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Gendered AI: Embodiment

Where we are: To talk about how sci-fi AI attributes correlate, we first have to understand how their attributes are distributed.  In the first distribution post, I presented the foundational distributions for sex and gender presentation across sci-fi AI. Today we’ll discuss embodiment.

As always, you can read the Gendered AI posts in order or check out the source data for more information.

Embodiment

Another simple measurement is how the AIs are embodied. That is, how to they manifest in the world of the story (or diegesis): Are they walking around, appearing as a screen on a wall, or as pulsing stars in the cosmos?

The categories that emerged from the survey were as follows:

Here’s what that looks like in a bar chart.

Sometimes the details are tricksy

Sci-fi can make these things tricky. For example, the virtual crewmembers of the U.S.S. Callister might be considered indistinguishable from humans—as long as they are wearing clothes. Their unfortunate captain (and captor) had them created in virtual space such that they had no genitals. They are listed as bodily male and bodily female (rather than biologically) even though they are also indistinguishable from human.

Similarly, David from Prometheus has a fingerprint with a subtle Weyland-Yutani logo maker’s mark built into it (see the image below), but since this would only be apparent to someone who knew exactly where to look and for what, David is also listed as indistinguishable from human.

He just has to find crimes that don’t involve fingerprints.

Why so human?

My conjecture to explain the high number of AIs that indistinguishable from human is threefold.

First, it is a matter of production convenience—that is, it is much easier and cheaper to insert a line of dialogue that establishes a character as a human-looking robot, rather than any of the other ways of signaling robotic-ness:

There’s also a fit-to-media argument which notes that people are much better and more comfortable at reading the emotional states of people than they are of machines. If catharsis, or the emotional journey, is part of what the art is about, humans work as a medium. (This lack of emotional information in interfaces was played to great effect in 2001: A Space Odyssey, unnerving us with the psychopathy of HAL’s unblinking eye.) Actors, too (I highly suspect) enjoy using their bodies, voices, and faces to do their jobs without the additional layers of prosthetics or puppetry. So we would expect an overweighting of indistinguishable from humans because they are often the best tools for the narrative job, from both the audience’s and the actor’s perspective.

Not a lot of emotive potential here.

There’s another argument—a genre-and-narrative argument—that people are mostly interested in stories about people, and most sci-fi is a speculation about social effects rather than actual technology, and so indistinguishable robots are the best embodiment of what we’re interested in, anyway. Humans, just with different rules.

To riff on Daniel Mallory Ortberg’s “what if phones but too much”…

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