Comparing Sci-Fi HUDs in 2024 Movies

As in previous years, in preparation for awarding the Fritzes, I watched as many sci-fi movies as I could find across 2024. One thing that stuck out to me was the number of heads-up displays (HUDs) across these movies. There were a lot to them. So in advance of the awards, lets look and compare these. (Note the movies included here are not necessarily nominees for a Fritz award.)

I usually introduce the plot of every movie before I talk about it. This provides some context to understanding the interface. However, that will happen in the final Fritzes post. I’m going to skip that here. Still, it’s only fair to say there will be some spoilers as I describe these.

If you read Chapter 8 of Make It So: Interaction Lessons from Science Fiction, you’ll recall that I’d identified four categories of augmentation.

  1. Sensor displays
  2. Location awareness
  3. Context awareness (objects, people)
  4. Goal awareness

These four categories are presented in increasing level of sophistication. Let’s use these to investigate and compare five primary examples from 2024, in order of their functional sophistication.

Dune 2

Lady Margot Fenring looks through augmented opera glasses at Feyd-Rautha in the arena. Dune 2 (2024).

True to the minimalism that permeates much of the interfaces film, the AR of this device has a rounded-rectangle frame from which hangs a measure of angular degrees to the right. There are a few ticks across the center of this screen (not visible in this particular screen shot). There is a row of blue characters across the bottom center. I can’t read Harkonnen, and though the characters change, I can’t quite decipher what most of them mean. But it does seem the leftmost character indicates azimuth and the rightmost character angular altitude of the glasses. Given the authoritarian nature of this House, it would make sense to have some augmentation naming the royal figures in view, but I think it’s a sensor display, which leaves the user with a lot of work to figure out how to use that information.

You might think this indicates some failing of the writer’s or FUI designers’ imagination. However, an important part of the history of Dune is a catastrophic conflict known as the Butlerian Jihad. This conflict involved devastating, large-scale wars against intelligent machines. As a result, machines with any degree of intelligence are considered sacrilege. So it’s not an oversight, but as a result, we can’t look to this as a model for how we might handle more sophisticated augmentations.

Alien: Romulus

Tyler teaches Rain how to operate a weapon aboard the Renaissance. Alien: Romulus (2024)

A little past halfway through the movie, the protagonists finally get their hands on some weapons. In a fan-service scene similar to one between Ripley and Hicks from Aliens (1986), Tyler shows Rain how to hold an FAA44 pulse rifle. He also teaches her how to operate it. The “AA” stands for “aiming assist”, a kind of object awareness. (Tyler asserts this is what the colonial marines used, which kind of retroactively saps their badassery, but let’s move on.) Tyler taps a small display on the user-facing rear sight, and a white-on-red display illuminates. It shows a low-res video of motion happening before it. A square reticle with crosshairs shows where the weapon will hit. A label at the top indicates distance. A radar sweep at the bottom indicates movement in 360° plan view, a sensor display.

When Rain pulls the trigger halfway, the weapon quickly swings to aim at the target. There is no indication of how it would differentiate between multiple targets. It’s also unclear how Rain told it that the object in the crosshairs earlier is what she wants it to track now. Or how she might identify a friendly to avoid. Red is a smart choice for low-light situations as red is known to not interfere with night vision. Also it’s elegantly free of flourishes and fuigetry.

I’m not sure the halfway-trigger is the right activation mechanism. Yes, it allows the shooter to maintain a proper hold and remain ready with the weapon, and allows them not have to look at the display to gain its assistance, but also requires them to be in a calm, stable circumstance that allows for fine motor control. Does this mean that in very urgent, chaotic situations, users are just left to their own devices? Seems questionable.

Alien: Romulus is beholden to the handful of movies in the franchise that preceded it. Part of the challenge for its designers is to stay recognizably a part of the body of work that was established in 1979 while offering us something new. This weapon HUD stays visually simple, like the interfaces from the original two movies. It narratively explains how a civilian colonist with no weapons training can successfully defend herself against a full-frontal assault by a dozen of this universe’s most aggressive and effective killers. However, it leaves enough unexplained that it doesn’t really serve as a useful model.

The Wild Robot

Roz examines an abandoned egg she finds. The Wild Robot (2024)

HUD displays of artificially intelligent robots are always difficult to analyze. It’s hard to determine what’s an augmentation, here loosely defined as an overlay on some datastream created for a user’s benefit but explicitly not by that user. It opposes a visualization of the AI’s own thoughts as they are happening. I’d much rather analyze these as augmentation provided for Roz, but it just doesn’t hold up to scrutiny that way. What we see in this film are visualizations of Roz’ thoughts.

In the HUD, there is an unchanging frame around the outside. Static cyan circuit lines extend to the edge. (In the main image above, the screen-green is an anomaly.) A sphere rotates in the upper left unconnected to anything. A hexagonal grid on the left has some hexes which illuminate and blink unconnected to anything. The grid moves unrelated to anything. These are fuigetry and neither conveys information nor provides utility.

Inside that frame, we see Roz’ visualized thinking across many scenes.

  • Locus of attention—Many times we see a reticle indicating where she’s focused, oftentimes with additional callout details written in robot-script.
  • “Customer” recognition—(pictured) Since it happens early in the film, you might think this is a goofy error. The potential customer she has recognized is a crab. But later in the film, Roz learns the language common to the animals of the island. All the animals display a human-like intelligence, so it’s completely within the realm of possibility that this blue little crustacean could be her customer. Though why that customer needed a volumetric wireframe augmentation is very unclear.
  • X-ray vision—While looking around for a customer, she happens upon an egg. The edge detection indicates her attention. Then she performs scans that reveal the growing chick inside and a vital signs display.
  • Damage report—After being attacked by a bear, Roz does an internal damage check and she notes the damage on screen.
  • Escape alert—(pictured) When a big wave approaches the shore on which she is standing, Roz estimates the height of the wave to be five time her height. Her panic expresses itself in a red tint around the outside edge.
  • Project management—Roz adopts Brightbill and undertakes the mission to mother him—specifically to teach him to eat, swim, and fly. As she successfully teaches him each of these things, she checks it off by updating one of three graphics that represent the topics.
  • Language acquisition—(pictured) Of all the AR in this movie, this scene frustrates me the most. There is a sequence in which Roz goes torpid to focus on learning the animal language. Her eyes are open the entire time she captures samples and analyzes them. The AR shows word bubbles associated with individual animal utterances. At first those bubbles are filled with cyan-colored robo-ese script. Over the course of processing a year’s worth of samples, individual characters are slowly replaced in the utterances with bold, green, Latin characters. This display kind of conveys the story beat of “she’s figuring out the language), but befits cryptography much more than acquisition of a new language.

