Another incidental interface is the pregnancy test that Joe finds in the garbage. We don’t see how the test is taken, which would be critical when considering its design. But we do see the results display in the orange light of Joe and Beth’s kitchen. It’s a cartoon baby with a rattle, swaying back and forth.
Sure it’s cute, but let’s note that the news of a pregnancy is not always good news. If the pregnancy is not welcome, the “Lucky you!” graphic is just going to rip her heart out. Much better is an unambiguous but neutral signal.
That said, Black Mirror is all about ripping our hearts out, so the cuteness of this interface is quite fitting to the world in which this appears. Narratively, it’s instantly recognizable as a pregnancy test, even to audience members who are unfamiliar with such products. It also sets up the following scene where Joe is super happy for the news, but Beth is upset that he’s seen it. So, while it’s awful for the real world; for the show, this is perfect.
Given its wealth of capabilities, the main complaint might be its lack of language.
A mute sidekick
It has a working theory of mind, a grasp of abstract concepts, and intention, so why does it not use language as part of a toolkit to fulfill its duties? Let’s first admit that mute sidekicks are kind of a trope at this point. Think R2D2, Silent Bob, BB8, Aladdin’s Magic Carpet (Disney), Teller, Harpo, Bernardo / Paco (admittedly obscure), Mini-me. They’re a thing.
Yes, I know she could talk to other fairies, but not to Peter.
Despite being a trope, its muteness in a combat partner is a significant impediment. Imagine its being able to say, “Hey Steve, he’s immune to the halberd. But throw that ribcage-looking thing on the wall at him, and you’ll be good.” Strange finds himself in life-or-death situations pretty much constantly, so having to disambiguate vague gestures wastes precious time that might make the difference between life and death. For, like, everyone on Earth.
Additionally, its muteness makes it very difficult for Strange to ever understand the reasoning behind any but its most obvious actions. That would be very important if it ever did anything ethically questionable, because intent would be difficult to gauge without the abstract representation of language.
So between the speed and clarity gains of language, I’d want to equip the Cloak with language: spoken, sign, direct-to-brain, or maybe even a mystical weave which, like the Marauder’s Map in Harry Potter, could mystically transform in real-time to convey linguistic information.
Like this but woven.
Using apologetics, though, we can see that the muteness isn’t a bug, it’s an important feature. Read on.
But, the hero…
One of the things writers “buy” with a mute sidekick is it lets the hero be the hero. If the Cloak could speak, suddenly we have a “sidekick” who knows much more and can do a few more things—i.e. fly—than our hero can. This is not good for optics. Note that the Cloak’s last intention seems to be “Keep him looking sorcererly,” which implies a service status, and which it could not do if it upstaged him. So from a narrative perspective, the muteness means they are less like a crime fighting duo, and more of a hero-with-a-sidekick, or dare I note it: a familiar.
Also if you contrast the cape with JARVIS and the Iron HUD, note that this has language, but that conversation is wholly private with Tony. To an outsider, it looks like Tony is just the Iron Man. They may have no clue that it’s probably all the suit. So JARVIS’ use of language doesn’t get in the way of keeping Tony looking hero-ey. I’d even go so far as to say that the muteness is the thing that lets the Cloak be primarily agentive, as language would encourage its use as an assistant.
Other improvements
Language is the big one, but there are a few other improvements I could imagine.
Cloaklet
If this were for a soldier or a police officer or anyone else who could expect combat as part of their job, the Cloak might make them look cartoonish, like a cosplayer rather than a person with authority. But, hey, if it let them fly, and can supernatural protection, maybe that impression wouldn’t last long. Maybe they could take advantage of being underestimated. But I’d still want to look at how little fabric we could get away with and still maintain its benefits.
Remote control / telecommunication
Another constraint seems to be that it has some proximity limits. To imprint on Tony, it makes some social sense that it would want to be within “handshake distance.” But when Strange is astrally overseeing the emergency operation of his own body (a later post), the Cloak sits back at the Sanctum and doesn’t rush to help when things get fighty. Extending its connectivity would help it fulfill its duties. At the very least tape a cell phone to a pocket and let Strange shout orders at it.
Whew. So that’s my take on the Cloak of Levitation. It’s a marvelous piece of speculative “tech” that fits Tony, his future-role as Sorcerer Supreme, and is nicely unique in the MCU.
