Virtual Greta has a console to perform her slavery duties. Matt explains what this means right after she wakes up by asking her how she likes her toast. She answers, “Slightly underdone.”
He puts slices of bread in a toaster and instructs her, “Think about how you like it, and just press the button.”
She asks, incredulously, “Which one?” and he explains, “It doesn’t matter. You already know you’re making toast. The buttons are symbolic mostly, anyway.”
She cautiously approaches the console and touches a button in the lower left corner. In response, the toaster drops the carriage lever and begins toasting.
“See?” he asks, “This is your job now. You’re in charge of everything here. The temperature. The lighting. The time the alarm clock goes off in the morning. If there’s no food in the refrigerator, you’re in charge of ordering it.”Continue reading →
Jasper is a longtime friend of Theo’s who offers his home as a safe house for a time. Jasper’s civilian vehicle features a device on its dashboard that merits some attention. It is something like a small laptop computer, with a flat-screen in a roughly pill-shaped black plastic frame mounted in the center of the dashboard. The top half of this screen shows a view from a backward-facing camera mounted on the vehicle.
The lower half shows a number of different mode- and context-aware displays. The first we see is an overhead schematic of the vehicle, showing pulses moving back and forth from the front to the rear of the car, similar to Prius dash displays that display the transfer of power between the brakes and the battery.
As the vehicle nears Jasper’s house, the overhead schematic view draws up and is replaced with a column of text, which is in turn replaced by a circular object with animated rays projecting from it. Neither Jasper nor Theo gives the screen any notice during the scene.
It’s dangerous to ask drivers to parse columns of text while operating a vehicle. Information must be glanceable.
The monochrome display seems to unnecessarily constrain the color palette. It’s good to give color-blind users modes that optimize the display for monochrome, and if we’re being generous, we can presume Jasper’s done just that.
But on the other hand, the monochrome minimizes the distractions that the mode switching causes. Note that the rapid changes that happen when Jasper is not on open road, but nearing a building. His attention should be on navigating the space ahead of him rather than on the screen. Maybe the monochrome helps ameliorate this.
Lastly note that the dashboard also features a full keyboard beneath the screen, positioned for the drivers use. Since we never see it in use, let’s hope it’s not actually meant to be used while driving. Better would be a more suitable input mechanism like voice that doesn’t occupy the driver’s hands and eyes to use.
But those dings make more sense when we consider the interface narratively. The big clue is why would it persistently show a backward-facing camera when he’s driving forward? Can’t he just use the rear-view mirror? It seems to be something a normal driver wouldn’t concern themselves with. But it is something that a member of an underground resistance might be interested in, to use computer vision algorithms to help him know if he or she was being tailed or there was some threat behind him. That clue (along with the contrast to Syd’s car display) hints that this is not an off-the-shelf system, but something that Jasper has hacked together for himself. Maybe the software is shared amongst resistance members.
In any case, a homemade system can’t be expected to have the same level of usability as a professionally designed one. So narratively, this interface earns a pass.