sizes of windows in the app seem to indicate a hierarchy, since the largest window is the fellow who does most of the talking in both conferences, and it does not change as others speak. Such an automated layout would spare Fury the hassle of having to manage multiple windows, though visually these look more like individual objects he’s meant to manipulate. Poor affordances.

dismiss

The only control we see is when Fury dismisses them, and to do this he just taps at the middle of the screen. The teleconference window is “push wiped” by a satellite view of New York City. Fine, he feels like punching them. But…

a) How does he actually select something in that interface without a tap?

b) A swipe would have been more meaningful, and in line with the gestural pidgin I identified in the gestural chapter of the book.

And of course, if this was the real world, you’d hope for better affordances for what can be done on this window across the board.

So though mostly effective, narratively, could use some polish.

Shadowy videoconferencing room

After Loki gets away with the crazy-powerful tesseract and a handful of S.H.I.E.L.D. (seriously that’s a pain to type) agents, Fury has a virtual meeting with members of the World Security Council—which is shadowy in appearance and details. To conduct this furtive conference Fury walks into a room custom-built for such purposes.

Avengers-Shadowy-Videoconference02

A bank of large vertically-mounted monitors forms a semicircle in the small room, each mounted above a workstation with keyboard and multiple screens overlit for maximum eyestrain. It’s quite unclear what the agents who normally work here are currently doing, or what those vertically mounted screens normally display, since they’d be a shoo-in for an OSHA lawsuit, given the amount a user would need to crane. Ergonomics, Nick, look it up.

Avengers-Shadowy-Videoconference03

 

Each screen dedicates most of its real estate to a waist-up view of the speaker. Overlays near the bottom assure us that DATA [is] SECURE and confirms it with a 16-character alphanumeric CYPHER KEY that is frequently changing and unique to each speaker. This is similar to an HMAC-based One-time Password Algorithm (HOTP) password algorithm, so is well-grounded in reality. It’s convincing.

The screens adhere to the trope that every screen is a camera. Nick looks at their eyes and they look right back. Ordinarily that would be a big problem, but with the translucent displays and the edge lighting of the participants, it could actually work.

There is no indication of controls for these screens, but that’s cool if the room is dedicated to this purpose. Someone else would set the call up for him, and all he has to do is walk in. He should be able to just walk out to end it. And let them know how he feels about them.

TETVision

image05

The TETVision display is the only display Vika is shown interacting with directly—using gestures and controls—whereas the other screens on the desktop seem to be informational only. This screen is broken up into three main sections:

  1. The left side panel
  2. The main map area
  3. The right side panel

The left side panel

The communications status is at the top of the left side panel and shows Vika the status of whether the desktop is online or offline with the TET as it orbits the Earth. Directly underneath this is the video communications feed for Sally.

Beneath Sally’s video feed is the map legend section, which serves the dual purposes of providing data transfer to the TET and to the Bubbleship as well as a simple legend for the icons used on the map.

The communications controls, which are at the bottom of the left side panel, allow Vika to toggle the audio communications with Jack and with Sally. Continue reading

Øredev opening keynote

If you heaven’t read the (admittedly, long) series of reviews on the “operating system” OS1 from Spike Jonze’s Her, now you can watch me work through the highlights as the opening keynote at the Øredev conference in Malmö, Sweden. (There are a few extra things that didn’t make it to the blog.)

Props to my friend Magnus Torstensson at Unsworn Industries, who noted that government would be another possible organization that could produce OS1 (but that also would not have an interest in releasing it, for reasons similar to the military.)

Fed Communication Service

StarshipTroopers-FedComm000

When they are in basic training, Carmen and Johnny exchange video messages to stay in touch. Videos are recorded locally to small discs and sent to the other through the Fed post. Carmen has her own computer station in her berth for playing Johnny’’s messages. Johnny uses the single player available on the wall in the barracks. Things are different in the roughnecks than on the Rodger Young.

StarshipTroopers-FedComm003

To play her message, he inserts the small compact disk she sent him into a vertical holder, closes the hinged cover, and presses the rightmost of five similar metal buttons below the screen to play it. After the (sad breakup) message is done, the player displays an “END OF MESSAGE” screen that includes the message ID. Three lights sit in the lower left hand part of the interface. An amber light glows in the lower right near text reading, “P3.” There is a large dial on the left (a frustum of a cone, to be all geometric about it) with some debossed shapes on it that is likely a dial, but we never see these controls in use. In fact, there’s not a lot of interaction there at all for us to evaluate.

StarshipTroopers-FedComm005

Usually you’d expect a dial to operate volume (useful in the noisy narracks), with controls for play, pause, and some controls for either fast forward / reverse, or non-linear access of chapters in the message. The number of controls certainly could accommodate either of those structures, even if it was an old two-button model of play and stop rather than the more modern toggle. Certainly these could use better affordance, as they do not convey their behavior at this distance. Even at Rico’s distance, it’s faster for him to be able to see than to read the controls.