It’s a great sophisticated example of agentive tech the constraints of which make complete narrative sense. I hope we get to learn much more of this marvelous, agentive familiar in the sequel.
So I mentioned in the intro to this review that I was drawn to review Doctor Strange (with my buddy and co-reviewer Scout Addis) because the Cloak displays some interesting qualities in relation to the book I just published. Buy it, read it, review it on amazon.com, it’s awesome.
That sales pitch done, I can quickly cover the key concepts here.
A tool, like a hammer, is a familiar but comparatively-dumb category of thing that only responds to a user’s input. A hammer is an example. Tool has been the model of the thing we’re designing in interaction design for, oh, 60 years, but it is being mostly obviated by narrow artificial intelligence, which can be understood as automatic, assistive, or agentive.
Assistant technology helps its user with the task she is focused on: Drawing her attention, providing information, making suggestions, maybe helping augment her precision or force. If we think of a hammer again, an assistive might draw her attention to the best angle to strike the nail, or use an internal gyroscope to gently correct her off-angle strike.
Agentive technology does the task for its user. Again with the hammer, she could tell hammerbot (a physical agent, but there are virtual ones, too) what she wants hammered and how. Her instructions might be something like: Hammer a hapenny nail every decimeter along the length of this plinth. As it begins to pound away, she can then turn her attention to mixing paint or whatever.
When I first introduce people to these distinctions, I step one rung up on Wittgenstein’s Ladder and talk about products that are purely agentive or purely assistive, as if agency was a quality of the technology. (Thabks to TU prof P.J. Stappers for distinguishing these as ontological and epistemological approaches.) The Roomba, for example, is almost wholly agentive as a vacuum. It has no handle for you to grab, because it does the steering and pushing and vacuuming.
Once you get these basic ideas in your head, we can take another step up the Ladder together and clarify that agency is not necessarily a quality of the thing in the world. It’s subtler than that. It’s a mode of relationship between user and agent, one which can change over time. Sophisticated products should be able to shift their agency mode (between tool, assistant, agent, and automation) according to the intentions and wishes of their user. Hammerbot is useful, but still kind of dumb compared to its human. If there’s a particularly tricky or delicate nail to be driven, our carpenter might ask hammerbot’s assistance, but really, she’ll want to handle that delicate hammering herself.
Which brings us back to the Cloak.
I wish I knew how to quit you.
Watch the movie carefully and you’ll see that the only time it acts purely on command is when Strange uses it to fly to the Dark Dimension. So it has all of one tool-like function. It initiates the rest of its actions on its own.
So it is assistive or agentive? Well, again, that’s tricky, because it depends on which function we’re talking about. Here is my backworlded list of those functions, in order of importance.
Obey commands (subject to some mystical and unmentioned 4 Laws of Relics?)
Prevent harm to Strange
Halt the thing threatening him
If that’s not possible, get Strange out of harm’s way (pull him to safety)
Catch him, if he’s falling
Critical case: if Strange is disabled and threatened, take care of the threat (the head-wrap scene)
Guide him toward the best tactic for his current situation
Keep him looking sorcererly
Don yourself when appropriate
Try and do your work while being worn (don’t jump off Strange’s shoulders to do something, if you can avoid it)
Groom him if he becomes untidy
Let’s look at each of these.
1. Obeying commands could be any category. Strange can gesturally command it to fly, as he does, treating it as a tool. He can command it to assist him in some task, or assign it a task to do on its own. So that one is all over the board.
2. Preventing harm is mostly agentive. After all, if it’s preventing harm from happening, it should just do it, and not ask, right? The question would just be noise because the answer would almost always be, “of course.” Like a mystical Spider-Sense, this helps Strange avoid a threat he didn’t even know was there. This allows Strange to focus on the most critical thing in the situation, because the Cloak has his back for the minor stuff. (Which, admittedly, isn’t quite how Spider-Man’s Spider-Sense works.)
There’s a bit of conceptual hairsplitting to do here. When Strange is in combat, you might wonder, isn’t his attention on the combat, so it’s assisting him with it? Sure, but that’s the category of thing he’s trying to do, more appropriate to our description of it rather than what he’s thinking. His attention is not on the category of thing he’s doing but on the thing itself. Not combat, but bringing down Kaecelius.