If these were augmented reality, I’d have a lot of questions about why it wasn’t helping her more than it does. It might seem odd to think an AI might have another AI helping it, but humans have loads of systems that operate without explicit conscious thought, like preattentive processing, all the functions of our autonomic nervous system, sensory filtering, and recall, just to name a few. So I can imagine it would be a fine model for AI-supporting-AI.

Since it’s not augmented reality, it doesn’t really act as a model for real world designs except perhaps for its visual styling.

Borderlands

Claptrap is a little one-wheel robot that accompanies Lilith though her adventures on and around Pandora. We see things through his POV several times.

Claptrap sizes up Lilith from afar. Borderlands (2024).

When Claptrap first sees Lilith, it’s from his HUD. Like Roz’ POV display in The Wild Robot, the outside edge of this view has a fixed set of lines and greebles that don’t change, not even for a sensor display. I wish those lines had some relationship to his viewport, but that’s just a round lens and the lines are vaguely like the edges of a gear.

Scrolling up from the bottom left is an impressive set of textual data. It shows that a DNA match has been made (remotely‽ What kind of resolution is Claptrap’s CCD?) and some data about Lilith from what I presume is a criminal justice data feed: Name and brief physical description. It’s person awareness.

Below that are readouts for programmed directive and possible directive tasks. They’re funny if you know the character. Tasks include “Supply a never-ending stream of hilarious jokes and one-liners to lighten the mood in tense situations” and “Distract enemies during combat. Prepare the Claptrap dance of confusion!” I also really like the last one “Take the bullets while others focus on being heroic.” It both foreshadows a later scene and touches on the problem raised with Dr. Strange’s Cloak of Levitation: How do our assistants let us be heroes?

At the bottom is the label “HYPERION 09 U1.2” which I think might be location awareness? The suffix changes once they get near the vault. Hyperion a faction in the game. Not certain what it means in this context.

When driving in a chase sequence, his HUD gives him a warning about a column he should avoid. It’s not a great signal. It draws his attention but then essentially says “Good luck with that.” He has to figure out what object it refers to. (The motion tracking, admittedly, is a big clue.) But the label is not under the icon. It’s at the bottom left. If this were for a human, it would add a saccade to what needs to be a near-instantaneous feedback loop. Shouldn’t it be an outline or color overlay to make it wildly clear what and where the obstacle is? And maybe some augmentation on how to avoid it, like an arrow pointing right? As we see in a later scene (below) the HUD does have object detection and object highlighting. There it’s used to find a plot-critical clue. It’s just oddly not used here, you know, when the passengers’ lives are at risk.

When the group goes underground in search of the key to the Vault, Claptrap finds himself face to face with a gang of Psychos. The augmentation includes little animated red icons above the Psychos. Big Red Text summarizes “DANGER LEVEL: HIGH” across the middle, so you might think it’s demonstrating goal and context awareness. But Claptrap happens to be nigh-invulnerable, as we see moments later when he takes a thousand Psycho bullets without a scratch. In context, there’s no real danger. So,…holup. Who’s this interface for, then? Is it really aware of context?

When they visit Lilith’s childhood home, Claptrap finds a scrap of paper with a plot-critical drawing on it. The HUD shows a green outline around the paper. Text in the lower right tracks a “GARBAGE CATALOG” of objects in view with comments, “A PSYCHO WOULDN’T TOUCH THAT”, “LIFE-CHOICE QUESTIONING TRASH”, “VAULT HUNTER THROWBACK TRASH”. This interface gives a bit of comedy and leads to the Big Clue, but raises questions about consistency. It seems the HUDs in this film are narrativist.

In the movie, there are other HUDs like this one, for the Crimson Lance villains. They fly their hover-vehicles using them, but we don’t nearly get enough time to tease the parts apart.

Atlas

The HUD in Atlas happens when the titular character Atlas is strapped into an ARC9 mech suit, which has its own AGI named Smith. Some of the augmentations are communications between Smith and Atlas, but most are augmentations of the view before her. The viewport from the pilot’s seat is wide and the augmentations appear there.

Atlas asks Smith to display the user manuals. Atlas (2024)

On the way to evil android Harlan’s base, we see the frame of the HUD has azimuth and altitude indicators near the edge. There are a few functionless flourishes, like arcs at the left and right edges. Later we see object and person recognition (in this case, an android terrorist, Casca Decius). When Smith confirms they are hostile, the square reticles go from cyan to red, demonstrating context awareness.

Over the course of the movie Atlas has resisted Smith’s call to “sync” with him. At Harlan’s base, she is separated from the ARC9 unit for a while. But once she admits her past connection to Harlan, she and Smith become fully synched. She is reunited with the ARC9 unit and its features fully unlock.

As they tear through the base to stop the launch of some humanity-destroying warheads, they meet resistance from Harlan’s android army. This time the HUD wholly color codes the scene, making it extremely clear where the combatants are amongst the architecture.

Overlays indicate the highest priority combatants that, I suppose, might impede progress. A dashed arrow stretches through the scene indicating the route they must take to get to their goal. It focuses Atlas on their goal and obstacles, helping her decision-making around prioritization. It’s got rich goal awareness and works hard to proactively assist its user.

