Rocky Horror Sonic Transducer, Medusa, and de-Medusa

All of these interfaces (Sonic Transducer, Medusa, and de-Medusa) are similar in interaction and instructive to compare, so I’ll be reviewing them together in this post.

Janet, Brad, and Dr. Scott in his wheelchair stand on a raised circular platform in Frank-N-Furter's pink-tiled lab. Frank stands to the right at a red control panel.

After the terrifying dinner party and subsequent chase around the castle, Janet, Brad, and Dr. Scott wind up on a raised platform facing Frank-N-Furter in the laboratory, and, fed up with their nonsense, he activates the Sonic Transducer.

Sonic Transducer

To do this, he pulls a large double-pole knife switch mounted to the panel between the Reactor Power Input and Monitor from an up to a down position.

This has the effect of “freezing in place” the people on the platform. One must presume that the effect lasts as long as the switch is down.

That’s it. That’s the interaction.

The Transducer will seduce ya

Dr. Scott guesses on hearing the name that, “It is, I suppose, some kind of audio-vibratory physio-molecular transport device?” Brad grips his shoulder and says, “You mean…!” Dr. Scott confirms it, “A device which is capable of breaking down solid matter and then projecting it through space and—who knows—maybe even time itself.”

Narrator: It wasn’t.

I mean, in the show it is, but I think that term “sonic transducer” was included in the script because it sounded pseudoscientific, mocking the B-movie shows from which this movie draws some inspiration. But that term does mean a real thing in the real world, and I don’t want any engineers reading to be confused.

Map it, Janet

The mapping here is upside-down. As I noted in the prior post, for vertical controls, up naturally maps to on. There is a competing map here, that [switch down == feet down]. (Yes, yes. Vheels, too.) And if this were the only control of its sort in the panel, I might agree.

But given that this is part of a panel of controls, some of which are also knife switches (see below), consistency wins. In a high-pressure situation, like, say, a monster rampaging out of a vivification vat, Transsexuals (as in from the planet Transsexual, not my awesome trans readers, shout out yo 👋🏻🏳️‍⚧️) shouldn’t have to remember which knife switch is up for on and which one is down for on. That’s far too error prone.

Add gravity threatening to turn it on accidentally, and the case is closed.

Medusa and de-Medusa

Following a bit of dialogue, Magenta, Riff Raff, Rocky, and Columbia all enter the lab through the wheelchair hole. After some more dialogue and song, Frank-N-Furter glances at Magenta, who stands by a control on the panel labeled Medusa. It’s a large-handled double-pole knife switch mounted to the control panel, covered in the same powder coat red as the rest. When we first see it, the handle is up. During Brad’s threat to Frank, Magenta raises her hand to the handle. When Frank nods her way, she throws it to the down position and immediately back to the up position.

At the moment the switch is at the lowest point, a lightning-bolt-shaped light illuminates green on the front of the switch for a moment, we hear a pewp sound, and Brad turns to stone. Dr. Scott, Janet, Columbia, and even Rocky are turned to stone in the same way.

Quick consistency aside: Why is Dr. Scott’s lap blanket turned to stone when the rest of his clothes disappear, and when Brad’s robe and Janet’s undergarments just fall to their feet? Is there a missing set of controls for what to do with the clothing, and how to make modesty exceptions?

Frank, seen from behind, faces the stone statues of Janet and Dr. Scott. Dr. Scott’s lap blanket has turned to stone along with him.

Later,—after Frank dresses them, puts makeup on them, and places them on a proscenium stage (Dr. Scott is left backstage for some reason)—a hand reaches to a control which has a chalk label of “de-Medusa” written on the brick wall to which it is mounted. When it is pulled down and pushed back up again, Columbia turns back to her regular flesh-and-blood self, and the floor show musical number begins.