So I’d argue what we see is agentive. Note that it’s easy to imagine an assistive prevention of harm, too. If Strange knows there is a big rock heading his way, he’s going to dodge. The Cloak can predict how well his dodge will work, and add a little oomph if it’s not going to be enough. But I don’t think we see that in the movie.
3. Guiding him toward the best situational tactic is an interesting case. It’s agentive, but in the one case we really see it in action, it looks assistive. Strange is reaching for the halberd on the wall, and the Cloak, knowing that would be ineffective at best, is dragging him toward the thing that will work, which are the Crimson Bands of Cyttorak. Is it assisting him to grab the right thing?
Yes, but again, it’s a question of attention. Strange’s attention is on getting the halberd. The Cloak has run through the scenarios, and knows that probabilistically, the halberd is the wrong choice. So it is having to intervene and draw Strange’s attention to the Bands. In monitoring and correcting Strange’s tactics, it is operating outside his attention and acting agentively.
4. When the Cloak works to keep Strange looking sorcererly it is similarly monitoring his appearance and making adjustments as needed. Strange’s attention does not need to go there, so it’s agentive.
Hang on, you cry, what about that time Strange tells it to stop wiping his face? That’s a command. His attention is on it. Yes, but Strange isn’t commanding it to begin some new task that he wanted it to accomplish. The Cloak found a trigger (blood on face) and initiated a behavior to correct the problem. Strange is correcting the Cloak that he finds this level of grooming to be too much. In the second part of the book I refer to this as tuning a behavior, and it’s one of the interactions that distinguish agentive tech from automation, which does not afford this kind of personalization.
So, in short, the Cloak demonstrates lots and lots of agentive properties, and provides a rich example that helps illuminate differences in the core concepts. If you want to know more about these thoughts as they apply to real world tech as opposed to sci-fi interfaces, there’s that book I mentioned.
Next up, we’ll get to some critiques of the Cloak and suggestions for how it might be improved if it were a real world thing.
Jumping back in the film a bit, we’re going to visit the Ministry of Art. When Theo goes there to visit his brother, after the car pulls to the front of the secured building, Theo steps out and walks toward a metal-detector gate.
Its quite high, about 3 meters tall. The height helps to reinforce the notion that this is a public space.
This principle, that short ceilings are personal, and high ceilings are public, is I believe a well-established one in architectural design. Read the Alexandrian pattern if you’d like to read more about it.
Is it a public space? It is, since it’s a Ministry. But it isn’t, since he joins his brother in what looks like a rich person’s private dining room. I was always a bit confused by what this place was meant to be. Perhaps owning to The Dark Times, Nigel has cited Minister rights and cordoned off part of the Tate Modern to live in. If anyone can explain this, please speak up.
On the downside, the height makes the text more out of sight and harder to read by the people meant to be reading it.
The distance is balanced by the motion graphics of the translucent sign atop the gate. Animated red graphics point the direction of ingress, show a security stripe pattern, and provide text instructions.
Motion is a very strong attention-getting signal, and combined with the red colors, does all the attention-getting that the height risks. But even that’s not a critical issue, as there is of course a guard standing by to ensure his understanding and compliance.
Note that there is no interaction here (which is the usual filter for this blog), but since I’m publishing an interview with the designer of this and the Kubris interface soon, I thought I’d give it a quick nod.
While recording a podcast with the guys at DecipherSciFi about the twee(n) love story The Space Between Us, we spent some time kvetching about how silly it was that many of the scenes involved Gardner, on Mars, in a real-time text chat with a girl named Tulsa, on Earth. It’s partly bothersome because throughout the rest of the the movie, the story tries for a Mohs sci-fi hardness of, like, 1.5, somewhere between Real Life and Speculative Science, so it can’t really excuse itself through the Applied Phlebotinum that, say, Star Wars might use. The rest of the film feels like it’s trying to have believable science, but during these scenes it just whistles, looks the other way, and hopes you don’t notice that the two lovebirds are breaking the laws of physics as they swap flirt emoji.
Hopefully unnecessary science brief: Mars and Earth are far away from each other. Even if the communications transmissions are sent at light speed between them, it takes much longer than the 1 second of response time required to feel “instant.” How much longer? It depends. The planets orbit the sun at different speeds, so aren’t a constant distance apart. At their closest, it takes light 3 minutes to travel between Mars and Earth, and at their farthest—while not being blocked by the sun—it takes about 21 minutes. A round-trip is double that. So nothing akin to real-time chat is going to happen.