Despite being contrasting colors, they are well-controlled to not vibrate. You might think that the luminance of the combatants and architecture might be flipped, but the ARC9 is bulletproof, so there’s no real danger from the gunfire. (Contrast Claptrap’s fake danger warning, above.) Saving humanity is the higher priority. So the brightest (yellow) means “do this”, the second brightest (cyan) means “through this” and darkest (red) means “there will be some nuisances en route.” The luminescence is where it should be.

In the climactic fight with Harlan, the HUD even displays a predictive augmentation, illustrating where the fast-moving villain is likely to be when Atlas’ attacks land. This crucial augmentation helps her defeat the villain and save the day. I don’t think I’ve seen predictive augmentation outside of video games before.


If I was giving out an award for best HUD of 2024, Atlas would get it. It is the most fully-imagined HUD assistance across the year, and consistently, engagingly styled. If you are involved with modern design or the design of sci-fi interfaces, I highly recommend you check it out.

Stay tuned for the full Fritz awards, coming later this year.

Fritzes 2024 Winners

So I missed synchronizing the Fritzes with the Oscars. By like, a lot. A lot a lot. That hype curve has come and gone. (In my defense, it’s been an intensely busy year.) I don’t think providing nominees and then waiting to reveal winners makes sense now, so I’ll just talk about them. It was another year where there weren’t a lot of noteworthy speculative interfaces, from an interaction design point of view. This is true enough that I didn’t have enough candidates to fill out my usual three categories of Believable, Narrative, and Overall. So, I’m just going to do a round-up of some of the best interfaces as I saw them, and at the end, name an absolute favorite.

The Kitchen

In a dystopian London, the rich have eliminated all public housing but one last block known as The Kitchen. Izi and Benji live there and are drawn together by the death of Benji’s mother, who turns out to be one of Izi’s romantic partners from the past. The film is full of technology, but the one part that really struck me was the Life After Life service where Izi works and where Benji’s mom’s funeral happens. It’s reminiscent of the Soylent Green suicide service, but much better done, better conceived. The film has a sci-fi setting, but don’t expect easy answers and Marvel-esque plot here. This film about relationships amid struggle and ends quite ambiguously.

The funerary interfaces are mostly translucent cyans with pinstripe dividing lines to organize everything. In the non-funerary the cyan is replaced with bits of saturated red. Everything funerary and non- feels as if it has the same art direction, which lends to reading the interfaces extradiegetically, but maybe that’s part of the point?

Pod Generation

This dark movie considers what happens if we gestated babies in technological wombs called pods.  The interactions with the pod are all some corporate version of intuitive, as if Apple had designed them. (Though the swipe-down to reveal is exactly backwards. Wouldn’t an eyelid or window shade metaphor be more natural? Maybe they were going for an oven metaphor, like bun in the oven? But cooking a child implications? No, it’s just wrong.)

The design is largely an exaggeration of Apple’s understated aesthetic, except for the insane, giant floral eyeball that is the AI therapist. I love how much it reads like a weirdcore titan and the characters are nonplussed, telegraphing how much the citizens of this world have normalized to inhumanity. I have to give a major ding to the iPad interface by which parents take care of their fetuses, as its art direction is a mismatch to everything else in the film and seems quite rudimentary, like a Flash app circa 1998.

Before I get to the best interfaces of the year, let’s take a moment to appreciate two trends I saw emerging in 2023. That of hyperminimalist interfaces and of interface-related comedy.

Hyperminimalist interfaces

This year I noticed that many movies are telling stories with very minimal interfaces. As in, you can barely call them designed since they’re so very minimalist. This feels like a deliberate contrast to the overwhelming spectacle that permeates, say, the MCU. They certainly reduce the thing down to just the cause and effect that are important to the story. Following are some examples that illustrate this hyperminimalism.

This could be a cost-saving tactic, but per the default New Criticism stance of this blog, we’ll take it as a design choice and note it’s trending.

Shout-out: Interface Comedy

I want to give a special shout-out to interface-related comedy over the past year.

Smoking Causes Coughing

The first comes from the French gonzo horror sci-fi Smoking Causes Coughing. In a nested story told by a barracuda that is on a grill being cooked, Tony is the harried manager of a log-processing plant whose day is ruined by her nephew’s somehow becoming stuck in an industrial wood shredder. Over the scene she attempts to reverse the motor, failing each time, partly owing to the unlabeled interface and bad documentation. It’s admittedly not sci-fi, just in a sci-fi film, and a very gory, very hilarious bit of interface humor in an schizoid film.

Guardians of the Galaxy 3

The second is Guardians of the Galaxy 3. About a fifth of the way into the movie, the team spacewalks from the Milano to the surface of Orgocorp to infiltrate it. Once on the surface, Peter, who still pines for alternate-timeline Gamora, tries to strike up a private conversation with her. The suits have a forearm interface featuring a single row of colored stay-state buttons that roughly match the colors of the spacesuits they’re wearing. Quill presses the blue one and tries in vain to rekindle the spark between him and Gamora in a private conversation. But then a minute into the conversation, Mantis cuts in…

  • Mantis
  • Peter you know this is an open line, right?
  • Peter
  • What?
  • Mantis
  • We’re listening to everything you’re saying.
  • Drax
  • And it is painful.
  • Quill
  • And you’re just telling me now‽
  • Nebula
  • We were hoping it would stop on its own.
  • Peter
  • But I switched it over to private!
  • Mantis
  • What color button did you push?
  • Peter
  • Blue! For the blue suit!
  • Drax
  • Oh no.
  • Nebula
  • Blue is the open line for everyone.
  • Mantis
  • Orange is for blue.
  • Peter
  • What‽
  • Mantis
  • Black is for orange. Yellow is for green. Green is for red. And red is for yellow.
  • Drax
  • No, yellow is for yellow. Green is for red. Red is for green.
  • Mantis
  • I don’t think so.
  • Drax
  • Try it then.
  • Mantis (screaming)
  • HELLO!
  • Peter writhes in pain
  • Mantis
  • You were right.
  • Peter
  • How the hell and I supposed to know all of that?
  • Drax
  • Seems intuitive.

