Eve’s Gun

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For personal security during her expeditions on Earth, Eve is equipped with a powerful energy weapon in her right arm. Her gun has a variable power setting, and is shown firing blasts between “Melt that small rock” and “Mushroom Cloud visible from several miles away”

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After each shot, the weapon is shown charging up before it is ready to fire again. This status is displayed by three small yellow lights on the exterior, as well as a low-audible charging whine. Smaller blasts appear to use less energy than large blasts, since the recharge cycle is shorter or longer depending on the damage caused.

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On the Axiom, Eve’s weapon is removed during her service check-up and tested separately from her other systems. It is shown recharging without firing, implying an internal safety or energy shunt in case the weapon needs to be discharged without firing.

While detached, Wall-E manages to grab the gun away from the maintenance equipment. Through an unseen switch, Wall-E then accidentally fires the charged weapon. This shot destroys the systems keeping the broken robots in the Axiom’s repair ward secured and restrained.

Awesome but Irresponsible

I am assuming here that BNL has a serious need for a weapon of Eve’s strength. Good reasons for this are:

  • They have no idea what possible threats may still lurk on Earth (a possible radioactive wasteland), or
  • They are worried about looters, or
  • They are protecting their investment in Eve from any residual civilization that may see a giant dropship (See the ARV) as a threat.

In any of those cases, Eve would have to defend herself until more Eve units or the ARV could arrive as backup.

Given that the need exists, the weapon should protect Eve and the Axiom. It fails to do this because of its flawed activation (firing when it wasn’t intended). The accidental firing scheme is an anti-pattern that shouldn’t be allowed into the design.

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The only lucky part about Wall-E’s mistake is that he doesn’t manage to completely destroy the entire repair ward. Eve’s gun is shown having the power to do just that, but Wall-E fires the weapon on a lower power setting than full blast. Whatever the reason for the accidental shot, Wall-E should never have been able to fire the weapon in that situation.

First, Wall-E was holding the gun awkwardly. It was designed to be attached at Eve’s shoulder and float via a technology we haven’t invented yet. From other screens shown, there were no physical buttons or connection points. This means that the button Wall-E hits to fire the gun is either pressure sensitive or location sensitive. Either way, Wall-E was handling the weapon unsafely, and it should not have fired.

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Second, the gun is nowhere near (relatively speaking) Eve when Wall-E fires. She had no control over it, shown by her very cautious approach and “wait a minute” gestures to Wall-E. Since it was not connected to her or the Axiom, the weapon should not be active.

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Third, they were in the “repair ward”, which implies that the ship knows that anything inside that area may be broken and do something wildly unpredictable. We see broken styling machines going haywire, tennis ball servers firing non-stop, and an umbrella that opens involuntarily. Any robot that could be dangerous to the Axiom was locked in a space where they couldn’t do harm. Everything was safely locked down except Eve’s gun. The repair ward was too sensitive an area to allow the weapon to be active.

In short:

  1. Unsafe handling
  2. Unauthorized user
  3. Extremely sensitive area

Any one of those three should have kept Eve’s gun from firing.

Automatic Safeties

Eve’s gun should have been locked down the moment she arrived on the Axiom through the gun’s location aware internal safeties, and exterior signals broadcast by the Axiom. Barring that, the gun should have locked itself down and discharged safely the moment it was disconnected from either Eve or the maintenance equipment.

A Possible Backup?

There is a rationale for having a free-form weapon like this: as a backup system for human crew accompanying an Eve probe during an expedition. In a situation where the Eve pod was damaged, or when humans had to take control, the gun would be detachable and wielded by a senior officer.

Still, given that it can create mushroom clouds, it feels grossly irresponsible.

In a “fallback” mode, a simple digital totem (such as biometrics or an RFID chip) could tie the human wielder to the weapon, and make sure that the gun was used only by authorized personnel. (Notably Wall-E is not an authorized wielder.) By tying the safety trigger to the person using the weapon, or to a specific action like the physical safeties on today’s firearms, the gun would prevent someone who is untrained in its operation from using it.

If something this powerful is required for exploration and protection, it should protect its user in all reasonable situations. While we can expect Eve to understand the danger and capabilities of her weapon, we cannot assume the same of anyone else who might come into contact with it. Physical safeties, removal of easy to press external buttons, and proper handling would protect everyone involved in the Axiom exploration team.

ZF-1

Amongst its many holdings (including taxi cab companies) Zorg industries manufactures weapons, including their flagship weapon, the ZF-1. It has a great many features. It stores as a sealed pod, and can be activated by a remote control. With a press of a button, shielding retracts and parts extend so it can be handled like a traditional small arms weapon.

Zorg makes a pitch to the Mangalores for the ZF-1, so we’ll just let his own words sell it.

It’s light. The handle is adjustable for easy carrying. Good for righties and lefties. Breaks down into four parts. Undetectable by x-ray. Ideal for quick, discreet interventions. A word on firepower: Titanium recharger. 3,000 round clip with liquid bursts of 3-to-300.”

Next he pitches something quite unique to the weapon.

“With the Replay™ button—another Zorg invention—it’s even easier. One shot…and Replay™ sends every following shot to the same location…”

As he turns and points the weapons at the Mangalores, the ammunition arcs around to home in on the first shot.

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But wait, don’t answer. The ZF-1 has other features as well.

…And to finish the job, all the Zorg oldies but goldies: Rocket launcher, arrow launcher with explosive, poisonous gas heads (very practical), our famous net launcher, the always-efficient flamethrower (my favorite), and for the grand finale, the all-new Ice Cube™ System.

After the Magalores fail to uphold their end of the bargain, Zorg leaves them to play with the weapons. As they do, one discovers that the glowing red button on the side is actually an explosive self-destruct.

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Analysis

I know Mangaglores are not meant to be shining examples of intellect, but if I was considering a purchase, I would yes, compliment the incredibly nifty technology of Replay, but follow it up with four more important questions about the design of the thing.

First, Mr. Zorg, what good is the remote control? Doesn’t this make the weapon hackable remotely? Isn’t that device easy to misplace? What on-weapon means do we have to unlock it?

Second, how are you selecting from among the six different types of ammunition?

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On the exterior, we only see that red button. There might be some other subtle switches somewhere on the exterior, but you had to support the weight of the device with your left hand, so it’s fairly immobilized and I didn’t see you moving it. Unless it can only fire in exactly the order we saw, there’s got to be some other control. With your right hand hidden up inside the weapon, there must be other activation switches there. What switches are tucked up in there that are easy to differentiate by touch and easy to activate with your palm remaining against the grip?

Third, there’s that red button. Sure, who wouldn’t want to carry around a device that could erupt as an all-consuming fireball, but I notice that it doesn’t have a safety cover on it, gives no pause or warning during which the command can be retracted, and draws attention to itself by its glow. Isn’t that going to be increadibly easy to, you know, accidentally kill all my troops?

Fourth, during the demonstration we got a good glimpse at the front of the weapon. It’s got animated, blinking red LEDs whose pattern merges together to form a bright red diamond shape near the top of the weapon before looping over again.

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I’m not a militarily-minded person, but isn’t it counter to a soldier’s goals to have anything blinking, glowing, or pinpointing the soldier’s exact midline to enemies, much less something that does all three at once, and in red, the color that travels the farthest in atmosphere?

What was that about “discreet” interventions?