But I’m a designer, a sci-fi apologist, and a fairly talented backworlder. I want to make it work. And perhaps because of my recent dive into narrow AI, I began to realize that, well, in a way, maybe it could. It just requires rethinking what’s happening in the chat.
Let’s first acknowledge that we’ve solved long distance communications a long time ago. Gardner and Tulsa could just, you know, swap letters or, like the characters in 2001: A Space Odyssey, recorded video messages. There. Problem solved. It’s not real-time interaction, but it gets the job done. But kids aren’t so much into pen pals anymore, and we have to acknowledge that Gardner doesn’t want to tip his hand that he’s on Mars (it’s a grave NASA secret, for plot reasons). So the question is how could we make it work so it feels like a real time chat to her. Let’s first solve it for the case where he’s trying to disguise his location, and then how it might work when both participants are in the know.
Fooling Tulsa
Since 1984 (ping me, as always, if you can think of an earlier reference) sci-fi has had the notion of a digitally-replicated personality. Here I’m thinking of Gibson’s Neuromancer and the RAM boards on which Dixie Flatline “lives.” These RAM boards house an interactive digital personality of a person, built out of a lifetime of digital traces left behind: social media, emails, photos, video clips, connections, expressed interests, etc. Anyone in that story could hook the RAM board up to a computer, and have conversations with the personality housed there that would closely approximate how that person would (or would have) respond in real life.
Listen to the podcast for a mini-rant on translucent screens, followed by apologetics.
Is this likely to actually happen? Well it kind of already is. Here in the real world, we’re seeing early, crude “me bots” populate the net which are taking baby steps toward the same thing. (See MessinaBot, https://bottr.me/, https://sensay.it/, the forthcoming http://bot.me/) By the time we actually get a colony to Mars (plus the 16 years for Gardner to mature), mebot technology should should be able to stand in for him convincingly enough in basic online conversations.
Training the bot
So in the story, he would look through cached social media feeds to find a young lady he wanted to strike up a conversation with, and then ask his bot-maker engine to look at her public social media to build a herBot with whom he could chat, to train it for conversations. During this training, the TulsaBot would chat about topics of interest gathered from her social media. He could pause the conversation to look up references or prepare convincing answers to the trickier questions TulsaBot asks. He could also add some topics to the conversation they might have in common, and questions he might want to ask her. By doing this, his GardnerBot isn’t just some generic thing he sends out to troll any young woman with. It’s a more genuine, interactive first “letter” sent directly to her. He sends this GardnerBot to servers on Earth.
A demonstration of a chat with a short Martian delay. (Yes, it’s an animated gif.)
Launching the bot
GardnerBot would wait until it saw Tulsa online and strike up the conversation with her. It would send a signal back to Gardner that the chat has begun so he can sit on his end and read a space-delayed transcript of the chat. GardnerBot would try its best to manage the chat based on what it knows about awkward teen conversation, Turing test best practices, what it knows about Gardner, and how it has been trained specifically for Tulsa. Gardner would assuage some of his guilt by having it dodge and carefully frame the truth, but not outright lie.
Buying time
If during the conversation she raised a topic or asked a question for which GardnerBot was not trained, it could promise an answer later, and then deflect, knowing that it should pad the conversation in the meantime:
Ask her to answer the same question first, probing into details to understand rationale and buy more time
Dive down into a related subtopic in which the bot has confidence, and which promises to answer the initial question
Deflect conversation to another topic in which it has a high degree of confidence and lots of detail to share
Text a story that Gardner likes to tell that is known to take about as long as the current round-trip signal
Example
TULSA
OK, here’s one: If you had to live anywhere on Earth where they don’t speak English, where would you live?
GardnerBot has a low confidence that it knows Gardner’s answer. It could respond…
(you first) “Oh wow. That is a tough one. Can I have a couple of minutes to think about it? I promise I’ll answer, but you tell me yours first.”
(related subtopic) “I’m thinking about this foreign movie that I saw one time. There were a lot of animals in it and a waterfall. Does that sound familiar?”
(new topic) “What? How am I supposed to answer that one? 🙂 Umm…While I think about it, tell me…what kind of animal would you want to be reincarnated as. And you have to say why.”