One by one, the switch is flipped and the other characters are de-Medusa-ed as well, right when their number is up. It is a reminder of the gonzo nature of this movie that not only is a diegetic rationale for the whole floor show never given, but we must accept that somehow when they are turned back from stone, they exhibit no disorientation and immediately begin singing and dancing their parts in a diegetic musical number they have never heard of, much less rehearsed, before that moment. Were the lyrics and choreography somehow beamed into their heads? But let’s not ponder these things, as the (floor) show must go on.

The de-Medusa is very similar to the Medusa control and has the same problems: A double-pole knife switch, which does its thing when at the bottom of its extent. It also targets a single person at a time but there’s no interface to indicate which one. The only thing I can see that’s different is that it is painted powder coat black instead of red. Since they are functionally the same, we can talk about them together.

Missing control

How do the Transsexuals target individual people to Medusa? Using today’s tech, you can imagine an audio classifier determining who spoke most recently (or sung most recently? insulted Frank most recently? who Frank was looking at? Any of these could work.) and a visual classifier identifing where that person was. Then the weapon could automatically aim there.

The makers of the film in 1975 didn’t have access to those technologies. But they could have solved it manually. Riff Raff—who is right there, not doing anything—could have aimed a pivoting barrel, like a spotlight, or fiddled with a joystick to aim one of the overhead lights. Something to convey this is how they set the area of effect.

Mapping. Again with the bad mapping.

For very similar reasons to the Sonic Transducer, this is the wrong mapping. Up maps more naturally to on. Gravity threatens to activate it accidentally. And what happens if it did fall and just hangs there at the bottom? This leads us to the next section, where I try to convince you that it’s exactly the wrong control.

A knife switch is the wrong control

It is an axiom of interaction design that the control should map as well as possible to its effect. To illustrate this, consider two common household controls.

AI generated image of: A round brass doorbell button on cream siding beside a dark green front door.AI generated image of: A white toggle light switch on a green wall beside a lit table lamp.
Doorbell buzzer: Push this and it rings a bell inside the house for as long as you keep it pushed. The moment you let up, the ringing stops. This is called a momentary switch.Light switch: Flip this up and see the light it controls illuminate. It’ll stay that way until the switch is flipped down again. Continuing to press up does nothing. This is called a toggle switch.

Now consider what happens if you switch these two.

AI generated image of: A white toggle switch mounted where the doorbell would be, beside the green front door.AI generated image of: A round brass doorbell button mounted on the wall beside a dim table lamp.
Doorbell switch: Flip this up, and the bell rings for as long as it remains up. The opportunity for abuse is nightmare fuel.Light buzzer: Press this and the light comes on, but only as long as you stand there and hold the thing. The lamp is dim because you refuse to stand there and press it constantly. Because you only think of yourself.

These examples serve to illustrate the point: Some controls fit their effect, others don’t.

Where it works

In the case of the Sonic Transducer, Medusa, and de-Medusa, the control is a toggle switch like the light switch, which fits persistent states. That’s exactly right for the Sonic Transducer effect. It is a state that the Transsexuals want to control, and have it be persistent as long as that control stays on.

Where it don’t

But in the case of the Medusa and de-Medusa, it is being used to say “turn them to stone now”. The event is instant, but the control is not. I mean, sure, that point at the bottom can be considered a momentary switch the way Magenta uses it, but it’s not germanely so. And she doesn’t have to treat it like a momentary switch. She could just leave it at the bottom, and it’s unclear exactly what would happen if she did. So it’s just wrong.

Clever readers will note that the stone/flesh states are persistent and reversible, just like light on/off. So doesn’t that befit a toggle? It would, if there were one thing to toggle. But the state lives in the people, not the panel, and there are five of them petrified at different times. A single toggle can’t Medusa the next person without de‑Medusa‑ing the prior, even with some selection mechanism. You can imagine one toggle per victim, somehow “imprinted” on each as they’re turned, but then you have to explain how that association gets made, and that’s its own pain. Targeting plus activation is narratively simplest.

