Video Phone Calls

The characters in Johnny Mnemonic make quite a few video phone calls throughout the film, enough to be grouped in their own section on interfaces.

The first thing a modern viewer will note is that only one of the phones resembles a current day handheld mobile. This looks very strange today and it’s hard to imagine why we would ever give up our beloved iPhones and Androids. I’ll just observe that accurately predicting the future is difficult (and not really the point) and move on.

More interesting is the variety of phones used. In films from the 1950s to the 1990s, everyone uses a desk phone with a handset. (For younger readers: that is the piece you picked up and held next to your ear and mouth. There’s probably one in your parents’ house.) The only changes were the gradual replacement of rotary dials by keypads, and some cordless handsets. In 21st century films everyone uses a small sleek handheld box. But in Johnny Mnemonic every phone call uses a different interface.

New Darwin

First is the phone call Johnny makes from the New Darwin hotel.

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As previously discussed, Johnny is lying in bed using a remote control to select numbers on the onscreen keypad. He is facing a large wall mounted TV/display screen, with what looks like a camera at the top. The camera is realistic but unusual: as Chapter 10 of Make It So notes, films very rarely show the cameras used in visual communication.

Taxi

The second phone call takes place in Newark, as Johnny rides in a taxi from the airport. Since this is a moving vehicle rather than a room, it shows that wireless videophones also exist. We don’t see how the call is made, just the conversation. Johnny is looking at and speaking into a small screen in front of his seat.

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Quick aside: The blue lines at the bottom of the screen are a street map, with the glowing dot being the taxi. While it’s not the focus of this particular interface, it’s interesting that this map seems to be fixed with the indicator moving sideways. Aircraft and now car navigators use a moving map with the indicator moving up for forward. But this is for the passenger rather than the driver so doesn’t need to be particularly useful. And it’s blue, so must be advanced.

At the other end is Ralphie, who is using a desk screen with a keyboard.

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We get to see things from Ralphie’s end. His keyboard only has ten keys in two rows of five. Ralphie touches the middle key in the bottom row to end the call.

Is this a dedicated phone rather than a computer? The only full-sized keyboards we see in Johnny Mnemonic are part of systems implied to be outdated or salvaged. Perhaps by 2021 voice recognition is good enough to handle most input. Or perhaps by 2021 status indicators have changed and once again nobody who considers themselves important would have a QWERTY keyboard on their desk, leaving others to do the more “menial” typing.

Shinji’s mobile

There is a cyberspace sequence (discussed in a separate post) during which there is a conversation between a Pharmakom tracker and Shinji, the leader of the Yakuza searching for Johnny, who is in en route by car. Shinji’s phone seems to be just like a current day mobile, if perhaps a little smaller than we’re used to.

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Takahashi’s desk phone

Takahashi, head of Pharmakom in Newark, has a desktop screen too. This is a general purpose computer which at various times displays video of his daughter and a corporate database entry about Anna, the Pharmakom founder.

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There is no keyboard, but later we will see that the desk surface has hand gesture tracking capability. Here the screen displays an onscreen video phone window and numeric keypad, similar to what we saw in the New Darwin sequence, but Takahashi doesn’t use that interface. Instead he just says “Get me Karl” and the phone dials the recipient automatically.

Takahashi doesn’t prefix his command with a control phrase such as“Siri” or “Computer” which would imply that the computer is always listening. For an executive with a private office this would be reasonable: who else could he be addressing? A second possibility is that the computer does voice recognition and would not respond to commands from anyone else.

Street Preacher’s Phone

As before, the recipient has chosen to show a video splash screen on connection instead of a live video feed.

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“Karl” is more commonly known as Street Preacher and works within a church of sorts. We don’t know whether this is genuine religion belief on his part or a cover operation. His phone system is built into a large book, which I thought was intended to be a Bible but Chris identifies as a 16th century ecclesiastical history. There are no controls visible, but we see Karl “pick up” by opening the book so perhaps he “hangs up” by closing it again. Otherwise it could be operated purely by voice.

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Public phone

Earlier in the film, Johnny picked up an “Infobahn 3000” handset with built in phone keypad.

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His next phone call is from a public phone booth. On screen we see the now familiar videophone keypad. (Apparently this time in cyan, although it’s a very minor color shift.). To the right of the screen are physical buttons, some of which are labelled “start” “stop” and “pause” so perhaps duplicate the onscreen controls. Johnny begins by borrowing Jane’s phone card and swiping it through the payment slot.

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The red Infobahn handset is connected to Jane’s card by a cable, although we don’t see Johnny doing this. Johnny types on the handset keypad rather than using the onscreen controls, presumably doing some hacking through the interface.

At first sight it seems unlikely that the phone system could be hacked through an EFTPOS card reader. However there is a long and unhappy history of programmers leaving backdoors and unused functionality in products, often excused with “Well, nobody else knows about it”, which are then exploited. Payment cards themselves often have embedded integrated circuits. This particular hack is not completely implausible.

