Readers of this blog may already be familiar with the themes that came up over the course of this awesome interview at 99% Invisible. But I have to hand it to Sam for thinking of an awesome apology for Queen Amidala that I just hadn’t.
Peter Fenzel, Mark Lee, and Matthew Wrather are joined by Christopher Noessel, co-author of Make It So: Interaction Design Lessons from Science Fiction, to talk about sci-fi user interfaces; they also cover Lee’s visit to New York Comic-Con 2012.
In this show we joined James and Per, interaction designers in Stockholm, Sweden. We talk to them about the background to Make It So, how the book came about, the influence that Sci-fi has on real world interfaces (and vice versa), and we nerd it up on a few occasions with some specific sci-fi examples.
All this whilst spanning three time zones (Stockholm, New York and San Franciso).