The Marvels

A third comedy bit happens in The Marvels, when Kamala Khan is nerding out over Monica Rambeau’s translucent S.H.I.E.L.D. tablet. She says…

  • Khan
  • Is this the new iPad? I haven’t seen it yet.
  • Rambeau
  • I wish.
  • Khan
  • Wait, if this is all top secret information, why is it on a clear case?

Rambeau has no answer, but there are, in fact, some answers.

Anyway, I want to give a shout-out to the writers for demonstrating with these comedy bits some self-awareness and good-natured self-owning of tropes. I see you and appreciate you. You are so valid.

Best Interfaces of 2023

But my favorite interfaces of 2023 come from Spider-Man: Across the Spider-Verse. The interfaces throughout are highly stylized (so might be tough to perform the detailed analysis, which is this site’s bread-and-butter) but play the plot points perfectly.

In Across the Spider-Verse, while dealing difficulties with his home life and chasing down a new supervillain called The Spot, Miles Morales learns about The Society. The Society is a group of (thousands? Tens of thousands? of) Spider-people of every stripe and sort from across the Multiverse, whose overriding mission is to protect “canon” events in each universe that, no matter how painful, they believe are necessary to keep the fabric of reality from unraveling. It’s full of awesome interfaces.

Lyla is the general artificial intelligence that has a persistent volumetric avatar. She’s sassy and disagreeable and stylish and never runs, just teleports.

The wrist interfaces—called the Multiversal Gizmo—worn by members of The Society all present highly-contextual information with most-likely actions presented as buttons, and, as needed, volumetric alerts. Also note that Miguel’s Gizmo is longer, signaling his higher status within The Society.

Of special note is volumetric display that Spider Gwen uses to reconstruct the events at the Alchemax laboratory. The interface is so smart, telegraphs its complex functioning quickly and effectively, and describes a use that builds on conceivable but far-future applications of inference. The little dial that pops up allowing her to control time of the playback reminds me of Eye of Agamatto (though sadly I didn’t see evidence of the important speculative time-control details I’d provided in that analysis). The in-situ volumetric reconstruction reminds me of some of the speculative interfaces I’d proposed in the review of Deckard’s photo inspector from Blade Runner, and so was a big thrill to see.

All of the interfaces have style, are believable for the diegesis, and contribute to the narrative with efficiency. Congratulations to the team crafting these interfaces, and if you haven’t seen it yet, what are you waiting for? Go see it. It’s in a lot of places and the interfaces are awesome. (For full disclosure, I get no kickback from these referral links.)

Fritzes 2023 Winners

The Fritzes award honors the best interfaces in a full-length motion picture in the past year. Interfaces play a special role in our movie-going experience, and are a craft all their own that does not otherwise receive focused recognition. Awards are given for Best Believable, Best Narrative, Audience Choices, and Best Interfaces (overall).

As we know, 2022 marked the third year of the COVID pandemic, but people just seemed to want to move on, venturing back into cinema en mass. Studios reportedly had tight protocols that still let them get big casts and crews onto sets and big movies made again. Surprisingly, the only category to not “fill up” with candidates features two animated films, which could have been made all remotely.

Best Believable

These movies’ interfaces adhere to solid HCI principles and believable interactions. They engage us in the story world by being convincing. The nominees for Best Believable were Belle and Apollo 10 1/2.

The winner of the Best Believable award for 2023 is Belle.

Belle

If Belle rubs you the wrong way for turning the volume on the Ugly Guy, Hot Wife trope up to 11, well, that’s because it’s a modern retelling of the OG, Beauty and the Beast. It adds layers of connections between a virtual world called U and the real world of Suzu and her “nerd in the chair” friend Hiro.

The interfaces within U are not what this award is for. It’s the interface to U and all the primary-diegesis interfaces throughout. They’re well-designed and often improved versions of tech we know. Take special note of the lovely and subtle in-ear device that forms the “neural connection” that drops users into the virtual world.

Please keep in mind 7 seconds is all IP law usually allows.

Trigger warning before you check it out: verbal abuse and threats of physical violence towards young children. But it all turns out OK in the end, thanks to our plucky heroes. Catch the movie on Amazon Prime.


Honorable Mention

I want to take a special aside to note one surprisingly spectacular interface in a movie otherwise full of rather derivative ones. In the movie Warriors of Future [sic], most of the interfaces lazily mimic ones seen in other films, without adding anything of particular note. But then there is one scene in which Taylor and Huo Naiguang, two of the eponymous warriors, must escape a collapsing building while fleeing ferocious insectoid aliens. In their heads-up displays, they are given real-time, easy-to read augmented reality instructions on exactly what to do when to get them to safety. It’s fantastic and cinegenic and I just loved this moment. It wasn’t enough to save the film from the weight of the rest of its tropes, but I wanted to give the scene an honorable mention.

I don’t think I’ve ever seen augmented-reality assistant tech do this, and do this so well.

Best Narrative

These movies’ interfaces blow us away with wonderful visuals and the richness of their future vision. They engross us in the story world by being spectacular. The nominees for Best Narrative were The Adam ProjectBig Bug, and Strawberry Mansion

The winner of the Best Narrative award for 2023 is Strawberry Mansion.

Strawberry Mansion

In 2035, dreams are required to be recorded so that aspects within can be taxed. James Preble is a dream tax assessor who is sent to the home of artist Arabella Isadora to audit her older-model VHS dream recordings and determine what she owes. Entering her dreams, he comes to know and fall in love the dream version of herself, while in the outside world, psychopathic, capitalist forces threaten him even as he nearly loses himself in the dreamtime.

The interfaces are lo-fi and really well done, shaping the dystopian and absurdist world where the lines between taxes and dreams and advertising are losing their meaning. Keep a special eye out for the wonderfully disgusting (especially for a vegetarian) Cap’n Kelly fast food ordering interface (is the sack-of-chicken character a mediated avatar or an AI?), and the lovely touches that connect Isadora’s helmet and her VCR.

