Zed-Eyes: Block

A function that is very related to the plot of the episode is the ability to block someone. To do this, the user looks at them, sees a face-detection square appear (confirming the person to be blocked), selects BLOCK from the Zed-Eyes menu, and clicks.

In one scene Matt and his wife Claire get into a spat. When Claire has enough, she decides to block Matt. Now Matt gets blurred and muted for Claire, but also the other way around: Claire is blurred and muted for Matt.

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The blur is of the live image of the person within their own silhouette. (The silhouettes sometimes display a lovely warm-to-the-left and cool-to-the-right fringe effects, like subpixel antialiasing or chromatic aberration from optical lenses, I note, but it appears inconsistently.) The colors in the blur are completely desaturated to tones of gray.  The human behind it is barely recognizable. His or her voice is also muffled, so only the vaguest sense of the volume and emotional tone of what they are saying is audible. Joe explains in the episode that once blocked, the blocked person can’t message or call the blocker, but the blocker can message the blocked person, and undo the block.

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Late in the episode, we see that people can be excommunicated from society for crimes. When this happens, everyone in the criminal’s sight is blocked.

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But where is the fringe tint, Painting Practice?

In turn, the criminal is not only blocked for other members of society, but also tinted red, like a scarlet letter silhouette.

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The block affects more than just the direct observation of the person. When Beth blocks Joe we see that the blocking includes reflections in mirrors and even, retroactively, photos from the past.

Joe subsequently stalks Beth at her Dad’s home for several years just before Christmas day, where he learns that the block extends to offspring as well, as he cannot see the child. (This has fundamental plot implications, btw.)

Later when Joe is watching the news he learns that Beth has died in a rail crash, and the legal block is instantly lifted for both her and the child.

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Analysis

There’s not much to say about the interface. It’s pretty clean, with clear affordances and feedback. Most of the critique belongs to that of the platform. So instead, let’s talk about the interaction.

On the surface, the ability to block seems to positively give the user control of their lives. Block out a toxic person who is a negative influence your life, and have more happiness. After all, similar features are available on most social media today, c.f. Facebook and Twitter. (Full disclosure: I’ve used them more than once.) But social media are virtual spaces. The White Christmas block primarily plays out in meat space. This has some harsh consequences.

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Beth blocks Joe partly out of her guilt for cheating on him (it’s complicated: also because she no longer loves him, he’s ham-handed in his interactions at times and arguably abusive). But when he tries to earnestly apologize and make up to her after their fight, she simply can’t hear it. She’s blocked him.

He thinks to talk to some of her coworkers to pass a message to her, but she has left her job and no one knows where she is. He sees her one day and can tell by silhouette that she’s pregnant. He believes the child is his. It’s not, but because he cannot contact her to learn any differently (and she doesn’t bother to tell him)—and the same block prevents him from observing the child—he spends literally years pining for the child as if she was his own.

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So to block someone online means they might just disappear from your consciousness. But to block someone in meat space means that they’re still there, you’re still aware of each other. It’s a constant reminder of the broken relationship, and only stops immediate layers of communication. It does not stop indirect communications, like writing, or speaking through friends, or even sign language. And as we see in the episode (and the screen cap above) since it’s so different than anything else in the visual field, it instantly draws attention to the blocked person. So it’s ultimately ineffective for the blocker’s intent (the person can still communicate with them, attention is drawn to them) and adds this weird layer of technological talk-to-the-hand dismissal. It’s a childish way to address disagreement.

Also is there no request for override, in case, you know, a blocked person needs to convey life-or-death information?

And then there’s Matt’s case.

After Matt gets excommunicated, he becomes nothing but a red object in people’s sight. No way for him to reassure people around him, to put them at ease. He is just a red shape subject to people’s worst prejudices about red shape people, and he has no way to practice reintegration into society, no easy rehabilitation. He just has to walk around in the world aware of people, but not able to participate, and subject to their worst fears about him. It’s pure punishment. It’s cruel and unusual.