(story delay) “Ha. Sure, but can I tell a story first? When I was a little kid, I used to be obsessed with this music that I would hear drifting into my room from somewhere around my house…”
Lagged-realtime training
Each of those responses is a delay tactic that allows the chat transcript to travel to Mars for Gardner to do some bot training on the topic. He would be watching the time-delayed transcript of the chat, keeping an eye on an adjacent track of data containing the meta information about what the bot is doing, conversationally speaking. When he saw it hit low-confidence or high-stakes topic and deflect, it would provide a chat window for him to tell the GardnerBot what it should do or say.
To the stalling GARDNERBOT…
GARDNER
For now, I’m going to pick India, because it’s warm and I bet I would really like the spicy food and the rain. Whatever that colored powder festival is called. I’m also interested in their culture, Bollywood, and Hinduism.
As he types, the message travels back to Earth where GardnerBot begins to incorporate his answers to the chat…
At a natural break in the conversation…
GARDNERBOT
OK. I think I finally have an answer to your earlier question. How about…India?
TULSA
India?
GARDNERBOT
Think about it! Running around in warm rain. Or trying some of the street food under an umbrella. Have you seen youTube videos from that festival with the colored powder everywhere? It looks so cool. Do you know what it’s called?
Note that the bot could easily look it up and replace “that festival with the colored powder everywhere” with “Holi Festival of Color” but it shouldn’t. Gardner doesn’t know that fact, so the bot shouldn’t pretend it knows it. A Cyrano-de-Bergerac software—where it makes him sound more eloquent, intelligent, or charming than he really is to woo her—would be a worse kind of deception. Gardner wants to hide where he is, not who he is.
That said, Gardner should be able to direct the bot, to change its tactics. “OMG. GardnerBot! You’re getting too personal! Back off!” It might not be enough to cover a flub made 42 minutes ago, but of course the bot should know how to apologize on Gardner’s behalf and ask conversational forgiveness.
Gotta go
If the signal to Mars got interrupted or the bot got into too much trouble with pressure to talk about low confidence or high stakes topics, it could use a believable, pre-rolled excuse to end the conversation.
GARDNERBOT
Oh crap. Will you be online later? I’ve got chores I have to do.
Then, Gardner could chat with TulsaBot on his end without time pressure to refine GardnerBot per their most recent topics, which would be sent back to Earth servers to be ready for the next chat.
In this way he could have “chats” with Tulsa that are run by a bot but quite custom to the two of them. It’s really Gardner’s questions, topics, jokes, and interest, but a bot-managed delivery of these things.
So it could work, does it fit the movie? I think so. It would be believable because he’s a nerd raised by scientists. He made his own robot, why not his own bot?
From the audience’s perspective, it might look like they’re chatting in real time, but subtle cues on Gardner’s interface reward the diligent with hints that he’s watching a time delay. Maybe the chat we see in the film is even just cleverly edited to remove the bots.
How he manages to hide this data stream from NASA to avoid detection is another question better handled by someone else.
An honest version: bot envoy
So that solves the logic from the movie’s perspective but of course it’s still squickish. He is ultimately deceiving her. Once he returns to Mars and she is back on Earth, could they still use the same system, but with full knowledge of its botness? Would real world astronauts use it?
Would it be too fake?
I don’t think it would be too fake. Sure, the bot is not the real person, but neither are the pictures, videos, and letters we fondly keep with us as we travel far from home. We know they’re just simulacra, souvenir likenesses of someone we love. We don’t throw these away in disgust for being fakes. They are precious because they are reminders of the real thing. So would the themBot.
GARDNER
Hey, TulsaBot. Remember when we were knee deep in the Pacific Ocean? I was thinking about that today.
TULSABOT
I do. It’s weird how it messes with your sense of balance, right? Did you end up dreaming about it later? I sometimes do after being in waves a long time.
GARDNER
I can’t remember, but someday I hope to come back to Earth and feel it again. OK. I have to go, but let me know how training is going. Have you been on the G machine yet?
Nicely, you wouldn’t need stall tactics in the honest version. Or maybe it uses them, but can be called out.
TULSA
GardnerBot, you don’t have to stall. Just tell Gardner to watch Mission to Mars and update you. Because it’s hilarious and we have to go check out the face when I’m there.
Sending your loved one the transcript will turn it into a kind of love letter. The transcript could even be appended with a letter that jokes about the bot. The example above was too short for any semi-realtime insertions in the text, but maybe that would encourage longer chats. Then the bot serves as charming filler, covering the delays between real contact.