Watch it on Prime Video or Vudu.


Audience Choices

This year I present many Audience Choices awards. Across social media, the readership was invited to vote for their favorite, and the results tallied. The results are below.

Best Low-Fi

Between Strawberry Mansion, Brian & Charles, and the spectacular and narratively challenging anti-colonial Neptune Frost, low-fi sci-fi interfaces made their own special splash in 2022. This tactic lets filmmakers compete against the big-budget films with charm instead of money, and sets the work stylistically apart. I would not be surprised to see more of this in the years to come.

Audiences selected Strawberry Mansion as their favorite, and just looking at this thing, it’s easy to see why.

Best HUD

There were lots of HUDs this year, with audiences choosing between seven: The Adam Project, Big Bug, Lightyear, M3gan, Strawberry Mansion, Wakanda Forever, and Warriors of Future. It was a three-way tie between M3gan, Wakanda Forever, and Warriors of Future, requiring me to cast a tie-breaking vote.

So, congratulations to M3gan as the winner, notably for the lack of any obvious FUIgetry, even if I wasn’t sure why some framing rectangles were placed where they were, and the science of affective interfaces has proven dubious at best. It was still great stuff.

Best Sand Table

Sand tables are an important tool for telegraphing character’s plans to the audience and keeping commanders in the action with the grunts. Audiences had their pick between Black Adam, Lightyear, or Warriors of Future.

Audiences picked Lightyear. Congrats!

Best Reticle

Reticles are often an opportunity for a little indulgent opulence wherever they appear. Some nice reticles were seen in Thor: Love and Thunder, Lightyear, and Warriors of Future.

Thor: Love and Thunder walks away with the win for the reticles seen as the Guardians of the Galaxy—with Thor’s help of course—battle against the Booskan scum early in the film.

Best Big Red Warning

Big Red Warnings are important to show the audience that there’s an obstacle a character has just run into. Audiences had their pick of warnings from Doctor Strange in the Multiverse of Madness, Lightyear, Thor: Love and Thunder, and Warriors of Future.

The winner is Lightyear, for any of the handful of red warnings throughout.


Best Interfaces

The movies nominated for Best Interfaces manage the extraordinary challenge of being believable and helping to paint a picture of the world of the story. They advance the state of the art in telling stories with speculative technology. The nominees for Best Narrative are The Batman, Black Adam, and Lightyear.

The winner of the Best Interfaces award for 2023 is Lightyear.

Lightyear

This movie tells the “real world” backstory of Buzz Lightyear, who audiences first met as the Quixotic, toyified version of the character in Toy Story. In the movie, Buzz makes a mistake that traps Star Command troops on a hostile planet. He tries to achieve faster-than-light travel that will help return everyone home, but returning from one particular mission he learns that Star Command has come under assault by a robot army under the leadership of the mysterious Zurg. With the help of a few plucky cadets and a robot cat named Sox, Buzz infiltrates Zurg’s ship, saves Star Command, and learns more about what makes a home.

Pixar has long been a powerhouse for awesome interface design, and the studio is in fine form here. The interfaces feel just real enough for immersion, and just narrative enough to signal plot points and do all that troublesome exposition about how stuff works in this world. Also Sox is hilarious, and a fine model for zoomorphic general AI. Oh—and on the way they also remembered to give their HUDs an augmented reality to identify currently-cloaked teammates. Really, nice job, Lightyear.

Catch Lightyear and appreciate its awesome interfaces on Disney Plus or amazon. And, hey, Pixar—I live right up the road. Have me over! 🙂


Congratulations to all the candidates and the winners. Thank you for helping advance the art and craft of speculative interfaces in cinema.

Is there something utterly fantastic that I missed? It’s possible. Let me know in the comments, I’d love to see what you’ve got.

Fritz 2023 Nominees

It’s that time of year, when we look back at the sci-fi movies of the prior year to consider the challenges of on-screen interfaces and decide who did it best.

I admit a bit of frustration with the sci-fi movies in 2022. Many just didn’t need interfaces to tell their stories. Just no name a few that come to mind: Prey, Nope, Slash/Back, Beyond the Infinite Two Minutes, Next Exit. And many that did had interfaces that were just displays—and it’s hard to gauge the design if no character is using it. Of the rest, many looked very, very similar to stuff we’d seen before. Of course, that’s the way of cultural semiotics and the formalization of cinematic language, but for anyone looking at the body of work for progress—like, say, me—it can be frustrating.

Despite this, there were enough movies to mostly fill out nominees. The exception was Best Believable, for which there are only two.

See the trailers below, in alphabetical order for the category, and be sure and catch the shows so you can have opinions on them and cast an informed vote for the Audience Choice.

Note: There are some movies that might have been nominated but were only released in cinemas in 2022, and as of the time of this post do not have a home streaming option. Looking at you, Avatar: Way of Water. Those movies could not be included, and, as this award just relies on stuff I’ve seen, I may have missed some worthy stuff. Sorry about that, but one nerd does not an academy make.

Best Believable

These movies’ interfaces adhere to solid HCI principles and believable interactions. They engage us in the story world by being convincing. The nominees for Best Believable are Apollo 10 1/2 and Belle (with a focus on the main diegesis, not the virtual world).

Best Narrative

These movies’ interfaces blow us away with wonderful visuals and the richness of their future vision. They engross us in the story world by being spectacular. The nominees for Best Narrative are The Adam Project, Big Bug, and Strawberry Mansion.

Best Interfaces

The movies nominated for Best Interfaces manage the extraordinary challenge of being believable and helping to paint a picture of the world of the story. They advance the state of the art in telling stories with speculative technology. The nominees for Best Interfaces are The Batman, Black Adam, and Lightyear.

Audience Choices

This year I’m trying something new and offering up a whole slew of Audience Choice stuff: Best Lo-Fi interfaces, best Big Red Warning, best HUD, etc. This is partly a response to trope, but also an acknowledgement of trends.