We could also ask what good the message ID is since it’s on screen and not very human-readable or human-memorable, but it does help remind Rico that his messages are being monitored by the fascism that is the Federation. So that’s a helpful reminder, if not useful data.

StarshipTroopers-FedComm001

For the larger interaction, most of the complexities in sending a message—initiating a recording, editing, encoding, specifying a recipient, and sending it—are bypassed offscreen by the physical medium, so it’s not worth speculating on how well this is from a larger standpoint. Of course we could ding them for not thinking that video could be sent faster and cheaper digitally via interstellar transmission than a fragile little disc, but that’s a question for which we just don’t have enough information. (And in which the filmmakers would have had a little trouble explaining how it wasn’t an instant video call.)

Red Phone

After the gravitic distortion is discovered, Barcalow flips a toggle switch upwards with his thumb. As Ibanez confirms that “Gravity is 225 and rising,” the light on the bridge turns red, and Barcalow turns to a monitor.

The monitor (seen above) features a video window in the top center. Along the left side of the screen 11 random numbers report the COMM STATS INTERSHIP. Along the right side of the screen 11 other random numbers report the COMM STATS INTRASHIP. Beneath the video some purple bars slide in and out from a central column of red rectangles. One of these rectangles is bright yellow. Beneath that a section reports SCANNING FREQUENCIES as 21 three-character strings, some of which are highlighted as red. At the bottom of the screen blue and yellow-green smears race back and forth across a rectangle. Everything is in Starship Troopers‘ signature saturated colors and a block font like Microgramma or Eurostile.

These details are almost immediately obscured, as Deladier looks up from her laptop (looking presciently like a modern Macbook Air with its aluminum casing) to look at the video monitor to demand a “Report,” and the video grows larger to fill the screen.

StarshipTroopers-RedPhone 04

StarshipTroopers-RedPhone 07

Here the snarky description must pause for some analysis.

Analysis

The red alert mechanism is actually pretty good. Both the placement of its switch at shoulder level and the fact that it must be flipped up help prevent against accidental activation. The fact that it’s a toggle switch means it can be undone with ease if necessary. The red light immediately provides feedback to everyone on the bridge (and throughout the ship?) that the system has gone into a red alert. No other action is necessary to alert the person who needs to be informed, i.e. the Captain. The only other improvement might be a klaxon warning to alert others who are sleeping, but it’s entirely possible that very thing is happening elsewhere on the ship, and the bridge is spared that distraction. So full marks.

The user interface on the monitor seems pretty crappy though. If someone is meant to monitor COMM STATS—intership or intraship—I cannot imagine how a column of undifferentiated numbers helps. A waveform would be more useful to track activity across a spectrum. Something. Anything other than a stack of numbers that are hard to read and interpret.

The SCANNING FREQUENCIES is similarly useless. Sure, it’s clear that the ship’s systems are scanning those frequencies, but the three-character strings require crew to memorize what those mean. If those frequencies are defined—as you imagine they must be to be at all useful as static variables—then you can remove the cognitive weight of having to memorize the differences between JL5 and LQ7 by giving them actual names, and only displaying the ones that have activity on them, and what that activity means. Does someone need to listen in? Shouldn’t that task be apparent? And why would that need to be shown generally to the bridge, rather than to a communications officer? And I’m not sure what those purple squiggles mean. It’s nice that they’re animated I guess, but if they’re meant to help the user monitor some variable, they’re too limited. Like the sickbay display on the original Star Trek, knowing the current state is likely not as useful as knowing how the information is trending over time. (See page 261 for more details on this.) So trendlines would be better here. The little sweeping candy colored smears are actually okay, though, presuming that it’s showing that the system is successfully sweeping all frequencies for additional signal. Perhaps a bit distracting, but easy to habituate.

It’s nice that the video screen fills the screen to match the needs of the communicators. But as with so many other sci-fi video calls, no effort is made to explain where the camera is on this thing. Somehow they can just look at the eyes of the other person on the monitor, and it works. This feels natural to the actors, looks natural to the audience, and would be natural in real life, but until we can figure out how to embed a camera within a screen, this can’t work this way, and we’re stuck with the gaze monitoring problem raised in the Volumetric Projection chapter of the book with the Darth Vader example.

So, all in all, this interface is mostly terrible until it becomes just a videophone. And even then there are questions.

Snarky description continues

Picking up the description where I left off, after the Captain demands a report, Barcalow tells her quickly “Captain, we’re in the path of an unidentified object heading toward us at high speed.” Ibanez then looks down at her monitor at the gravity well animation, to remark that the “Profile suggests an asteroid, ma’am.” You know, just before looking out the window.

STARSHIP_TROOPERS_asteroid

Honestly, that’s one of the funniest two-second sequences in the whole movie.