Much more fitting than a toggle switch or a knife switch would be a big button on the panel, which, like the lever on a toaster or the “start” button on a microwave, sets a process in motion. So better would have been: Riff Raff works the joystick to target the spotlight on the victim and at Frank’s nod, Magenta slams the giant button on the panel. If a button wouldn’t deliver the dramatic motion, then a spring-return lever—like on a punch clock or slot machine—would work better than the knife switch. That would preserve the drama without being nonsensical, and preserve the design principle at the heart of this post:

Controls should match their effects as best they can.

The Aesculaptor Mark III

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The device with which the cosmetic surgery is conducted is delightfully called the Aesculaptor Mark III. Doc brags that it is “the latest. It’s completely self-contained.”

In it, the patient lies flat in a recess on a rounded table, the tilt and orientation of which is computer controlled. Above the table is a metallic sphere with six spidery articulated arms. Some of these house laser scalpels and some of these house healing sprays. The whole mechanism is contained in a cylinder of glass.

To control the system, Doc has a panel made up of unlabeled buttons and dials, a single blue monitor, and another panel displaying a random five-digit number and two levers. One is labeled “ANODYNE” and the other is labeled “KINESIS.”

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When Doc receives a mysterious call (on what may be the earliest wireless telephone in mainstream science fiction,) he receives instructions to murder Logan. To do so he turns off the healing by moving the ANODYNE lever into the lower position.

LogansRun172

So. Yeah. Also just terrible. I mean there’s the plot question. I ordinarily don’t drop into questions of plot, but come on. If Doc wanted to eliminate Logan, wouldn’t he increase the anodyne, so Logan wouldn’t know he was being killed until it was too late? If you wanted to torture him, wouldn’t you put him under a paralytic first, and only then turn off the anodyne? Turning on the KINESIS (moving lasers?) and turning off the anodyne just seem counter to his actual goals. Unless you want to fantheory this so that Doc’s instruction was “make him escape.”

But yes, back to the interface. There’s almost nowhere to start. Undifferentiated controls? Unlabeled controls? No visual hierarchy? Only the device itself and an oscilloscope to monitor the system and the patient’s trending state? Un-safeguarded knife switches for the primary controls? And note that the fail state is in the direction of gravity. If that knife switch gets loose, oops, you’re screwed.

Image of the Therac-25 from http://fauxdurbeyfield.wordpress.com/2011/11/03/therac-25-because-there-isnt-enough-radiation-in-this-world/
Image from http://fauxdurbeyfield.wordpress.com/2011/11/03/therac-25-because-there-isnt-enough-radiation-in-this-world/

Logan’s Run took place long before the lessons of the Therac-25, with its tragic interface and programming problems that resulted in the deaths of several cancer patients, but even audiences in 1976 would not believe that any medical device would have such an easy means of disabling the only aspect of it that keeps it from becoming an abattoir.

Resistance Chutes

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In order to conduct its subversions, the Resistance has a set of secret pneumatic chutes throughout SoGo. To monitor them, they have a map of the city with the chutes drawn as lines and places within the city illuminated with small lights.

The purpose of the lights is a bit vague, since just before Barbarella leaves Resistance Headquarters, Dildano glances at the map to see a red dot flashing at the very top. Gesturing at the light he remarks, “The time is right. The Queen is in her Chamber of Dreams.” But we know from the end of the film that the Queen’s Dream Chamber is on the lowest level of the city, close to Mathmos. (It would seem the Resistance has some severe information gathering issues.) So is each location able to change color to represent prominent individuals? What if two prominent people are in the same place? How does Dildano indicate which prominent person he wishes to track? We never see these controls, and per the axiom of providing inputs near outputs, we would want them to be somewhere around here.

We do get to see one interface in action, though. The chutes themselves are controlled by a set of rather rickety knife switches with large handles. A Resistance member throws one of the switches to initiate suction in a particular tube. (Fans of Futurama should note some similarities to the public transportation system in New New York.)

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One the switch is thrown, a traveler extends his or her arms upwards, and then the tube handles the rest. The exits is ungraceful, tumbling travelers onto the floor in conspicuous places somewhere in SoGo.