And lastly, the rush of emotions that Joe feels when Beth and his daughter are suddenly unblocked upon her death work for the story, but are also just cruel for the blocked. They have to deal with both the flood of emotions from seeing the blocker and their death simultaneously. Better would be to separate out those issues. Share a somber message that a blocker has passed, and give the blocked the option to release the block. The blocked can enact the lift immediately or sit on the message until their grief permits.

***

Black Mirror is an investigation and critique of the impact of technology on our lives. Let’s remember that. A tech that was a net positive might not even make it to this series. Still, the design for the block doesn’t really achieve what might seem to be a presumed set of goals for the blocker. This draws critical attention back to the core idea in the first place: Would meatspace blocking be a positive?

I think the answer is clearly no. Better would be for Zed-Eyes to summon a private assistant to help you de-escalate and deal with a conflict in healthy ways, or maybe invoke a shared AI mediator, like a just-in-time therapist. If the assistant or mediatior fails, then blocking might become available, but with a shared understanding and agreement of why, and what, if anything, could be done to earn back trust.

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Lovely “mediation” icon by Luis Prado, from The Noun Project.

And then, if a block is actually needed, then the two should have overlays that change their appearance to look like other people, not draw attention through the gray blur. This, it should be noted, would not be cinegenic. It would not work to tell this excellent story.

And if it needs to be said, any criminal sentence that merely punishes, and does not foster rehabilitation is counter-productive and inhumane.

Loki’s glaive: Teleconferencing

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When his battalion of thralls are up and harvesting Vespene Gas working to stabilize the Tesseract, Loki sits down to check in with his boss’ two-thumbed assistant, an MCU-recurring weirdo who goes unnamed in the movie, but which the Marvel wiki assures me is called The Other.

To get into the teleconference, Loki sits down on the ground with the glaive in his right hand and the blue stone roughly in front of his heart. He closes his eyes, straightens his back, and as the stone glows, the walls around him seem to billow away and he sees the asteroidal meeting room where The Other has been on hold (listening to some annoying Chitauri Muzak no doubt).

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The Other does not see the Loki sitting on the ground in MCU-prime (MCU-1°). Instead, he addresses the avatar of Loki (in MCU-2°) which appears with a cyan projection-ray flourish, in Asgardian costume. In addition to the alteration of his appearance, the glaive looks different. It is much taller and thinner, and its blades more pronounced in this projection, i.e. looking more like a real scepter.

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Now, that’s a scepter.

From an interface standpoint, there is one thing to note and four questions for this interface.

Nota Bene

Note the modification of appearances. The teleconference could have worked like a video camera, showing Loki cross-legged on the floor. In the Make It So book I argued that advanced communication systems should interpret, not just report, and that’s what the glaive is doing here. The altered appearance is better for Loki since he needs to project an air of authority and command in the situation, and the regal accoutrements helps him do that. If only we knew how he selected the outfit. Was there some system setup? Is it just the default? Is this mystically how he sees himself? Of course The Other knows he’s looking at a representation and isn’t completely buying into it, but how much worse for Loki would this meeting gone if he showed up like a schlub?

Questions that need answering before it can really be evaluated.

One: What do others around MCU-1° Loki see. How do thralls know he’s in teleconference? That’s important so they know not to interrupt him unless it’s really important. My guess is the glowing crystal. Between that and Loki’s closed eyes, any onlooker could suss out that he was in a call. (For comparison/contrast, I noted a similar signal in The Fifth Element headsets.)

Two: What’s the degree of immersion. Can teleconference Loki hear anything in MCU-1°? If so how does he know which universe a given sound comes from? If MCU-1° is softened, what’s the threshold by which it is let through? Can a thrall yell to get his attention? If MCU-1° is completely muted enemies would have a massive advantage over him while in teleconference.

Three: How does he control the avatar? In MCU-1°, he’s seated and unmoving, so let’s presume it’s a control-by-mind interface. Certainly quite a natural control mechanism (with a perfectly mapped interface).