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When the Pharmakom splash screen appears, Johnny types again on the handset. He is manipulating the internal company phone system to gain access to a number that normally would not be available to the public.

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The new number connects Johnny to a surprised corporate type who wants to know how Johnny got through.

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We’ll learn later on that this gentleman is not at all who he seems to be. For now, note that Johnny talks and listens directly to the screen and speakers in the phone booth, not the handset he is holding.

Spider phone

Just before his brain is scanned by Spider, Johnny tries to make another call. This time he uses a typical 1990s computer CRT display and keyboard. He wears a conventional looking earpiece and microphone, and there is a small camera mounted on top of the display. He types the number on the keyboard and reaches a Pharmakom receptionist, but Johnny is interrupted.

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Van call

The last phone call is made by Johnny to Pharmakom again. This time he is in Spider’s van, which doesn’t have a built in phone like the taxi we saw earlier. He uses the handset for audio and a small portable screen for video. There must be a wireless transmitter and receiver somewhere, but it isn’t obvious.

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Johnny doesn’t realise that he is actually talking to Takahashi, the head of Pharmakom, through a puppet avatar, which I’ll talk about in the next post. 

Virtual 3D Scanner

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Visualization

The film opens as a camera moves through an abstract, screen-green 3D projection of a cityscape. A police dispatch voice says,

“To all patrolling air units. A 208 is in progress in the C-13 district of Newport City. The airspace over this area will be closed. Repeat:…”

The camera floats to focus on two white triangles, which become two numbers, 267 and 268. The thuck-thuck sounds of a helicopter rotor appear in the background. The camera continues to drop below the numbers, but turns and points back up at them. When the view abruptly shifts to the real world, we see that 267 and 268 represent two police helicopters on patrol.

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Color

The roads on the map of the city are a slightly yellower green, and the buildings are a brighter and more saturated green. Having all of the colors on the display be so similar certainly sets a mood for the visualization, but it doesn’t do a lot for its readability. Working with broader color harmonies would help a reader distinguish the elements and scan for particular things.

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Perspective

The perspective of the projection is quite exaggerated. This serves partly as a modal cue to let the audience know that it’s not looking at some sort of emerald city, but also hinders readability. The buildings are tall enough to obscure information behind them, and the extreme perspective makes it hard to understand their comparative heights or their relation to the helicopters, which is the erstwhile point of the screen.

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There are two ways to access and control this display. The first is direct brain access. The second is by a screen and keyboard.

Brain Access

Kusanagi and other cyborgs can jack in to the network and access this display. The jacks are in the back of their neck and as with most brain interfaces, there is no indication about what they’re doing with their thoughts to control the display. She also uses this jack interface to take control of the intercept van and drive it to the destination indicated on the map.

During this sequence the visual display is slightly different, removing any 3D information so that the route can be unobscured. This makes sense for wayfinding tasks, though 3D might help with a first-person navigation tasks.

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Screen and keyboard access

While Kusanagi is piloting an intercept van, she is in contact with a Section 9 control center. Though the 3D visualization might have been disregarded up to this point as a film conceit, here see that it is the actual visualization seen by people in the diegesis. The information workers at Section 9 Control communicate with agents in the field through headsets, type onto specialized keyboards, and watch a screen that displays the visualization.

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Their use is again a different mode of the visualization. The information workers are using it to locate the garbage truck. The first screens they see show a large globe with a white graticule and an overlay reading “Global Positioning System Ver 3.27sp.” Dots of different sizes are positioned around the globe. Triangles then appear along with an overlay listing latitude, longitude, and altitude. Three other options appear in the lower-right, “Hunting, Navigation, and Auto.” The “Hunting” option is highlighted with a translucent kelley green rectangle.

After a few seconds the system switches to focus on the large yellow triangle as it moves along screen-green roads. Important features of the road, like “Gate 13” are labeled in a white, rare serif font, floating above the road, in 3D but mostly facing the user, casting a shadow on the road below. The projected path of the truck is drawn in a pea green. A kelley green rectangle bears the legend “Game 121 mile/h / Hunter->00:05:22 ->Game.” The speed indicator changes over time, and the time indicator counts down. As the intercept van approaches the garbage truck, the screen displays an all-caps label in the lower-left corner reading, somewhat cryptically, “FULL COURSE CAUTION !!!”

The most usable mode

Despite the unfamiliar language and unclear labeling, this “Hunter” mode looks to be the most functional. The color is better, replacing the green background with a black one to create a clearer foreground and background for better focus. No 3D buildings are shown, and the camera angle is similar to a real-time-strategy angle of around 30 degrees from the ground, with a mild perspective that hints at the 3D but doesn’t distort. Otherwise the 3D information of the roads’ relationship to other roads is shown with shape and shadow. No 3D buildings are shown, letting the user keep her focus on the target and the path of intercept.

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