Intermission

Intermission.gif

At this point there is still an hour of film and a dozen interfaces to go. Fortunately, by abandoning a strict chronological approach these can be grouped into four types of interfaces.

  1. The LoTeks and Yakuza both use a kind of high tech binoculars.
  2. Johnny enters cyberspace to try and find the download access codes for the data, an attempt that fails.
  3. Retrieving the data without the codes needs two brain reading medical scanners and a final LoTek brain hacking device.
  4. In between action scenes Johnny and others make video phone calls using a variety of different gadgets.
    The last of these phone calls itself demonstrates two interesting interfaces, a puppet avatar and a cringing computer.

In this remaining hour Johnny is always accompanied by Jane, the other lead character. She won’t appear in any of these discussions though, because she never uses any interfaces. Jane is a bodyguard, who relies on simple but reliable blades and throwing spikes for weapons. She has an augmented nervous system, with sockets in her arms that we briefly see connected to some electronic medical equipment, but alas we never learn the full extent of her capabilities. I suggest reading Neuromancer if you’re interested in cyberpunk body modifications, as Jane is just a renaming of Molly who appeared in the original Johnny Mnemonic short story and Neuromancer.

There is also Anna, the former CEO of Pharmakom who is now a “neural net persona” within the Pharmakom mainframe after being “imprinted” shortly before her death. She appears every so often on computer screens to both Johnny and Takahashi. I don’t consider her to be an interface, as the interaction between her and other characters is simple conversation and she is treated no differently to an intrusive video phone caller. Chris may wish to jump in and provide his own analysis though. 🙂

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