Finally: How does he control the interface? If the system is perfectly immersive, he needs some set of escape codes to tell the interface, “I want to leave this teleconference now,” or “Paused to humiliate a thrall,” or “No bars, let me call you back.” He might be able to do it with thought, of course, but it might be more useful to imagine a gesture or spoken command to do the same.

Sadly, we don’t get to see how we does this, because the Other bullies him out of the conference with a mean gesture: The Other pushes his hand against Loki’s head and *poof* he’s suddenly out of conference. And while Loki’s movements in MCU-2° don’t require his movement in MCU-1°, his MCU-1° head does move after being shoved by the Other’s gesture.

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That’s an awesome narrative moment to show the audience that Loki has made a deal with some guys more powerful than him and who show him no respect. As powerful as he is, he might be out of his depths, and the stakes are real.

Carrousel [sic]

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The hedonistic and carefree lifestyle in Dome City comes with a price. When a citizen’s lifeclock begins to blink, it means he or she is now too old, and due to attend a public ritual called Carrousel and die in a public spectacle. As this is a major event in the lives of citizens, most of the public attends these events.

Description

Lastdays are outfitted in special clothes and masks. After filing wearing these costumes and encircling a huge lifeclock, lastdays expose their palms to show the blinking lifeclock to confirm their status.

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Then they look up to a crystal at the ceiling that begins to spin. The lastdays become weightless, and they struggle to reach the top, for the opportunity to reach renewal.

When they fail—and they always fail—they explode in a fiery shower of sparks. The audience greets each explosion with a roar of excitement and applause.

Analaysis

A public ritual is at the edge of the definition of interface that I provided in Make It So:

All parts of a thing that enable its use.

But in this case, the culture of Dome City pays for its lavish lifestyle admidst fixed resources with these public executions, and something must turn what by rights should be met with horror and revulsion into something palatable, even enjoyable. It is in this sense that citizens use Carrousel.

Nearly everything we see in the ritual helps to hide its raw, morbid truth. The false promise of renewal hides the finality of the act. The masks won by participants hide the individual identity from the audience, easing the sense of personal loss. The identical costumes dehumanize participants, underscoring their role in the culture. The ritual actions give participants something to do during a time that is psychologically stressful. The public-ness of it reinforces its cultural importance and imprints onto the audience that one day, they do will participate.

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Headsets

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On duty military personnel—on the ship and attending the President—all wear headsets. For personnel talking to others on the bridge, this appears to be a passive mechanism with no controls, perhaps for having an audio record of conversations or ensuring that everyone on the bridge can hear one another perfectly at all times.

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Personnel communicating with people both on the ship’s bridge and the president have a more interesting headset.

Signaling dual-presence

The headsets have antennas rising from the right ear, and each is tipped with a small glowing red light. This provides a technological signal that the device is powered, but also a social signal that the wearer may be engaged in remote conversations. Voice technologies that are too small and don’t provide the signal risk the speaker seeming crazy. Unfortunately this signal as it’s designed is only visible from certain directions. A few extra centimeters of height would help this be more visible. Additionally, if the light could have a state to indicate when the wearer is listening to audio input that others can’t hear, it would provide a person in the same room a cue to wait a moment before getting his attention.

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Secondary conversants

Each headset has a default open connection, which is always on, sending and receiving to one particular conversant. In this way General Staedert can just keep talking and listening to the President. Secondary parties are available by means of light gray buttons on the earpieces. We see General Munro lift his hand and press (one/both of?) these buttons while learning about the growth rate of the evil planet.

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The strategy of having one default and a few secondary conversants within easy access makes a great deal of sense. Quick question and answer transactions can occur across a broad network of experts this way and get information to a core set of decision makers.

The design tactic of having buttons to access them is OK, but perhaps not optimal. Having to press the buttons means the communicator ends up mashing his ear. The easiest to “press” wouldn’t be a button at all but a proximity switch, that simply detects the placement of the hand. This has some particular affordance challenges, but we can presume military personnel are well trained and expert users.