I love Black Mirror. It’s not always perfect, but uses great story telling to get us to think about the consequences of technology in our lives. It’s a provocateur that invokes the spirit of anthology series like The Twilight Zone, and rarely shies away from following the tech into the darkest places. It’s what thinking about technology in sci-fi formats looks like.
But, as usual, this site is not about the show but the interfaces, and for that we turn to the three criteria for evaluation here on scifiinterfaces.com.
How believable are the interfaces? Can it work this way? (To keep you immersed.)
How well do the interfaces inform the narrative of the story? (To tell a good story.)
How well do the interfaces equip the characters to achieve their goals? (To be a good model for real-world design?)
The Gendered AI series looks at sci-fi movies and television to see how Hollywood treats AI of different gender presentations. For example, are female AIs given a certain type of body more than male AIs? Are certain AI genders more subservient? What genders are the masters of AI? This particular post is about gender and embodiment. If you haven’t read the series intro, related embodiment distributions, or correlations 101 posts, I recommend you read them first. As always, check out the live Google sheet for the most recent data.
What do we see when we look at the correlations of gender and embodiment? First up, the overly-binary chart, and what it tells us.
I see three big takeaways.
When AI appears indistinguishable from human, it is female significantly more often than male. When AI presents as female, it is much more likely to be embodied as indistinguishable from a human than an anthropomorphic or mechanical robot. Hollywood likes its female-presenting AIs to be human-like.
Anthropomorphic robots are more likely to be male than female. Hollywood likes its male-presenting AIs to be anthropomorphic robots.
If an AI is mechanical, it is more likely to be “other.” (Having no gender, multiple genders, or genderfluid.)
These first two biases make me think of the longstanding male-gaze popular-culture trope that pairs a conventionally-attractive female character with a conventionally-unattractive male. (Called “Ugly Guy Hot Wife” on TV Tropes.)
Recent research from Denmark hints that these may be the most engaging forms to engage children (and adults?) in the audience: learning outcomes in a study of VR teachers found that girls learn best from a young, female-presenting researcher, and boys learned best when that teacher presented as a drone. The study did not venture a hypothesis as to why this is, or whether this is desirable. These were the only two options tested with the students, so much more work is needed to test what combinations of presentation, embodiment, and superpowers (the drone hovered) are the most effective. And we still have to discuss the ethics and possible long-term effects of such tailoring. But still, interesting in light of this finding.
Not a surprise
When AI is indistinguishable from human, it is less likely to have a gender other than male or female.
If an AI presents with no gender, it is embodied as a mechanical robot. Little surprise there.
Mechanical robots are more likely to be neither male nor female.
When we look more closely at the numbers, it gets a little weirder. This makes for a very complicated graph, so I’ll use a screen grab from the sheets as the image.
Of course we would not expect many socially gendered characters to be indistinguishable from a human, but you’ll note that socially male is much higher than socially female, and that’s because while there are no characters that are both [socially female + indistinguishable from human], there is one tagged [socially male + indistinguishable from human], and that’s Ruk, from Star Trek (the original Series) episode “What are Little Girls Made of?”
Bucking other trends toward male-ness, [disembodied + female-voiced] AI are 8 times as likely to appear as disembodied, male-voiced AI, of which there is only one example, JARVIS from the MCU.