Ultimately, yes, I think we can backworld what looks physics-breaking into something that makes sense, and might even be a new kind of interactive memento between interplanetary sweethearts, family, and friends.
When Luke is driving Kee and Theo to a boat on the coast, the car’s heads-up-display shows him the car’s speed with a translucent red number and speed gauge. There are also two broken, blurry gauges showing unknown information.
Suddenly the road becomes blocked by a flaming car rolled onto the road by a then unknown gang. In response, an IMPACT warning triangle zooms in several times to warn the driver of the danger, accompanied by a persistent dinging sound.
It commands attention effectively
Props to this attention-commanding signal. Neuroscience tells us that symmetrical expansion like this triggers something called a startle response. (I first learned this in the awesome and highly recommended book Mind Hacks.) Any time we see symmetrical expansion in our field of vision, within milliseconds our sympathetic nervous system takes over, fixes our attention to that spot, and prompts us to avoid the thing that our brains believe is coming right at us. It all happens way before conscious processing, and that’s a good thing. It’s evolutionarily designed to keep us safe from falling rocks, flying fists, and pouncing tigers, and scenarios like that don’t have time for the relatively slow conscious processes.
Well visualized
The startle response varies in strength depending on several things.
The anxiety of the person (an anxious person will react to a slighter signal)
We want the signal to be strong enough to grab the attention of a possibly-distracted driver, but not strong enough to cause them to overreact and risk control of car. While anything this critical to safety needs to be thoroughly tested, the size of the IMPACT triangle seems to sit in the golden mean between these two.
And while the effect is strongest in the lab with a dark shape expanding over a light background, I suspect given habituation to the moving background of the roadscape and a comparatively static HUD, the sympathetic nervous system would have no problem processing this light-on-dark shape.
Well placed
We only see it in action once, so we don’t know if the placement is dynamic. But it appears to be positioned on the HUD such that it draws Luke’s attention directly to the point in his field of vision where the flaming car is. (It looks offset to us because the camera is positioned in the middle of the back seat rather than the driver’s seat.) This dynamic positioning is great since it saves the driver critical bits of time. If the signal was fixed, then the driver would have his attention pulled between the IMPACT triangle and the actual thing. Much better to have the display say, “LOOK HERE!”
Readers of the book will recall this nuance from the lesson from Chapter 8, Augment the Periphery of Vision: “Objects should be placed at the edge of the user’s view when they are not needed, and adjacent to the locus of attention when they are.”
Improvements
There are a few improvements that could be made.
It could synchronize the audio to the visual. The dinging is dissociated from the motion of the triangle, and even sounds a bit like a seat belt warning rather than something trying to warn you of a possible, life-threatening collision. Having the sound and visual in sync would strengthen the signal. It could even increase volume with the probability and severity of impact.
It could increase the strength of the audio signal by suppressing competing audio, by pausing any audio entertainment and even canceling ambient sounds.
It could predict farther into the future. The triangle only appears once the flaming car actually stops in the road a few meters ahead. But there is clearly a burning car rolling down to the road for seconds before that. We see it. The passengers see it. Better sensors and prediction models would have drawn Luke’s attention to the problem earlier and helped him react sooner.
It could also know when the driver is actually focused on the problem and than fade the signal to the periphery so that it does not cover up any vital visual information. It can then fade completely when the risk has passed.
An even smarter system might be able to adjust the strength of the signal based on real-time variables, like the anxiety of the driver, his or her current level of distraction, ambient noise and light, and of course the degree of risk (a tumbleweed vs. a small child on the road).
It could of course go full agentive and apply the brakes or swerve if the driver fails to take appropriate action in time.
Despite these improvements, I believe Luke’s HUD to be well designed that gets underplayed in the drama and disorientation of the scene.
In a very brief scene, Theo walks through a security arch on his way into the Ministry of Energy. After waiting in queue, he walks towards a rectangular archway. At his approach, two horizontal green laser lines scan him from head to toe. Theo passes through the arch with no trouble.
Though the archway is quite similar to metal detection technology used in airports today, the addition of the lasers hints at additional data being gathered, such as surface mapping for a face-matching algorithm.
We know that security mostly cares about what’s hidden under clothes or within bodies and bags, rather than confirming the surface that security guards can see, so it’s not likely to be an actual technological requirement of the scan. Rather it is a visual reminder to participants and onlookers that the scan is in progress, and moreover that this the Ministry is a secured space.
