Site icon Sci-fi interfaces

Reader wish: Video games, space combat simulators in particular. :-)

[This is a one-off request from the most recent readership poll.]

I’m a gamer myself, so I’m tempted to venture out. But there’s some stuff to discuss.

Let’s first distinguish between interfaces in cut-scenes, which are very much like the sci-fi interfaces I review here, and the interfaces of the games themselves.

Cut-scene interfaces are very much like the sci-fi interfaces reviewed on this blog. They might be a candidate for reviews. Except they don’t exit in isolation, they’re most often quite tied in with the game-itself interfaces, and those are entirely different beasts. The rest of this post discusses how different those beasts are.

Game-itself interfaces answer to different masters than sci-fi interfaces, even if on the surface they share surface similarities.

So it’s because they are such different beasts, requiring a whole different conceptual framework, that I don’t think it’s right to include them here on this blog. There was a fellow a few years ago who started his own blog about game interface reviews, but I can’t find the blog URL in my inbox, or via search, but anyway I don’t think he was able to keep it up. Maybe he or someone else will be able to pick it up sometime.

But if someone started a blog on this topic (or wrote a nice in-depth article about it), I think it would be informative to analyses here. And heck, space agencies and sci-fi makers should pay attention to the lessons learned there.

Also I’m loathe to give too much attention to reviewing warfare and weapons interfaces. Hollywood already glamorizes war a little too much.

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