High Tech Binoculars

In Johnny Mnemonic we see two different types of binoculars with augmented reality overlays and other enhancements: Yakuz-oculars, and LoTek-oculars.

Yakuz-oculars

The Yakuza are the last to be seen but also the simpler of the two. They look just like a pair of current day binoculars, but this is the view when the leader surveys the LoTek bridge.

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I assume that the characters here are Japanese? Anyone?

In the centre is a fixed-size green reticule. At the bottom right is what looks like the magnification factor. At the top left and bottom left are numbers, using Western digits, that change as the binoculars move. Without knowing what the labels are I can only guess that they could be azimuth and elevation angles, or distance and height to the centre of the reticule. (The latter implies some sort of rangefinder.) Continue reading

Binoculars

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Doc Brown uses some specialized binoculars to verify that Marty’ Jr. is at the scene according to plan. He flips them open and puts his eyes up to them. When we see his view, a reticle of green corners is placed around the closest individual in view. In the lower right hand corner are three measurements, “DISTgamma, and “XYZ.” These numbers change continuously. A small pair of graphics at the bottom illustrate whether the reticle is to left or right of center.

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As discussed in Chapter 8 of Make It So, augmented reality systems like this can have several awarenesses, and this has some sensor display and people awareness. I’m not sure what use the sensor data is to Doc, and the people detector seems unable to track a single individual consistently.

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So, a throwaway interface that doesn’t help much beyond looking gee-whiz(1989).

Scav dual-monoculars

As Jack searches early in the film for Drone 172, he parks his bike next to a sinkhole in the desert and cautiously peers into it. As he does so, he is being observed from afar by a sinister looking Scav through a set of asymmetrical…well, it’s not exactly right to call them binoculars.

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They look kind of binocular, but that term technically refers to a machine that displays two slighty-offset images shown independently to each eye such that the user perceives stereopsis, or a single field in 3D. But a quick shot from the Scav’s perspective shows that this is not what is shown at all. Continue reading

Ectogoggles

When the Ghostbusters are called to the Sedgewick Hotel, they track a ghost called Slimer from his usual haunt on the 12th floor to a ballroom. There Ray dons a pair of asymmetrical goggles that show him information about the “psycho-kinetic energy (PKE) valences” in the area. (The Ghostbusters wiki—and of course there is such a thing—identifies these alternately as paragoggles or ectogoggles.) He uses the goggles to peek from behind a curtain to look for Slimer.

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Far be it for this humble blog to try and reverse-engineer what PKE valences actually are, but let’s presume it generally means ghosts and ghost related activity. Here’s an animated gif of the display for your ghostspotting pleasure.

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As he scans the room, we see a shot from his perspective. Five outputs augment the ordinary view the googles offer.

1. A plan position indicator (like what you see on a radar) sweeps around and around in the upper left hand corner, but never displays anything (even when Slimer appears.)

2. A bar graph on the left side that wavers up and down until Slimer is spotted, when it jumps to maximum. The bar graph adheres to the basic visual principle of “up means more.” The bar graph is colored with a stoplight gradient, with red at the bottom, yellow in the middle, and a bright screen-green at the top. Note that the graph builds from the bottom until it hits maximum, when its glow slides to the top to fully illuminate only the uppermost block. This is a special “max” mode that strongly draws the user’s attention.

3. There is a 7-segment red LED number display just below the graph, which you might think is a numerical version of the same data, but we only see it increment steadily from 03094 to 03051 during the first scan, then after a cutaway to Ray’s face, we see it drop to 01325 and continue to increment steadily until it hits 1333, where it remains steady and begins to blink. It hits this maximum about a half a second before the graph jumps to its max.

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4. In the very lower left is a red mode label reading “KER,” which blinks until the numbers hit 01333 in the second sequence, when KER disappears and is replaced with a steadily-glowing green “MAX.”

What the heck is KER? I don’t think there’s any diegetic answer. Ker might be an extradiegetic shout-out to Rick Kerrigan, who was production supervisor for Entertainment Effects Group / Boss Film Studios for the film, but that’s just a guess. Otherwise I got nothin’. Anyone else?

5. In the lower right is a blurry light that blinks red until Slimer is spotted, when it blinks the same screen-green as the bar graph, sweep, and MAX label.

Narratively, this is a tone interface, that doesn’t add anything to the plot, and only helps us experience and understand how it is the busters do their busting. As a tone interface, making these changes would help improve believability without affecting the plot.

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How to better support busting

The immediate improvements you could make to this as a “real” ghostbusting tool are fairly obvious:

  • Make the plan position indicator, you know, work.
  • Have the numbers match the graph, or, if they’re actually measuring different things, put the LED display on the other side of the view.
  • I’d change the graph color indicating no-PKE to black or dark gray. Red often connotes danger, and really, if there’s no PKE, you’re safe from the supernatural. Plus the blackbody radiation spectrum has a more physical reference and is therefore more immediate.
  • You could even lose the bar diagram—which requires looking away from the view—and replace it with a line around the view that changes color similarly. This puts the augmentation in the periphery.
  • Lose the distracting blinking red light entirely. It draws attention at a time when the Buster’s eyes need to be on the view, and it’s just duplicating information already provided in a better way by the graph.

But we can do those improvements better. In the augmented reality chapter of the book, I identified levels of awareness for these devices. The ectogoggles are an example of the simplest type, of sensor display, with the sweep giving an unfulfilled promise of the second type, location awareness. We can make even bigger improvements by considering the other levels, i.e. context and goal awareness.

Context Awareness

Context awareness implies a more sophisticated system with image recognition and display capabilities. Could the paragoggles help draw attention to where on the view the PKE is most concentrated, and how those readings are trending? Of course this wouldn’t be so important when the ghost is actually visible, but if it could lead his eyes to where the ghost is most likely going to be, it would be more useful and save him even the microseconds of an eye saccade.

A second aspect of context awareness is object or people recognition. If the goggles could recognize individual ghosts, the display be improved with some information about this particular ghost—or its category—from a database. What’s its name? What methods have failed or worked in the past to control it? Even if it doesn’t know these things, it can provide an alert that it is an UNKNOWN ENTITY, which is spooky sounding and tells the Ghostbusters to be on high alert since anything could happen.

Goal awareness

Lastly, they could be improved with goal awareness. The Ghostbusters aren’t birdwatchers. They’re there to capture that ugly spud. Can it help guide each person as to the best time to gear up the proton packs (or do it for them), where to position themselves as well as the trap, and finally when and where to fire? Certainly someone as scatterbrained as Ray could use that kind of assistance.

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Federation Binoculars

When conducting reconnaissance on the bug home Planet P, Rico pauses to scan the nearby mountain crest with a pair of Federation binoculars. They feature two differently-sized objective lenses.

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We get a POV for him and get to see the overlay. It includes a range-finding reticle and two 7-segment readouts in the lower corners. It looks nifty, but it’s missing some important things. Continue reading