Though we could argue that the signal could be made more visible, laser light is very eye catching and human eyes are most sensitive at 555nm, and this bright green is the closest to the 808 diode laser at 532nm. So for being an economic, but eye catching signal, this green laser is a perfect choice.
Dradis is the primary system that the Galactica uses to detect friendly and enemy units beyond visual range. The console appears to have a range of at least one light second (less than the distance from Earth to the Moon), but less than one light minute (one/eighth the distance from Earth to the Sun).
How can we tell? We know that it’s less than one light minute because Galactica is shown orbiting a habitable planet around a sun-like star. Given our own solar system, we would have at least some indication of ships on the Dradis at that range and the combat happening there (which we hear over the radios). We don’t see those on the Dradis.
We know that it’s at least one light second because Galactica jumps into orbit (possibly geosynchronous) above a planet and is able to ‘clear’ the local space of that planet’s orbit with the Dradis
The sensor readings are automatically interpreted into Friendly contacts, Enemy contacts, and missiles, then displayed on a 2d screen emulating a hemisphere. A second version of the display shows a flat 2d view of the same information.
Friendly contacts are displayed in green, while enemy units (Cylons) are displayed in red. The color of the surrounding interface changes from orange to red when the Galactica moves to Alert Stations.
The Dradis is displayed on four identical displays above the Command Table, and is viewable from any point in the CIC. ‘Viewable’ here does not mean ‘readable’. The small size, type, and icons shown on the screen are barely large enough to be read by senior crew at the main table, let alone officers in the second or third tier of seating (the perspective of which we see here).
It is possible that these are simply overview screens to support more specific screens at individual officer stations, but we never see any evidence of this.
Whatever the situation, the Dradis needs to be larger in order to be readable throughout the CIC and have more specific screens at officer stations focused on interpreting the Dradis.
As soon as a contact appears on the Dradis screen, someone (who appears to be the Intelligence Officer) in the CIC calls out the contact to reiterate the information and alert the rest of the CIC to the new contact. Vipers and Raptors are seen using a similar but less powerful version of the Galactica’s sensor suite and display. Civilian ships like Colonial One have an even less powerful or distinct radar system.
2d display of 3d information
The largest failing of the Dradis system is in its representation of the hemisphere. We never appear to see the other half of the sphere. Missing half the data is pretty serious. Theoretically, the Galactica would be at the center of a bubble of information, instead of picking an arbitrary ‘ground plane’ and showing everything in a half-sphere above that (cutting out a large amount of available information).
The Dradis also suffers from a lack of context: contacts are displayed in 3 dimensions inside the view, but only have 2 dimensions of reference on the flat screen in the CIC. For a reference on an effective 3d display on a 2d screen, see Homeworld’s (PC Game, THQ and Relic) Sensor Manager:
In addition to rotation of the Sensor Manager (allowing different angles of view depending on the user’s wishes), the Sensor Manager can display reference lines down to a ‘reference plane’ to show height above, and distance from, a known point. In Homeworld, this reference point is often the center of the selected group of units, but on the Dradis it would make sense for this reference point to be the Galactica herself.
Dradis Contact
Overall, the crew of the Galactica never seems to be inhibited by this limitation. The main reasons they could be able to work around this limitation include:
Extensive training
Effective communication between crew members
Experience operating with limited information.
This relies heavily on the crew operating at peak efficiency during an entire combat encounter. That is a lot to ask from anyone. It would be better to improve the interface and lift the burden off of a possibly sleep deprived crewmember.
The Dradis itself displays information effectively about the individual contacts it sees. This isn’t visible at the distances involved in most CIC activities, but would be visible on personal screens easily. Additionally, the entire CIC doesn’t need to know every piece of information about each contact.
In any of those three cases, crew efficiency would be improved (and misunderstandings would be limited) by improving how the Dradis displayed its contacts on its screen.
Faster than light travel (FTL) is a(n as-yet) fictional trope that is used to allow stories to happen on scales larger than a single solar system. Nothing we’ve found so far indicates that faster than light travel is possible, let alone practical, but it makes things like Star Wars, Star Trek, and Battlestar Galactica possible as stories.
As noted on TV Tropes, there are three broad ‘favorites’ when it comes to FTL:
“Warp” Drives: the ship distorts space around it to go really fast, so it stays in this universe but breaks the laws of physics in ways we haven’t figured out how to yet. Star Trek has made this a household word.