See and vote for the Audience Choices at this Google Form:

https://forms.gle/NQSadzLHAfTHjGsAA

Dates

Winners will be announced near the end of March. I’ll lock Audience Choices on 12 March. I’ll probably share individual interfaces on Mastodon intermittently, which is where I moved the social media since the Muskification of Twitter. Happy, skeptical viewing.

The Fritzes 2022 Winners

The Fritzes award honors the best interfaces in a full-length motion picture in the past year. Interfaces play a special role in our movie-going experience, and are a craft all their own that does not otherwise receive focused recognition. Awards are given for Best Believable, Best Narrative, Audience Choice, and Best Interfaces (overall.) This blog’s readership is also polled for Audience Favorite interfaces, and this year, favorite robot. Following are the results.


Best Believable

These movies’ interfaces adhere to solid HCI principles and believable interactions. They engage us in the story world by being convincing. The nominees for Best Believable are Swan Song, Stowaway, and Needle in a Timestack.

The winner of the Best Believable award for 2022 is Swan Song.

Swan Song

Facing a terminal illness, Cameron Turner must make a terrible choice: have his wife and children suffer the grief of losing him, or sign up to be secretly swapped with a healthy clone of himself, and watch from afar as his replacement takes over his life with his unaware loved ones.

The film is full of serene augmented reality and quiet technology. It’s an Apple TV production, and very clearly inspired by Apple’s sensibilities: Slim panes of paper-white slabs that house clean-lined productivity tools, fit-to-purpose assistant wearables, and charming AI characters. Like the iPad’s appearance in The Incredibles, Swan Song’s technologies feel like a well-designed smoke-and-mirrors prototype of an AR world maybe a few years from launch.

Perhaps even more remarkably, the cloning technology that is central to the plot’s film has none of the giant helmets-with-wires that seem to be the go-to trope for such things. That’s handled almost entirely as a service with jacketed frontstage actors and tiny brain-reading dots that go on Cameron’s temples. A minimalist touch in a minimalist world that hides the horrible choices that technology asks of its citizens.


Audience Choice, too!

All of the movies nominated for other awards were presented for an Audience Choice award. Across social media, the readership was invited to vote for their favorite, and the results tallied. The winner of the Audience Choice award for 2022 is Swan Song. Congratulations for being the first film to win two Fritzes in the same year! To celebrate, here’s another screen cap from the film, showing the AR game Cameron plays with his son. Notably the team made the choice to avoid the obvious hot-signaling that almost always accompanies volumetric projections in screen sci-fi.

Best Narrative

These movies’ interfaces blow us away with wonderful visuals and the richness of their future vision. They engross us in the story world by being spectacular. The nominees for Best Narrative are The Mitchells vs The Machines, Reminiscence, and The Matrix: Resurrections.

The winner of the Best Narrative award for 2022 is The Mitchells vs The Machines.

The Mitchells vs The Machines

Katie Mitchell is getting ready to go to college for filmmaking when the world is turned upside down by a robot uprising, which is controlled by an artificial intelligence that has just been made obsolete. Katie and her odd family have to keep themselves safe from capture by the robots and ultimately save all of humanity—all while learning to love each other.

The charming thing about the triangle-heavy and candy-colored interfaces in the film are that they are almost wholly there for the robots doing their humanity-destroying job. Diegetically, they’re not meant for humans, but extradiegetically, they’re there to help tell the audience what’s happening. That’s a delicate balance to manage, and to do it while managing hilarity, lambasting Silicon Valley’s cults of personality, and providing spectacle; is what earns this film its Fritz.

Best Robot: Bubs!

There was a preponderance of interesting robots in sci-fi last year. So 2022 has a new category of Audience Choice, and that’s for Best Robot. The readership was invited to vote for their favorite from…

  • The unnamed bartender from Cosmic Sin
  • Jeff from Finch
  • Eric and Deborahbot 5000 from The Mitchells vs. The Machines
  • Bubs from Space Sweepers
  • Steve from the unsettling Settlers

The audience vote is clear: The wisecracking Bubs from Space Sweepers wins! Bubs’ emotions might have been hard to read with the hard plastic shell of a face. But pink blush lights and a display—near where the mouth would be—reinforce the tone of speech with characters like “??” and “!!” and even cartoon mouth expressions. Additionally, near the end of the movie Bubs has enough money to get a body upgrade, and selects a female-presenting humanoid body and voice, making a delightful addition to the Gendered AI finding than when AI selects a gender, it picks female. Congrats, Bubs!

Best Interfaces (best overall)

The movies nominated for Best Interfaces manage the extraordinary challenge of being believable and helping to paint a picture of the world of the story. They advance the state of the art in telling stories with speculative technology. The nominees for Best Narrative are Oxygen, Space Sweepers, and Voyagers.

The winner of the Best Interfaces award for 2022 is Oxygen.

Oxygen

A woman awakes in an airtight cryogenic chamber with no knowledge of who or where she is. In this claustrophobic space, she must work with MILO, an artificial intelligence, to manage the crisis of her dwindling oxygen supply and figure out what’s going on before it’s too late.

Nearly all of the film happens in this coffin-like space between the actress and MILO. The interface shows modes for media searches, schematic searches, general searches, media playback, communication, and health monitoring as the woman tries to work the problem and save her own life. It shows a main screen directly above her, a ring of smaller interfaces placed in a corona around her head, and it also has volumetric display capabilities. The interfaces are lovely with tightly controlled palettes, an old sci-fi standby typeface Eurostyle (or is it some derivative?), and excellent signals for managing attention and conveying urgency.

The interface is critical to the narration, its tension, and the ultimate dark reveal and resolution of the story—a remarkable feat for a sci-fi interface.


I would love to extend my direct congratulations to all the studios who produced this work, but Hollywood is complicated and makes it difficult to identify exactly whom to credit for what. So let me extend my congratulations generally to the nominees and winners for an extraordinary body of work. If you are one of these studios, or can introduce me, please let me know; I’d love to do some interviews for the blog. Here’s looking to the next year of sci-fi cinema.