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“Safety” “engineering” in the land of Metropolis

You know, sometimes you get the inkling that the bad guys just want to fail. Joh, the alleged brains of Metropolis, seemed to take a special delight in having his engineers develop machines that would ultimately doom his precious upper class.

A laborer fails to monitor the temperature of the M-machine.

So you’’re one of those engineers, mopping your brow and staring at whatever the Metropolis version of AutoCAD is, and you have this problem. When the machine gets too hot and close to failing, you need to vent some of that deadly, deadly steam somewhere to buy your guys some time to try and fix things before lots of people die and your civilization comes crashing down. OK. So, where to put that vent? Well, you consider putting it somewhere safe. Nonsense. Let’’s instead turn that pipe this other way, and aim it like a cannon directly at the guys who might fix the problem. Be sure and jot a note at the bottom of your drawing that this will piss a lof of the dead guy’s’ friends off so they’’ll revolt against you.

Machine-Maria disables a safety switch.

But OK, I hear you cry, these things are complicated, and perhaps that steam thing was just an oversight. People get busy and maybe it was rushed into production. How then do you explain the presence of a single, large, and easy-to-pull switch, the sole purpose of which is to immediately overheat and explode the one machine that’’s keeping the working class and their children from being crushed under a wave of water? That’s not a slip-up. Somebody had to put that there, and somebody else had to approve it. Not to name dystopian names, but we’’re looking at you, Joh Fredersen. Maybe that’s the great secret under Metropolis: Joh is the unsung good guy of this tale. The one guy who could mastermind the takedown of the terrible, oligarchical mess, all from the inside, and using his goofy do-gooder son as a pawn.

Rotwang’s Maschinenmensch (Machine-Man)

Rotwang’s Machine-Man is the most magical technology seen in the film. This is understandable since there the only common precedent available to the audience were stories of golems and imps, soulless and wicked servants out to wreck havoc at their master’s bidding. Despite this imp paradigm, many of the interfaces around the Machine-Man are worthy of note.

Rotwang reveals the Machine-Man.

When Rotwang first reveals the Machine-Man to Joh, he does so with a dramatic yank of a curtain to the side. There sits the automaton, in a throne before a catwalk. In response to the curtain’s opening, the catwalk gradually illuminates. Did the Man-Machine turn the lights on? Was it a “curtain switch?” The movie gives no clues, but the lesson is clear. Light signals power, and the Machine-Man is imbued with a lot of it.

The Machine-Woman awaits Rotwang’s instructions.

The Machine-Man as Joh meets it is entirely machine in appearance. (Beautifully designed by Walter Schulze-Mittendorff. This piece of sci-fi is so iconic and seminal that it warrants its own Wikipedia page.) At Joh’’s instruction, Rotwang gives the Machine-Man the outward likeness of Maria. How he is actually able to accomplishing this is vague, but note that as he twists up the power, more and more bars illuminate at the foot of the table. An early establishment that, as power increases, so does light.

Rotwang powers the transformation table.

This “light = power” theme is reinforced a number of times throughout this sequence.

Some machine glows as Rotwang turns it on.

With a switch the transformation begins.

Rotwang increases the power to the transformation table.

What does the tall tank, the arcing sphere, or the large wafer switch do? We don’’t know. But with the flick of a switch, something glows, and even without any sound to tell us, we know that he’’s summoning a great deal of power for what he’s about to do next.

Machine-Maria devises her saboteur’’s scheme.

Machine-Maria looks nearly identical to the real Maria. But in seeking to make the differences clear to the audience, actress Brigitte Helm needed to supply some kind of uncanny valley a century before the term was invented. Her response, which underscores the “evil twin” nature of Machine-Maria, was to adopt sharp, precise movements, an under-the-brow stare, and asymmetry. These simple cues let us know in a few seconds that she is not human and not to be trusted.

On the pyre, Machine-Maria reverts to her original form.

Machine-Maria’s death also underscores its deeply magical roots. When burning on the pillar, Machine-Maria transforms back to her original, machine-like form for little given reason other than her spell has been somehow broken.