When Fhloston Paradise’s bomb alarms finally go off (a full 15:06 after Zorg’s bomb actually starts. WTH, Fhloston?) four shipwide systems help evacuate the ship.
First, a klaxon is heard on a public address system across the ship. A recorded female voice calmly announces that…
This is a type A alert. For security reasons the hotel must be evacuated. Please proceed calmly to the lifeboats located in the main hallways.
This voice continues to speak a warning countdown, repeating the remaining time every minute, and then when there’s less than a minute at 15 second intervals, and each of the last 10 seconds.
Second, in the main hallway, small, rows of red beacon lights emerge out of the floor and begin flashing and blinking. They repeatedly flash in order to point the direction of the lifeboats.
Third, in the main hallway large arrows on the floor and “LIFEBOAT” lettering illuminate green to point travelers towards ingress points for individual lifeboats.
Fourth, the lifeboats themselves eject from the ship to get the passengers far from danger.
- The voice warning is a trope, but a trope for a reason. For visually impaired guests and people whose attention is focused on, you know, escape, the audio will still help them keep tabs on the time they have left.
- The racing lights provide a nice directionality (a similar interface would have helped Prometheus).
- The arrows and beacons require no language skills to comprehend.
- The voice warning and the “LIFEBOAT” signs do require language to comprehend. They couldn’t have used Running Man?
- You know when’s a crappy time to add trip hazards to the floor? When a herd of panicked humans are going to be running over it. Seriously. There is no excuse for this.
- The beacons and the arrows should be the same color. Green is the ISO standard for exit, so while we’re moving the beacon lights to the ceiling where they belong, we can swap them out for some #33cc00 beacons.
- The green arrows at first seem badly placed as it’s difficult to see when there’s a crowd of people, but then you realize that when the room is empty, people will see and follow them. People in a crowd will just follow whatever direction the horde is currently going, and seeing the arrows is unnecessary. But in a light crowd, people will get a glimpse of the arrow and become stressed out over an occluded, potentially life-saving signal or worse, get trampled to death trying to stop and read it to make sure everyone is going the right way, so ultimately awful. Put that up on the ceiling or high on the walls, too. Because people genuinely panic.
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I agree with you except I would put the directionals about mid-wall so in case of fire they can be seen by people near the floor in fire situations.
I am now off to catch up with rest of your posts.