2022 Audience Choice Ballot

Next week I’ll be announcing the winners of the 2021 Fritzes. In the meantime, I’m going to make good on my promise to inquire after your choice of winners: Films and robots. Don’t let the Oscars prime you, in the psychological sense. Below is a recap of the candidates as a reminder. To cast your vote, click the link below. To guard against ballot-stuffing, this requires you are logged in with a Google mail account.

2022 Fritzes Audience Choice Ballot

Note that in years past I made supercuts of the interfaces from the film, but YouTube kept taking them down despite clear Fair Use. I could fight it, but it’s not worth the time and effort. So, please see the films and may these trailers act as reminders for the nine candidate films.

Audience choice: Robot

It could be my bias from working on and teaching about AI, but I noticed a preponderance of interesting robots last year. So for this year there’s a new category of Audience Choice, and that’s for Robot! Look for an upcoming post with a link to vote on your favorite. The candidates are the unnamed bartender from Cosmic Sin (who gets maybe seconds of screen time, but is interesting nonetheless), Jeff from Finch, Eric and Deborahbot 5000 from The Mitchells vs. The Machines, Bubs from Space Sweepers, and Steve from the unsettling Settlers.

Cast your vote now at the link below.

2022 Fritzes Audience Choice Ballot

Winners will be announced near the beginning of April. And while I don’t have any idea how I’d find a single address to send physical awards to, I’d like to try for that this year.

As always, please remember that the award looks at the interfaces in the movies rather than the movies overall.

Fritzes 2022 nominees

Well, that was a solstice. As noted, I took time off from the blog to make progress on some other things. Those things aren’t done yet (I’m making fine progress on them, thank you for asking), but it’s time for the Fritzes! Following are the candidates for the 2022 Fritz awards, recognizing excellence in sci-fi interfaces across the prior year.

Note: There are some movies that might have been nominated but were only released in cinemas in 2021, and as of the time of this post do not have a home streaming option. I have immunocompromised people in my family, a child too young to be vaccinated, I’m not an accelerationist, I ain’t famous enough for studios to send me Oscar-esque review copies, and the drive-in experience sucks for air. So these films—notably including the MCU’s Spider-Man: No Way Home—were not considered. Sorry, but global pandemic not sorry. Still, I’m happy with what did make the cut.

Best Believable

These movies’ interfaces adhere to solid HCI principles and believable interactions. They engage us in the story world by being convincing. The nominees for Best Believable are Needle in a Timestack, Stowaway, and Swan Song.

Best Narrative

These movies’ interfaces blow us away with wonderful visuals and the richness of their future vision. They engross us in the story world by being spectacular. The nominees for Best Narrative are The Mitchells vs. The Machines, Reminiscence, and The Matrix Resurrections.

Audience choice: Robot

It could be my bias from working on and teaching about AI, but I noticed a preponderance of interesting robots last year. So for this year there’s a new category of Audience Choice, and that’s for Robot! Look for an upcoming post with a link to vote on your favorite. The candidates are the unnamed bartender from Cosmic Sin (who gets maybe seconds of screen time, but is interesting nonetheless), Jeff from Finch, Eric and Deborahbot 5000 from The Mitchells vs. The Machines, Bubs from Space Sweepers, and Steve from the unsettling Settlers.

Audience choice: Movie

All of the movies nominated for other awards will be presented for an Audience Choice award. Watch this space for when the ballot is open. In the meantime, if like me you want to see all the candidates so you can be elated or outraged at results, start watching now.

Best Interfaces

The movies nominated for Best Interfaces manage the extraordinary challenge of being believable and helping to paint a picture of the world of the story. They advance the state of the art in telling stories with speculative technology. The nominees for Best Interfaces are Oxygen, Space Sweepers, and Voyagers.

In prior years I’ve done custom edits of the nominees’ interfaces, but those supercuts keep getting yoinked from YouTube despite obvious Fair Use, and I don’t have the time or willpower to fight it, so we’ll all have to make do with trailers (above) that don’t include interfaces plus individual posts with screenshots (coming soon). Thank the IP lawyers for that.

Winners will be announced near the end of March. And while I don’t have any idea how I’d find a single address to send physical awards to, I’d like to try for that this year.

As always, please remember that the award looks at the interfaces in the movies rather than the movies overall.

The Fritzes 2021 Winners

The Fritzes award honors the best interfaces in a full-length motion picture in the past year. Interfaces play a special role in our movie-going experience, and are a craft all their own that does not otherwise receive focused recognition. Awards are given for Best Believable, Best Narrative, Audience Choice, and Best Interfaces (overall.) A group of critics and creators were consulted to watch the nominated films, compare their merits, and cast votes.

As we all know 2020 was a strange year—being the first big year of the COVID pandemic—and cinema was greatly affected. The number of sci-fi films was low, and the amount of interfaces in those films often smallish compared to prior years. But that does not mean they were not without quality, and here I’m happy to celebrate the excellent work of the candidates and the winners.

Best Believable

These movies’ interfaces adhere to solid HCI principles and believable interactions. They engage us in the story world by being convincing. The nominees for Best Believable are Minor PremiseProject Power, and Proximity.

The winner of the Best Believable award for 2021 is Project Power.

Project Power

Project Power’s novum is a speculative street drug called Power, that can either explode you, or give you temporary superpowers that are derived from animals’ abilities. Frank Shaver is a policeman who is a user, who has befriended his young dealer, Robin. Art, an ex-soldier who goes by the name Major, teams up with Shaver and Robin, to work their way through the Power dealer network, to stop distribution and find Major’s daughter Tracy, who plays a key role in the whole thing. On the way they learn that Power was created by a private defense contractor, Teleios, that is using New Orleans like a Tuskegee-like testing ground, and work to bring it down.

The interfaces we see belong to Teleios, and tell a story of surveillance, control, social justice, and cutting-edge genetic engineering. While being cool and reserved, the interfaces are believable and help engage us in its psychotic scheme. It’s a Netflix original, so you can catch the movie there.