“Jump” Drives: the ship finds itself in a special point in space, does some math, pushes a button, and appears instantly at its destination. This is the kind that the Galactica uses.
“Hyperdrives”: the ship somehow breaks out of our current universe into a place where the ‘speed of light’ is faster. Star Wars and Hitchhikers Guide to the Galaxy prefer this type of FTL.
Overall, the actual mechanics don’t effect the story, but it’s an interesting topic in and of itself. For as much information as you could possibly want, the fantastic website Atomic Rockets has a large page on it: http://www.projectrho.com/public_html/rocket/fasterlight.php
Hidden behind a bookshelf console is the family’s other comm device. When they first use it in the show, Malla and Itchy have a quick discussion and approach the console and slide two panels aside.
The device is small and rectangular, like an oscilloscope, sitting on a shelf about eye level. It has a small, palm sized color cathode ray tube on the left. On the right is an LED display strip and an array of red buttons over an array of yellow buttons. Along the bottom are two dials.
Without any other interaction, the screen goes from static to a direct connection to a hangar where Luke Skywalker is working with R2-D2 to repair some mechanical part. He simply looks up to the camera, sees Malla and Itchy, and starts talking. He does nothing to accept the call or end it. Neither do they.
We also see the conversation from Luke’s perspective as well. It’s even more oscillioscopey, with lots of dials, switches, and sliders to either side.
So this all might be intriguing (and right in line with agentive design) but before we start to investigate, we need to look at another instance of its use. Just like the Imperial-issie Media Console, this functions differently later in the same show.
Talking to Leia
After Itchy’s SFW living room masturbation chair sequence, the camera cuts to Leia and C-3PO in an unspecified office somewhere. The droid works at a console for a moment and finally turns a dial. In the Wookie household, a loud dee-DEEP dee-DEEP sounds until Malla rushes to the console, and slides the panels aside. C-3PO sees Malla’s face, and turns to Leia saying, “Ah. I have made the connection. You may speak now if you wish.”
They do, and when the conversation is over, the feed just shuts off, with neither party doing anything to make it happen.
So. Yeaaaaah.
Activation
How is it turned on? One possibility is an architectural switch activated by sliding the panels. It would be a good design decision, as it is an action that needs to be undertaken anyway to use it. But that doesn’t explain Luke’s use.
Connection
How does Malla’s device know to call Luke once it’s on? It could be that it’s a fixed connection, like an intercom, that only calls that one other device. But it’s a Rebel garage. That doesn’t make sense. Why would Malla need to only call there? And of course they receive a call from Leia, who isn’t in that same garage, so it’s not exactly fixed.
Security
The device contains incriminating evidence, i.e. the direct connection to the Rebel base, and so it needs some sort of security. Why is that not in evidence?
Secret agent?
One technological concept that would answer a lot of these questions is that of agentive technology, i.e. artificial narrow intelligence that does things on behalf of its users.
It could explain how the device turns on and (some of) the security: the camera has hairy face recognition and persistently watches for authorized users, turning on when it sees one of them. Conceptually that would be far beyond common sci-fi tropes of the time, but in keeping with the New Criticism stance of the blog, should be considered.
It could explain how it knew to call Luke: It understands Shyriiwook and listened to the conversation that Itchy and Malla had before they opened the panel, knew they wanted to call Luke, and found him in the garage.
It could explain how it turns off: It’s smart enough to understand the linguistic, social, and physical cues that the conversation has ended.
The world of Star Wars even has this technology in evidence. The droids all exhibit artificial general intelligence, and it is only a failure of imagination that this intelligence should not be incorporated into important devices, or spaceships, or architecture.
This would also explain why c-3PO is managing the interface on his end but nobody else has to bother: An AI does not need another AI, just an API.
It would even explain why the damned thing rings. Take a moment to appreciate that. This is an illegal device on the Empire-controlled Kazook. We know this because it’s deliberately hidden, and our protagonists really work to avoid the Empire’s finding it. Yet when an unexpected call comes in, it shrilly announces the fact of itself to everyone within screeching range. The only way this is not the most moronic feature possible of an illegal object is if it can scan the surroundings and verify that it’s OK to ring. Because otherwise, it would be the most stupid feature of a stupidly stupid technology made in haste for a stupid show slopped together in haste and without any respect for a logical or consistent diegesis.