Helmet transition

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The spherical helmet that Barbarella wears with her environmental suit can change from completely reflective to completely translucent. To do so she reaches with both hands and touches controls (never shown) on the back of the helmet to activate the transition. Over 40 seconds the reflectivity withdraws into the base of the helmet, revealing Barbarella’’s face through the glass.

Direct exposure to most of the electromagnetic spectrum is dangerous. To avoid Barbarella’s accidentally frying her own head in space, the suit must be designed against accidental activation. The strategy shown is called two-hand trip, which requires two hands to touch different controls at the same time to start the process. This is most often used in machines where you want hands out of the way of processes that could pinch or cut, but that aren’t dangerous after the process begins. In this case it’s less about mechanical danger than the risks with exposure.

Another strategy would be to use two-hand control, which would require constant contact during the transition. But since this transition is so slow (and presuming there is some undo mechanism that we never see) having this “two-hand trip” is not disastrous. If something or someone accidentally tripped it, she has more than enough time to recover.

On the other hand, 40 seconds is a long time for anyone to wait for things in the days of switchable glass. If your Barbarella was less dreamy-eyed & patient than this one, you might have to make a different tradeoff.

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Escape Pod

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When Vickers realizes Janek is really mutinying and going to ram the alien ship with the Prometheus, she has only 40 seconds to flee to an escape pod. She races to the escape room and slams her hand on a waist-high box mounted on the wall next to one of the pods. The clear, protective door over the pod lifts. She hurriedly dons her environment suit and throws herself into one of the coffin-shaped alcoves. She reaches to her right and on a pad we can’t see, she presses five buttons in sequence, shouting, “Come on!” The pod is sealed and shot away from the ship to land on the planet below.

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The transparent cover gives a clear view into the pod. That’s great, since if there were multiple people trying to escape, it would be easier to target an empty one. The the shape inside is unmistakeable. That’s great because at a glance even an untrained passenger could figure out what this is. The bright orange stripes are appropriately intense and attention-getting as well.

Viewers might have questions about the placement of the back-lit button panels inside the pod, seeing as how they’re in a very awkward place for Vickers to see and operate. I presume she has some other interface facing her, and the panels we see in the scene are for operating when the pod is resting on the planet’s surface and its lid opened. From that position, these buttons make more sense.

I think that’s where the greatness ends. The main consideration for an escape pod is that it is used in dire emergencies. Fractions of a second might mean the difference between safety and disintegration, and so though the cinematic tension in the scene is built up by these designed-in delays, an ideal system shouldn’t work the same way. How could it be improved? There are three delays, and each of them could be improved or removed.

Delay 1: Opening a pod

Why should she have to open the pod with a button or handprint reader or whatever that thing is? The pods should be open at all times.

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If pods had to be sealed for some biological or mechanical reason, then a pod should open up for her immediately when she enters the room. Simple motion detectors are all that is needed.

If she has to authorize for some dystopian, only-certain-people-can-be-saved corporate reason, then a voice print could work, allowing her to shout in the hallway as she runs for the pod.

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Some passive recognition would be even better since it wouldn’t cost her even the time of shouting: Face-recognition or fast retinal scan through cameras mounted in the room or the pod. Run a quick laser line across her face and she’s authorized.

Delay 2: Suiting Up

Can she put on the environment suit in the pod? Yes, the pod is cramped, but that’s the biggest delay she experiences. Increase the size of the pod slightly to allow for that kind of maneuvering, and then she can just grab the suit as she’s running by and put it on in the pod’s relative safety.

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Even cooler would be if the pod was the environment suit: All she would have to do is throw herself in the pod, activate it, and the minute she landed on LV223, the capsule transformed, Autobot-style, into an exosuit, giving her more protection and more enhancement for survival on an alien planet. Plus, you can imagine the awesomeness of letting Vickers fight the zombified Weyland Ripley-style.

Delay 3: Activation

This is one delay that I’m pretty sure can’t be either automatic or passive. The cost of making a mistake is too dire. Accidentally pressed a button? Sorry, you’re now being shot away from the mother ship faster than it can travel. Still, why does she have to hit a series of buttons here? Is it a (shudder) password, as a corporate cost-control measure? Yes, that spells dystopia, but it should be faster and more intuitive, and we’ve already authorized her, above.

Fortunately this doesn’t need much rethinking. Since we’ve already seen a great interaction used for an emergency procedure, i.e. the 5-finger touch-twist used for emergency decontamination on the MedPod, I’d suggest using that. Crew would only have to be trained once.

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The total interaction, then, should be that Vickers:

  1. Runs to the escape room
  2. Is identified passively (and notified of it by voice)
  3. Grabs a suit (this is optional if you go with the awesome exosuit idea)
  4. Throws herself into an open pod
  5. Performs a simple gesture on a touch pad
  6. Is shot away from the soon-to-explode ship

Bam! You have saved massive amounts of time, a crewmember removed from the immediate danger, and you have the setup for an awesome ending where Vickers in her exosuit can just punch the falling alien spaceship out of the the way rather than running from it like a moron.