Orange/blue SHIELD Agent Interfaces

The SHIELD helicarrier cockpit has dozens and dozens of agents sitting at desktop screens, working 3D mice and keyboards, speaking to headsets, and doing superspy information work.

Avengers-helicarrier-agent02

The camera mostly sweeps by these interfaces, never lingering too hard on them. It’s hard to see any details because of the motion blur, but given the few pauses we do see:

  • Wireframe of the helicarrier (A map to help locate problems?)
  • Gantt chart (Literally for the nascent Avengers initiative?)
  • Complex, node-network diagram (Datamining as part of the ongoing search for Loki?)
  • View of a flying camera pointing down. (You might think this is a live view from the bottom of the Helicarrier, but it’s above water, and this seems to be showing land, so recorded? part of the search?)
  • Live-video displays of cameras around the Helicarrier

There are others that appear later (see the next entry) but these bear some special note for a couple of reasons.

  • The ones that are instantly recognizable make sense at this glanceable level.
  • I couldn’t spot any repeats, even among the fuidget-filled screens (this represents a lot of work.)
  • The screens are all either orange or blue. Not as in orange and blue highlights. I mean each screen is either strictly values of orange or strictly values of blue. Maybe cyan.
vlcsnap-2015-12-12-22h10m16s662.png

The cinematic colors

Wait, what? Look at that screen cap again. Once you have it pointed out to you, it’s striking. What’s going on with all the (tropeyorange-and-blue screens? What purpose does the two-part color palette serve here? My suspicion is that it’s because we’re not meant to read these screens, but rather to see them. That is, it doesn’t forward the story for the audience to notice anything on the screens, but of course the screens have to be there. (SHIELD wouldn’t pass your initial sniff test if it wasn’t working with information on a massive scale.) But the screens can’t distract us here, when we’re meant to get caught up in the epic scale of what’s happening—an aircraft carrier is lifting off water to effing fly (even if it can’t)—and so the screens are constrained to the orange/blue that is the palette of the rest of the frame. Additionally the contrast turned down on the content to get you to not pay too much attention to them, except as part of the overall tableau. It’s deliberate backgrounding.

It’s extradiegetic but still a lovely and subtle use of interfaces as part of the storytelling.

Doing my due diligence: Of course it would be pretty terrible design to actually stick these highly constrained palettes in front of users. You’d be wasting your agents’ color vision as additional channels for information. Even if this was some sort of diegetic mode during liftoff that adds a visual signal for agents to let them know they were in a critical safety maneuver, if it’s actually critical, then agents need more information, not less.

Plus, the next time we see a bunch of agent screens, they’re back to full color. So I’m pretty sure it’s an extradiegetic thing that we have to gloss over.

vlcsnap-2015-12-12-22h13m47s233.png
More on these screens in the next post.

The Monster from the Id

The plastic educator has a side effect that serves as the mystery at the dark heart of the film. Use of the device gives rise to ““monsters from the id,”” which manifest while the user is asleep and attack the sleeper’’s enemies. Our first clue to the origins of the monster appear when Morbius explains the Krell gauges.

The encyclopedia registers a negligible amount of power.

“Gauges line the curving walls of the lab in stacks of two,” Morbius explains, ““Their calibrations appear to indicate that they are set in decimal series, each division recording exactly ten times as many amperes as the one preceding it. Ten times ten, times ten, times ten, times ten, times ten, on and on and on, row after row, gauge after gauge.””

He turns on the encyclopedia and a small bit of light appears on the first gauge. He turns on the plastic educator and the gauge shows a little more.

Asleep, Morbius’’ id manifests as a horrible monster.

This explanation helps to set up the awesome power of Morbius’’ monster when we see Morbius sleeping in the lab, and sixteen of the gauges are lit up. (It’s 10^16 times more powerful than an encyclopedia.) We know the (then) unbelievable technologies showed the barest sliver of a reading, and here they are blasting power to…somewhere.

After waking, both Morbius’’ monster and the power gauges fade.

The connection is severed as Morbius awakens, and within seconds the monster fades and the gauges behind him dim one by one.

Adams wrestles Morbius into the seat of the educator.

This dramatic link is underscored when the monster has come into the underground city to destroy Morbius, Adams, and Alta. As Adams wrestles Morbius down, we hear the angry pounding of the monster against the vault like doors, and see the gauges glowing and fluctuating wildly in the background.