Best Narrative

These movies’ interfaces blow us away with wonderful visuals and the richness of their future vision. They engross us in the story world by being spectacular. The nominees for Best Narrative are Love and Monsters, Underwater, and World of Tomorrrow Episode Three: The Absent Destinations of David Prime.

The winner of the Best Narrative award for 2021 is World of Tomorrow Episode Three: The Absent Destinations of David Prime.

World of Tomorrow Episode Three: The Absent Destinations of David Prime

In a far and bleakly dystopian future, David Prime is alone in his spaceship, when he discovers a hidden memory from a future lover named Emily 9, that sets him off on a trek to retrieve memories from his multiple, future, cloned selves. The instructions that he needs to follow are all from a technology 400 years in the future, the size of which require that he offload increasingly more and more important “cognitive apps.” David’s glitchy, intrusive-ad-infested head-mounted viewscreen interface tells of a world where genetic engineering is a schlock product “HOLOGRAMS THAT YELL AT YOU! (HOTT WILD DISCRETE PARTYLOVE),” human minds are little more than extended smartphones, time travel is used mostly for murder, and human experience is wholly mediated. See it on Vimeo.


Audience Choice

All of the movies nominated for other awards were presented for an Audience Choice award. Across social media, the readership was invited to vote for their favorite, and the results tallied. The winner of the Audience Choice award for 2021 is LX 2048.

LX 2048

Adam Bird is dealing with a broken family, a wrecked world, a failing career, and on top of it all, a diagnosis of heart failure. To get a new heart that can be transplanted from a clone, he must approach his estranged wife Reena and ask her to request her Insurance Spouse ahead of his death. She agrees to it but bitterly arranges a virtual assassination for Adam before getting accidentally killed herself. When his clone shows up at his door he must face off against a better version of himself. It’s a dense thriller that goes to ask: What if your dream lover prefers a dream version of you? What if humanity was only a chrysalis?

The interfaces are simple and often subtle, but tell of a high-tech world trapped by virtual escapism, the complications of technological personhood, and the threat that our creations will obviate us. You can watch LX 2048 on many streaming services.


Best Interfaces

The movies nominated for Best Interfaces manage the extraordinary challenge of being believable and helping to paint a picture of the world of the story. They advance the state of the art in telling stories with speculative technology. The nominees for Best Narrative are ArchiveLX 2048, and The Midnight Sky.

The winner of the Best Interfaces award for 2021 is Archive.

Archive

George is an engineer reactivating a remote, mothballed industrial facility for a corporation called ARM. George is using the facility’s assets to work on general artificial intelligence and a robot housing that would be indistinguishable from human. He is camping on a technology called Archive, which offers its clients interactions with a virtual simulation of deceased persons for up to 200 hours, while the archive lasts. But he’s hiding both how far he’s gotten with his work, and that he’s not building just any human, but specifically that of Jules, his deceased wife. He and his 3 prototypes must try to reactive the facility, keep the corporation in the dark, keep a tech gang called the Otaku at bay, and deal with the dark interpersonal strife of the prototypes—with the resources and time he has left.

The interfaces are striking in their high-contrast palette, tight grid, and bold typography. The interface style extends throughout the costumes, the sets, and props. The interfaces tell of a setting that is lonely, corporatist, and isolated, and hides a dark secret at the center of it all. You can see Archive on several streaming services.


Congratulations to all the candidates and the winners. That you for helping advance the art and craft of speculative interfaces in cinema.

The Fritzes 2021: Audience Choice Voting

The form to cast your vote for Audience Choice is at the bottom of this post.

On or around 25 April 2021, scifiinterfaces.com is announcing awards for interfaces in a 2020 science fiction film. An “Audience Choice” will also be announced, and determined by the results of the poll, below. All films eligible for other awards are nominees for the Audience Choice award. Which one had the interfaces that you just loved the best? You should see the movies in full, but you can see trailers for each of the nominees, presented in alphabetical order, below. Voting will be open until 24 April 2021 at 23:59, Pacific Time.

Archive

Love and Monsters

LX 2048

The Midnight Sky

Minor Premise

Project Power

Proximity

Underwater

World of Tomorrow Episode Three: The Absent Destinations of David Prime


Of those movies, which do you think had the best over all interfaces? Cast your vote below. To avoid flagrant ballot stuffing, you must have a google account and be logged in to that account to cast your vote.

Voting will be open until 24 April 2021 at 23:59, Pacific Time.

Please share this post on your social media to get the vote out! Thanks!

Fritzes 2021 nominees

I’m glad I started the Fritzes in 2019, because in 2020 the movie industry was reeling from the haymaker that was COVID-19/SARS-CoV-2. Without the money of butts in cinema seats, many studios postponed production and releases. So the number of films to consider is notably smaller than in decades beforehand. But this also gave us the opportunity to consider films that are less blockbuster, more small and focused.

Following are the candidates for the 2021 Fritz awards, recognizing excellence in cinema sci-fi interfaces across the prior year.

Best Believable

These movies’ interfaces adhere to solid HCI principles and believable interactions. They engage us in the story world by being convincing. The nominees for Best Believable are Minor Premise, Project Power, and Proximity.

Best Narrative

These movies’ interfaces blow us away with wonderful visuals and the richness of their future vision. They engross us in the story world by being spectacular. The nominees for Best Narrative are Love and Monsters, Underwater, and World of Tomorrrow Episode Three: The Absent Destinations of David Prime.

Best Interfaces

The movies nominated for Best Interfaces manage the extraordinary challenge of being believable and helping to paint a picture of the world of the story. They advance the state of the art in telling stories with speculative technology. The nominees for Best Narrative are Archive, LX 2048, and The Midnight Sky.

Audience choice

All of the movies nominated for other awards will be presented for an Audience Choice award. Watch this space for when the ballot is open. In the meantime, if like me you want to see all the candidates so you can be elated or outraged at results, start watching now.

Awards will be announced near the end of April, probably.