Sci-fi Spacesuits: Protecting the Wearer from the Perils of Space

Space is incredibly inhospitable to life. It is a near-perfect vacuum, lacking air, pressure, and warmth. It is full of radiation that can poison us, light that can blind and burn us, and a darkness that can disorient us. If any hazardous chemicals such as rocket fuel have gotten loose, they need to be kept safely away. There are few of the ordinary spatial clues and tools that humans use to orient and control their position. There are free-floating debris that range from to bullet-like micrometeorites to gas and rock planets that can pull us toward them to smash into their surface or burn in their atmospheres. There are astronomical bodies such as stars and black holes that can boil us or crush us into a singularity. And perhaps most terrifyingly, there is the very real possibility of drifting off into the expanse of space to asphyxiate, starve (though biology will be covered in another post), freeze, and/or go mad.

The survey shows that sci-fi has addressed most of these perils at one time or another.

Alien (1976): Kane’s visor is melted by a facehugger’s acid.

Interfaces

Despite the acknowledgment of all of these problems, the survey reveals only two interfaces related to spacesuit protection.

Battlestar Galactica (2004) handled radiation exposure with simple, chemical output device. As CAG Lee Adama explains in “The Passage,” the badge, worn on the outside of the flight suit, slowly turns black with radiation exposure. When the badge turns completely black, a pilot is removed from duty for radiation treatment.

This is something of a stretch because it has little to do with the spacesuit itself, and is strictly an output device. (Nothing that proper interaction requires human input and state changes.) The badge is not permanently attached to the suit, and used inside a spaceship while wearing a flight suit. The flight suit is meant to act as a very short term extravehicular mobility unit (EMU), but is not a spacesuit in the strict sense.

The other protection related interface is from 2001: A Space Odyssey. As Dr. Dave Bowman begins an extravehicular activity to inspect seemingly-faulty communications component AE-35, we see him touch one of the buttons on his left forearm panel. Moments later his visor changes from being transparent to being dark and protective.

We should expect to see few interfaces, but still…

As a quick and hopefully obvious critique, Bowman’s function shouldn’t have an interface. It should be automatic (not even agentive), since events can happen much faster than human response times. And, now that we’ve said that part out loud, maybe it’s true that protection features of a suit should all be automatic. Interfaces to pre-emptively switch them on or, for exceptional reasons, manually turn them off, should be the rarity.

But it would be cool to see more protective features appear in sci-fi spacesuits. An onboard AI detects an incoming micrometeorite storm. Does the HUD show much time is left? What are the wearer’s options? Can she work through scenarios of action? Can she merely speak which course of action she wants the suit to take? If a wearer is kicked free of the spaceship, the suit should have a homing feature. Think Doctor Strange’s Cloak of Levitation, but for astronauts.

As always, if you know of other examples not in the survey, please put them in the comments.

4 thoughts on “Sci-fi Spacesuits: Protecting the Wearer from the Perils of Space

  1. There are two episodes of Crusade (Babylon 5 spin-off) where characters are marooned in space, Gideon in Path of Sorrows and Lochley in Each Night I Dream of Home.
    Both times there is a voice interface. The suit warns that oxygen will run out in X minutes, or the wearer can ask how much oxygen remains. Lochley uses a voice command to reduce the oxygen flow to gain more time, and to confirm after being warned that this can be harmful to her health.
    Gideon also has a handheld controller for moving around, and Sheridan in the Babylon 5 movie ThirdSpace (IIRC) does a fair bit of flying around in a spacesuit too. Have to rewatch now…

  2. Pingback: Spacesuits in Sci-fi: Wrapping up | Sci-fi interfaces

  3. Welding shields/helmets actually do this in today’s tech. They automatically darken, instantly, when that bright welding arc is there.

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