Report Card: White Christmas

Read all the Black Mirror, “White Christmas” reviews in chronological order.

I love Black Mirror. It’s not always perfect, but uses great story telling to get us to think about the consequences of technology in our lives. It’s a provocateur that invokes the spirit of anthology series like The Twilight Zone, and rarely shies away from following the tech into the darkest places. It’s what thinking about technology in sci-fi formats looks like.

But, as usual, this site is not about the show but the interfaces, and for that we turn to the three criteria for evaluation here on scifiinterfaces.com.

  1. How believable are the interfaces? Can it work this way? (To keep you immersed.)
  2. How well do the interfaces inform the narrative of the story? (To tell a good story.)
  3. How well do the interfaces equip the characters to achieve their goals? (To be a good model for real-world design?)

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Sci: C (2 of 4) How believable are the interfaces?

There are some problems. Yes, there is the transparent-screen trope, but I regularly give that a cinegenics pass. And for reasons explained in the post I’ll give everything in Virtual Greta’s virtual reality a pass.

But on top of that there are missing navigation elements, missing UI elements, and extraneous UI elements in Matt’s interfaces. And ultimately, I think the whole cloned-you home automation is unworkable. These are key to the episode, so it scores pretty low.

It’s the mundane interfaces like pervy Peeping Tom gallery, the Restraining Order, and the pregnancy test that are wholly believable.

Fi: A (4 of 4) How well do the interfaces inform the narrative of the story?

From the Restraining Order that doesn’t tell you what it’s saying until after you’ve signed it, to the creepy home-hacked wingman interfaces, to the Smartelligence slavery and torture obfuscation, the interfaces help paint the picture of a world full of people and institutions that are psychopathically cruel to each other for pathetic, inhumane reasons. It takes a while to see it, but the only character who can be said to be straight-up good in this episode is the not-Joe’s kid.

Interfaces: A (4 of 4)
How well do the interfaces equip the characters to achieve their goals?

Matt wants to secretly help Harry S be more confident and, yeah, “score.” Beth and Claire want to socially block their partners in the real world. Matt needs easy tools to torture virtual Greta into submission. Greta needs to control the house. Joe wants to snoop on what he believes to be his daughter. Matt wants to extract a confession.  All the interfaces are driven by clear character, social, and institutional goals. They are largely goal-focused, even if those goals are shitty.

For reasons discussed in the Sci section of this review (above), there are problems with the details of the interfaces, but if you were a designer working with no ethical base in a society of psychopaths, yes, these would be pretty good models to build from.

Final Grade B (10 of 12), Must-see.

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Special thanks again to Ianus Keller and his students TU Delft who began the analysis of this episode and collected many of the screen shots.

I also want to help them make a shout-out to IDE alumnus Frans van Eedena, whose coffee machine wound up being one of the appliances controlled by virtual Greta. Nice work IDE!

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Gendered AI: Gender and Embodiment

The Gendered AI series looks at sci-fi movies and television to see how Hollywood treats AI of different gender presentations. For example, are female AIs given a certain type of body more than male AIs? Are certain AI genders more subservient? What genders are the masters of AI? This particular post is about gender and embodiment. If you haven’t read the series intro, related embodiment distributions, or correlations 101 posts, I recommend you read them first. As always, check out the live Google sheet for the most recent data.

What do we see when we look at the correlations of gender and embodiment? First up, the overly-binary chart, and what it tells us.

I see three big takeaways.

  1. When AI appears indistinguishable from human, it is female significantly more often than male. When AI presents as female, it is much more likely to be embodied as indistinguishable from a human than an anthropomorphic or mechanical robot. Hollywood likes its female-presenting AIs to be human-like.
  2. Anthropomorphic robots are more likely to be male than female. Hollywood likes its male-presenting AIs to be anthropomorphic robots.
  3. If an AI is mechanical, it is more likely to be “other.” (Having no gender, multiple genders, or genderfluid.)

These first two biases make me think of the longstanding male-gaze popular-culture trope that pairs a conventionally-attractive female character with a conventionally-unattractive male. (Called “Ugly Guy Hot Wife” on TV Tropes.)

Image result for walle and eve

Recent research from Denmark hints that these may be the most engaging forms to engage children (and adults?) in the audience: learning outcomes in a study of VR teachers found that girls learn best from a young, female-presenting researcher, and boys learned best when that teacher presented as a drone. The study did not venture a hypothesis as to why this is, or whether this is desirable. These were the only two options tested with the students, so much more work is needed to test what combinations of presentation, embodiment, and superpowers (the drone hovered) are the most effective. And we still have to discuss the ethics and possible long-term effects of such tailoring. But still, interesting in light of this finding.

Left: best teacher embodiment for boys. Right: best teacher embodiment for girls.

Not a surprise

  1. When AI is indistinguishable from human, it is less likely to have a gender other than male or female.
  2. If an AI presents with no gender, it is embodied as a mechanical robot. Little surprise there.
  3. Mechanical robots are more likely to be neither male nor female.

Details

When we look more closely at the numbers, it gets a little weirder. This makes for a very complicated graph, so I’ll use a screen grab from the sheets as the image.

  • Of course we would not expect many socially gendered characters to be indistinguishable from a human, but you’ll note that socially male is much higher than socially female, and that’s because while there are no characters that are both [socially female + indistinguishable from human], there is one tagged [socially male + indistinguishable from human], and that’s Ruk, from Star Trek (the original Series) episode “What are Little Girls Made of?”
  • Bucking other trends toward male-ness, [disembodied + female-voiced] AI are 8 times as likely to appear as disembodied, male-voiced AI, of which there is only one example, JARVIS from the MCU.
    1. FRIDAY from Avengers: Age of Ultron
    2. Coach from Black Mirror’s “Hang the DJ”
    3. Samantha from Her (though she manages to procure a proxy for one awkward scene)
    4. VIKI from I, Robot (though she has a virtual face)
    5. Gipsy Danger, Pacific Rim
    6. Sibyl, from Psycho-pass: The Movie
    7. Karen from Spider-Man: Homecoming
    8. Axiom from WALL·E

So while the counts involved are single digit, it is a notable difference.

Hmm.